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Forums - Sony - Capcom explains why 'Resident Evil Revelations' isn’t coming to PS Vita

Kaizar said:

The 3DS PPI is also above 220 and the 2 images quality gets recombine in your mind.

 

And the image is 800 x 240 that gets reduce to 400 x 240 per eye in 3D. NOT 120. It's side-by-side, NOT up-by down.

 

And the PS vita doesn't offer neither HD nor 3D, so it gets the Wii treatment from 3rd Parties.

 

And the GameCube has more then 20 million Polygons.

 

And the Wii has somewhere from 50 to 100 million Polygons.

 

And the 3DS has more Polygons then the Wii:

 

http://www.youtube.com/watch?feature=player_embedded&v=aVETRohXnrg

 

The last 1 to 2 minutes shows the 360 version compared to the 3DS & Wii versions at once.

 

And as you can see from when Spider-Man goes up the elevator when they show a bunch of skyscrapers in the background, well the 3DS clearly has its Polygon Count more closer to the 360 then Wii.

 

You clearly don't know any facts about the 3DS.

My video link says it all about the graphics.

Alright the resolution cuts the 800 not the 240 down, but know that it still cuts that resolution making it significantly low res SD. Vita is higher than SD but sub HD. It's screen size and view distance make it on par with 360/PS3 titles running even at 1080p.

The 3DS PPI is 118. The Vita is 221.

The 3DS has 15.3 million polygons per second. Vita has 133 million per second.

There is no, none, nothing regarding HD or 3D determining game support. Wii was underpowered running on old architecture competing with two similar systems. The Wii had low 3rd party support because devs had to use different engines and essentially make a seperate game to release a 360/PS3 title on the Wii.

Stop making stuff up.



Before the PS3 everyone was nice to me :(

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man talk about talking out of your ass



Chark said:
Kaizar said:

The 3DS PPI is also above 220 and the 2 images quality gets recombine in your mind.

 

And the image is 800 x 240 that gets reduce to 400 x 240 per eye in 3D. NOT 120. It's side-by-side, NOT up-by down.

 

And the PS vita doesn't offer neither HD nor 3D, so it gets the Wii treatment from 3rd Parties.

 

And the GameCube has more then 20 million Polygons.

 

And the Wii has somewhere from 50 to 100 million Polygons.

 

And the 3DS has more Polygons then the Wii:

 

http://www.youtube.com/watch?feature=player_embedded&v=aVETRohXnrg

 

The last 1 to 2 minutes shows the 360 version compared to the 3DS & Wii versions at once.

 

And as you can see from when Spider-Man goes up the elevator when they show a bunch of skyscrapers in the background, well the 3DS clearly has its Polygon Count more closer to the 360 then Wii.

 

You clearly don't know any facts about the 3DS.

My video link says it all about the graphics.

Alright the resolution cuts the 800 not the 240 down, but know that it still cuts that resolution making it significantly low res SD. Vita is higher than SD but sub HD. It's screen size and view distance make it on par with 360/PS3 titles running even at 1080p.

The 3DS PPI is 118. The Vita is 221.

The 3DS has 15.3 million polygons per second. Vita has 133 million per second.

There is no, none, nothing regarding HD or 3D determining game support. Wii was underpowered running on old architecture competing with two similar systems. The Wii had low 3rd party support because devs had to use different engines and essentially make a seperate game to release a 360/PS3 title on the Wii.

Stop making stuff up.

I got physical video evidence show that the 3DS polygon Count is above 100 million:

http://www.youtube.com/watch?feature=player_embedded&v=aVETRohXnrg

You can't disclaim video evidence in front of a judge & jury, nor anywhere else in life.

 

Wheres your source for you pulling such stuff out of your ass as 15.3 million polygons?

 

Wheres your source for the 3DS having less PPI then 220?

 

And what source of yours claims that the 3DS only does 120p in 3D?

 

The only site I ever saw claiming that the 3DS does 15.3 million Polygon also says that the PS Vita only displays up to 33 million Polygons (NOT 133 million). And I wouldn't rely on sources the say the Vita only displays 33 million Polygons, just because they also say the 3DS only 15.3 million polygons for fanboys to say crap about. And why come you people only hand pick those sources saying that the 3DS does 15.3 million Polygons, but then leave out how those same sources claim that the PS Vita only displays 33 million polygons.

 

And it's the CPU that produces Polygons. But some GPUs do produce extra Polygons to add to the CPU production of Polygons to further enhance graphics.

 

I heard Wikipedia claim the 3DS gets an additional 15.3 million Polygons from its Micro GPU (PICA200) to add to its CPU Polygon count production, but I wouldn't believe everything on Wikipedia.



And the 3DS XL has PPI of 194.

The 2 reduce quality images gets recombine in your mind to its original resolution once again, but in 3D.



Convince Capcom to make a game for the Vita and get a 40 dollar PSN card.



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Kaizar said:

I got physical video evidence show that the 3DS polygon Count is above 100 million:

http://www.youtube.com/watch?feature=player_embedded&v=aVETRohXnrg

You can't disclaim video evidence in front of a judge & jury, nor anywhere else in life.

 

Wheres your source for you pulling such stuff out of your ass as 15.3 million polygons?

 

Wheres your source for the 3DS having less PPI then 220?

 

And what source of yours claims that the 3DS only does 120p in 3D?

