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RazorDragon said:
Kaizar said:
Scisca said:
Kaizar said:
Scisca said:
Kaizar, from the Spiderman comparison the 3DS is much closer to the Wii in every single aspect than to the PS360. Now remember that the Vita GPU is actually better than the PS3. It's worse at poligon number. And about the shaders, if 3DS is better, then why do games released approx. 2 years after the launch of 3DS look worse than the launch titles on the Vita?
And trust me, if 3DS was even comparable in any single category to the Vita, Nintendo wouldn't wait a heartbeat to inform us about it.


Nano Assault, a 3DS exclusive, release 2011.

 

The GameCube has more then 20 million polygons.

The Wii has somewhere from 50 to 100 million Polygons.

So you have just admitted that 3DS has more Polygons then the Wii.

No. I have admitted that this Spiderman game looks a little bit better on 3DS than on the Wii, but is nowhere near the PS360 version. The Wii version of this game looks like crap even for a Wii game and is no benchmark for the Wii's capacities. At the time of it's release Wii games were selling so bad that the devs couldn't care less to try to push the hardware or make the game look good. If you're trying to imply that this Wii game is set aroung a 100 million polygons, then you must either have us for complete idiots or are a master at fooling yourself.

Assume that Wii is capable of 50 million out of your 50 - 100 million range. Now think that this game uses around 60% (this is generous, cause it looks like crap) of it's capacities - that gives us 30 million polies on the Wii version.

Now let's assume the 3DS version is using a higher % of the 3DS capabilities, since the devs actually have interest in pushing the hardware and discovering everything it offers and thus has 35 million out of possible the +/-40 million...

Incredible... This is a proof! Just as strong a proof as what you put in your signature!

 

I'd love to see the look on your face should Kojima finally announce that this is a Vita game and this is what 130 millions of polygons looks like:

http://www.youtube.com/watch?v=nSfajBs2nyQ


You must be misunderstanding me.

 

I said that the 3DS Polygon count is clearly higher then the Wii Polygon Count.

And that we all know that the GameCube displays over 20 million Polygons.

And that the Wii clearly has at least 4-5 times the Polygons as the GameCube.

And as I said: the 3DS clearly has more Polygons then the Wii, which puts it at just over 100 million Polygons.

 

And about the PS Vita GPU:

First announced in January, Imagination Technologies' Series5XT SGX IP is based on a second-generation Universal Scalable Shader Engine (USSE2), delivering "significantly better throughput" than the earlier Series5 USSE shader engine. It's said the architecture scales from 100MHz to 400MHz "and beyond," delivering performance of 35 million polygons per second and a pixel fill rate of one gigapixel per second when running at a mid-range 200MHz.

 

So either the PS Vita only displays 35 million polygons & the 3DS only 15.3 million polygons, OR there is some info about GPUs being left out about these 2 Handhelds.

 

Also is there any Vita games that have graphics like "Nano Assault"? (I like to compare)


Maybe Super Stardust HD:

However Nano Assault looks miles better.


Thank you!

 

And maybe the reason why the 3DS game has more better looking graphics in this scenario, is maybe because of the Shader Cores.