Chark said:
So if you can interchange vertex performance with polygon/s yield of a GPU or system. Remember though that vertex performance is the theoretical load of displaying only polygons and nothing else, so real game polygons will be something entirely different. For instance, Uncharted Golden Abyss runs 7.8 million polygons/s even though Vita's vertex performance is 133 million. Just like PS3 and 360 are never getting close to their 250-500 million range or whatever those are. |
Thanks for giving me what knowledge you have on Vertex & Vertex Pipelines.
I have read on Wikipedia of single-core GPUs having multiple Vertex Pipelines, so it got me curious.
Well, if anyone knows more about Vertex Pipelines and so fort, then please explain.