| Kaizar said: The 3DS PPI is also above 220 and the 2 images quality gets recombine in your mind.
And the image is 800 x 240 that gets reduce to 400 x 240 per eye in 3D. NOT 120. It's side-by-side, NOT up-by down.
And the PS vita doesn't offer neither HD nor 3D, so it gets the Wii treatment from 3rd Parties.
And the GameCube has more then 20 million Polygons.
And the Wii has somewhere from 50 to 100 million Polygons.
And the 3DS has more Polygons then the Wii:
http://www.youtube.com/watch?feature=player_embedded&v=aVETRohXnrg
The last 1 to 2 minutes shows the 360 version compared to the 3DS & Wii versions at once.
And as you can see from when Spider-Man goes up the elevator when they show a bunch of skyscrapers in the background, well the 3DS clearly has its Polygon Count more closer to the 360 then Wii.
You clearly don't know any facts about the 3DS. My video link says it all about the graphics. |
Alright the resolution cuts the 800 not the 240 down, but know that it still cuts that resolution making it significantly low res SD. Vita is higher than SD but sub HD. It's screen size and view distance make it on par with 360/PS3 titles running even at 1080p.
The 3DS PPI is 118. The Vita is 221.
The 3DS has 15.3 million polygons per second. Vita has 133 million per second.
There is no, none, nothing regarding HD or 3D determining game support. Wii was underpowered running on old architecture competing with two similar systems. The Wii had low 3rd party support because devs had to use different engines and essentially make a seperate game to release a 360/PS3 title on the Wii.
Stop making stuff up.
Before the PS3 everyone was nice to me :(










