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Climb down from the pulpit for a moment. This is kind of a complicated issue. Simply eliminating used videogames might be a negative for the industry. It has the potential to drive down console activity and push gamers toward cheaper alternatives. It has the potential to reduce total software sold, as many gamers will be unable to subsidize new purchases by selling older games.

The PC model is a viable one, but it's also one that's built on competition and (usually) cheaper prices across the board. Console publishers would have to embrace that, which I'm not so sure they're willing to do. If they have captive consumers on consoles then why worry about fair pricing?

This isn't just a case of blocking used games fixing everything. I'm all for developers getting an increased cut but I don't think a brute force attack on that market is going to be without serious repercussions. There has to be some kind of middle ground for this to work or else the decline of console gaming is going to accelerate.

I think they they need to find a way to work with sellers like GameStop to reset discs. That way, both publisher and retailer will get a share and gamers will still be able to afford newly released titles. Likewise, if you trade for a game or buy it from another gamer, you should be able to go online and reset that game for a nominal fee.

But just turning a used game into a coaster? That's asking for trouble.