Cause he doesn't think It'll sell on the Vita, obviously.
I make videos that are sometimes funny I think?
Cause he doesn't think It'll sell on the Vita, obviously.
I make videos that are sometimes funny I think?
Resident Evil games have sold really well on PlayStation platforms so I don't know why they wouldn't put it on the Vita. I know the Vita doesn't have a lot of hardware sold but I think people will def buy a RE on a handheld with dual analog sticks.
Kasz216 said:
Or really, considering vit it makes it more, pretty much anybody not willing to pay someone money to let them work is lazy. "You don't want to spend 10 dollars to make cupcakes that I will buy two for for two dollars, the rest ending up in the dump! You lazy bastards!" |
Well yeah...if you pinpoint it to the precise meaning of lazyness implied by this circumstance, that's it.
RazorDragon said:
However Nano Assault looks miles better. |
Thank you!
And maybe the reason why the 3DS game has more better looking graphics in this scenario, is maybe because of the Shader Cores.
Chark said:
Because you like posting the same thing in two threads I figured I'b bring this over here too :P The Vita has 4 of those cores, not just one. So here's math. 35 million x 4 cores = 140 million x 95% efficiency = 133 million |
Doesn't the Vertex performence depend on vertex pipelines and NOT cores?
i.e. if a single core has 7 or so vertex pipelines.
Could someone explain how vertex performence works?
Kaizar said: Doesn't the Vertex performence depend on vertex pipelines and NOT cores?
i.e. if a single core has 7 or so vertex pipelines.
Could someone explain how vertex performence works? |
I believe vertex performance is the standard for determining polygons/s for GPU performance. Cores have pipelines that determine speeds or transfer rates or something that would determine how powerful a GPU actually is? At least I think, I'm not that familiar.
So if you can interchange vertex performance with polygon/s yield of a GPU or system. Remember though that vertex performance is the theoretical load of displaying only polygons and nothing else, so real game polygons will be something entirely different. For instance, Uncharted Golden Abyss runs 7.8 million polygons/s even though Vita's vertex performance is 133 million. Just like PS3 and 360 are never getting close to their 250-500 million range or whatever those are.
Before the PS3 everyone was nice to me :(
I still don't get why they are even porting this game to home consoles to begin with...
It's a great handheld game (one of my favorites ever)...
I just don't see how the appeal will be there when played on a home console, unless a lot of changes are made...
Have a nice day...
Chark said:
So if you can interchange vertex performance with polygon/s yield of a GPU or system. Remember though that vertex performance is the theoretical load of displaying only polygons and nothing else, so real game polygons will be something entirely different. For instance, Uncharted Golden Abyss runs 7.8 million polygons/s even though Vita's vertex performance is 133 million. Just like PS3 and 360 are never getting close to their 250-500 million range or whatever those are. |
Thanks for giving me what knowledge you have on Vertex & Vertex Pipelines.
I have read on Wikipedia of single-core GPUs having multiple Vertex Pipelines, so it got me curious.
Well, if anyone knows more about Vertex Pipelines and so fort, then please explain.
leedlelee said: I still don't get why they are even porting this game to home consoles to begin with... It's a great handheld game (one of my favorites ever)... I just don't see how the appeal will be there when played on a home console, unless a lot of changes are made... |
I agree.
And the only thing that is different is the multiplayer mode. (Raid Mode)
But I think it has to do with that New Resident Evil 3DS exclusive, that is coming. Maybe it's a Sequel to Revelations.
I know that, many months after Sega announced Rhythm Thief and the Emperor's Treasure 2 as a Wii U exclusive, well they then ported the first one to download for free in monochromatic 2D 30 refresh rate, Stereo audio VS. the original Stereoscopic 3D 180 refresh rate (60 fps per image), 6 speaker sound audio version (but there's a free demo for the gameplay mechanics part of the game)
So maybe it's a Sequel for Revelation, which would explain Revelations getting ported.
Like how they ported Monster Hunter 3 to the 3DS & Wii U, to help promote the Sequel which is a 3DS exclusive...........unless they still don't have a big enough fan base of the Franchise after all that when they need to come out with Monster Hunter 5 as a 9th generation system exclusive, LOL but typical marketing from Capcom & Sega and the sorts.
I should add that Microsoft made the 360 to make it so more Game System games get ported to the PC. So if it doesn't come to the 360 but comes on other systems, then it won't come to PC. (unless it's an MMORPG)
KylieDog said:
|
Capcom announced it during April 2012 or earlier.
It had something to do with fan feedback of Resident Evil: Revelations or something like that.
They even said that it had already started Pre-Production. (and so soon after release of Revelations)
But I guess you would rather have other people look it up for you.
FYI if you like games like "Call of Duty" & Battlefield & so fort, then you will love the first Resident Evil 3DS exclusive, which is known as "Resident Evil: Mercenaries".