 

The only site I ever saw claiming that the 3DS does 15.3 million Polygon also says that the PS Vita only displays up to 33 million Polygons (NOT 133 million). And I wouldn't rely on sources the say the Vita only displays 33 million Polygons, just because they also say the 3DS only 15.3 million polygons for fanboys to say crap about. And why come you people only hand pick those sources saying that the 3DS does 15.3 million Polygons, but then leave out how those same sources claim that the PS Vita only displays 33 million polygons.

 

And it's the CPU that produces Polygons. But some GPUs do produce extra Polygons to add to the CPU production of Polygons to further enhance graphics.

 

I heard Wikipedia claim the 3DS gets an additional 15.3 million Polygons from its Micro GPU (PICA200) to add to its CPU Polygon count production, but I wouldn't believe everything on Wikipedia.

I did include sources, not some video running on youtube with unkown quality of video feeds on whatever monitor someone happens to be using.

Here it is again: http://www.nowgamer.com/features/1141172/ps_vita_vs_nintendo_3ds_vs_iphone_4s_specs_showdown.html

Note looking into it their ppi is off for 3DS, it should be 236 in 2D but 132 in 3D. I clarified that the 3DS goes to 400x240 in 3D not 800x120.

 

Found on GameSpot: http://www.gamespot.com/features/e3-2011-sony-playstation-vita-inside-and-out-6317468/

Here is what Imagine Technologies states on Vita:
"At 200MHz core frequency an SGX543MP4 (four cores) will deliver 133 million polygons per second and fill rates in excess of 4Gpixels/sec."

 

You know what, I'm just going to stop here. You have no idea what you are talking about. Just look some of this stuff up, it's all there. I'm not trying to dis 3DS or anything, I was just trying to correct you on a terribly incorrect statement regarding this RE:R situation. Vita plays PS3 games, this one would be no different.



Before the PS3 everyone was nice to me :(

capcom being dumb again

nothing new there



Chark said:
Kaizar said:

I got physical video evidence show that the 3DS polygon Count is above 100 million:

http://www.youtube.com/watch?feature=player_embedded&v=aVETRohXnrg

You can't disclaim video evidence in front of a judge & jury, nor anywhere else in life.

 

Wheres your source for you pulling such stuff out of your ass as 15.3 million polygons?

 

Wheres your source for the 3DS having less PPI then 220?

 

And what source of yours claims that the 3DS only does 120p in 3D?

 

The only site I ever saw claiming that the 3DS does 15.3 million Polygon also says that the PS Vita only displays up to 33 million Polygons (NOT 133 million). And I wouldn't rely on sources the say the Vita only displays 33 million Polygons, just because they also say the 3DS only 15.3 million polygons for fanboys to say crap about. And why come you people only hand pick those sources saying that the 3DS does 15.3 million Polygons, but then leave out how those same sources claim that the PS Vita only displays 33 million polygons.

 

And it's the CPU that produces Polygons. But some GPUs do produce extra Polygons to add to the CPU production of Polygons to further enhance graphics.

 

I heard Wikipedia claim the 3DS gets an additional 15.3 million Polygons from its Micro GPU (PICA200) to add to its CPU Polygon count production, but I wouldn't believe everything on Wikipedia.

I did include sources, not some video running on youtube with unkown quality of video feeds on whatever monitor someone happens to be using.

Here it is again: http://www.nowgamer.com/features/1141172/ps_vita_vs_nintendo_3ds_vs_iphone_4s_specs_showdown.html

Note looking into it their ppi is off for 3DS, it should be 236 in 2D but 132 in 3D. I clarified that the 3DS goes to 400x240 in 3D not 800x120.

 

Found on GameSpot: http://www.gamespot.com/features/e3-2011-sony-playstation-vita-inside-and-out-6317468/

Here is what Imagine Technologies states on Vita:
"At 200MHz core frequency an SGX543MP4 (four cores) will deliver 133 million polygons per second and fill rates in excess of 4Gpixels/sec."

 

You know what, I'm just going to stop here. You have no idea what you are talking about. Just look some of this stuff up, it's all there. I'm not trying to dis 3DS or anything, I was just trying to correct you on a terribly incorrect statement regarding this RE:R situation. Vita plays PS3 games, this one would be no different.


"3DS & 3DS XLOne analogue thumbstick, three-axis accelerometer, three-axis gyroscope, 3D depth slider, four face buttons, direction pad, dual shoulder buttons, lower multi-touch screen (requires stylus), start, select and home button"

Your source clearly is very reliable.  The 3DS definitely has a multiouch screen.



WeinCom said:


"3DS & 3DS XLOne analogue thumbstick, three-axis accelerometer, three-axis gyroscope, 3D depth slider, four face buttons, direction pad, dual shoulder buttons, lower multi-touch screen (requires stylus), start, select and home button"

Your source clearly is very reliable.  The 3DS definitely has a multiouch screen.


Yeah, that site is a little off, but if you need, the 15.3 polygon/s thing is true. http://en.wikipedia.org/wiki/PICA200



Before the PS3 everyone was nice to me :(

Capcom says this, but they'll port it to the Vita ;)

Keep in mind Sony have made the tools to make this an easier process, so it could be cheap enough that they'll just do, clearly their porting it to the PS3 and 360 is to make more money so adding another smaller platform will just mean more money. Just look at sega, they have made their racing game on literally on every system.

the only instance I don't see this game coming to the Vita is if Nintendo paid for exclusive right hand held version.....but I don't see that happening.