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Forums - Nintendo - Wii U GPU new info and more speculation

they don't have to put on the box, just release the specs online or put them in the user manual.



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RazorDragon said:
ninjablade said:

actually that maximum is 320 SP, if you read the last page on beyond3d many think its below 320 SP, the perefromance is not amking sense when even the most bottled necked system the pc, can blow past 360 with an HD5500 cloed at 550mhz.


Agreed. And i know the maximum is 320 SPs in Wii U's case, however PC cards like the HD 4770 with a die size of 118mm^2 had 480 SPs, which doesn't happen on the Wii U, of course, because of different achitectures. Anyway, Wii U's  case can't be analyzed by only looking at it performance-wise.  Games on the market now are launch titles, and the system may have bottlenecks not known by us and developers that go beyond the SP count of the GPU.

Actually, HD4770 die size is 137mm^2, but that's 640:32:16 GPU @40nm. 118mm^2 is for Turks based cards (6570/6670) which are 480:24:8 GPUs @40nm. If my math is correct, they should be able to pack 320:16:8 config into 80-90mm^2 @40nm.

Though for most time I thought it's Redwood inside, cause of DX11 equivalent capabilities rumours, I'm starting to think what we're looking at might be based on RV730 (HD4670/4650), that is 320:32:8 GPU, whith die size of 146mm^2 @55nm, so once shrank to 40nm there shouldn't be any problem fitting it there. 4650 performs (17.8VP) at around 5550 DDR2/128bit level (16.5VP), which is equivalent to 5550 DDR3/64bit - considering 360 is around 13-14, it would be consistent with what real tests are showing.

If something like this is indeed inside of WiiU, I can see how games like Trine2 can really benefit from it with little extra dev effort, while other games, that are scene heavy and tax CPU a lot might suffer....in my opinion, real shame Nintendo haven't opted for just slightly better hardware (like AMD CPU), with that it would be clear from the get go that it is a more poweful than PS360, and all titles would easily show that.

BTW, code name for RV730 was Mario ;)



ninjablade said:
they don't have to put on the box, just release the specs online or put them in the user manual.

I guess they figure its better to keep their mouths shut so nobody can look at a spec-sheet and be discouraged from buying. They never released Gamecube or Wii specs either.



Turkish said:
ethomaz said:
There is no magical or miracle... the GPU is weak... just accept that.


Exactly...


Just like the Dreamcast didn't have any power compared to the PS2 but looked better for a long time thanks to clever architecture and compression. You can't simply count polygons, memory, or megahertz, since each system uses its resources differently, and much of the efficiency comes from the way that programmers utilize these resources. But it's the same with Apple and stuff. People don't get what it's about because they love numbers although it's been proven a bullshit reason decades ago.

Love me some fanboys.



ninjablade said:
i really don't care about what the gamepad does, the port runs at a lower res then both ps3/360, and 360 has the best FPS average

So what you're saying is that factoring in the resolution of the gamepad isn't relevant when discussing the power of the system?

Yeah, you've now reached the point where there's no value continuing to debate this with you.



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S.T.A.G.E. said:

The GPU is weak, Nintendo alienated themselves from the third parties once again and in the end fans of Nintendo should just accept it.

I'm always surprised, people claim power is attracting 3rd parties. Is everyone assuming 3rd-parties are too stupid to program games with less resources?



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ethomaz said:

I alredy did that in this forum... so this question in OP is redundant.

The questions in OP are new, so I'd doubt it. I'm not technically inclined but I've read your posts regarding the die analysis on the U, and this hidden section wasn't a part of it as far as I'm concerned, so I still think you're a little too eager.



Aielyn said:
ninjablade said:
i really don't care about what the gamepad does, the port runs at a lower res then both ps3/360, and 360 has the best FPS average

So what you're saying is that factoring in the resolution of the gamepad isn't relevant when discussing the power of the system?

Yeah, you've now reached the point where there's no value continuing to debate this with you.


can show me any a souce where it says where is says the gpu takes away rendering power from the GPU because DF never mention them in there faceoff, all i managed to read is it comes ffor free whem mirrored, which what i would imagine being 90% of the time, and even if it does take horse power from the gpu, so the conclusion would be system is a bit more powerful but you won't see the games look better because of the gamepad? that's why i said, i don't care because we have no idea how the game screen is hurting the gpu, cause i never heard being mention after people fount out it was being mirrored and basically free.



Ostro said:
Turkish said:
ethomaz said:
There is no magical or miracle... the GPU is weak... just accept that.


Exactly...


Just like the Dreamcast didn't have any power compared to the PS2 but looked better for a long time thanks to clever architecture and compression. You can't simply count polygons, memory, or megahertz, since each system uses its resources differently, and much of the efficiency comes from the way that programmers utilize these resources. But it's the same with Apple and stuff. People don't get what it's about because they love numbers although it's been proven a bullshit reason decades ago.

Love me some fanboys.


Are you really making that comparison? The difference between PS4/720 vs WiiU won't be anything like DC vs PS2. The DC vs PS2 comparison doesn't even apply to WiiU vs PS360, as WiiU has slower ram, weaker cpu and a bit better gpu than 360 Xenos.

Who are you calling a fanboy here?