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Chark said:
Kaizar said:

I got physical video evidence show that the 3DS polygon Count is above 100 million:

http://www.youtube.com/watch?feature=player_embedded&v=aVETRohXnrg

You can't disclaim video evidence in front of a judge & jury, nor anywhere else in life.

 

Wheres your source for you pulling such stuff out of your ass as 15.3 million polygons?

 

Wheres your source for the 3DS having less PPI then 220?

 

And what source of yours claims that the 3DS only does 120p in 3D?

 

The only site I ever saw claiming that the 3DS does 15.3 million Polygon also says that the PS Vita only displays up to 33 million Polygons (NOT 133 million). And I wouldn't rely on sources the say the Vita only displays 33 million Polygons, just because they also say the 3DS only 15.3 million polygons for fanboys to say crap about. And why come you people only hand pick those sources saying that the 3DS does 15.3 million Polygons, but then leave out how those same sources claim that the PS Vita only displays 33 million polygons.

 

And it's the CPU that produces Polygons. But some GPUs do produce extra Polygons to add to the CPU production of Polygons to further enhance graphics.

 

I heard Wikipedia claim the 3DS gets an additional 15.3 million Polygons from its Micro GPU (PICA200) to add to its CPU Polygon count production, but I wouldn't believe everything on Wikipedia.

I did include sources, not some video running on youtube with unkown quality of video feeds on whatever monitor someone happens to be using.

Here it is again: http://www.nowgamer.com/features/1141172/ps_vita_vs_nintendo_3ds_vs_iphone_4s_specs_showdown.html

Note looking into it their ppi is off for 3DS, it should be 236 in 2D but 132 in 3D. I clarified that the 3DS goes to 400x240 in 3D not 800x120.

 

Found on GameSpot: http://www.gamespot.com/features/e3-2011-sony-playstation-vita-inside-and-out-6317468/

Here is what Imagine Technologies states on Vita:
"At 200MHz core frequency an SGX543MP4 (four cores) will deliver 133 million polygons per second and fill rates in excess of 4Gpixels/sec."

 

You know what, I'm just going to stop here. You have no idea what you are talking about. Just look some of this stuff up, it's all there. I'm not trying to dis 3DS or anything, I was just trying to correct you on a terribly incorrect statement regarding this RE:R situation. Vita plays PS3 games, this one would be no different.


"3DS & 3DS XLOne analogue thumbstick, three-axis accelerometer, three-axis gyroscope, 3D depth slider, four face buttons, direction pad, dual shoulder buttons, lower multi-touch screen (requires stylus), start, select and home button"

Your source clearly is very reliable.  The 3DS definitely has a multiouch screen.