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Chark said:
Kaizar said:

And about the PS Vita GPU:

First announced in January, Imagination Technologies' Series5XT SGX IP is based on a second-generation Universal Scalable Shader Engine (USSE2), delivering "significantly better throughput" than the earlier Series5 USSE shader engine. It's said the architecture scales from 100MHz to 400MHz "and beyond," delivering performance of 35 million polygons per second and a pixel fill rate of one gigapixel per second when running at a mid-range 200MHz.

 

So either the PS Vita only displays 35 million polygons & the 3DS only 15.3 million polygons, OR there is some info about GPUs being left out about these 2 Handhelds.

 

Also is there any Vita games that have graphics like "Nano Assault"? (I like to compare)

Because you like posting the same thing in two threads I figured I'b bring this over here too :P

The Vita has 4 of those cores, not just one. So here's math. 35 million x 4 cores = 140 million x 95% efficiency = 133 million

Doesn't the Vertex performence depend on vertex pipelines and NOT cores?

 

i.e. if a single core has 7 or so vertex pipelines.

 

Could someone explain how vertex performence works?