| Kaizar said: Doesn't the Vertex performence depend on vertex pipelines and NOT cores?
i.e. if a single core has 7 or so vertex pipelines.
Could someone explain how vertex performence works? |
I believe vertex performance is the standard for determining polygons/s for GPU performance. Cores have pipelines that determine speeds or transfer rates or something that would determine how powerful a GPU actually is? At least I think, I'm not that familiar.
So if you can interchange vertex performance with polygon/s yield of a GPU or system. Remember though that vertex performance is the theoretical load of displaying only polygons and nothing else, so real game polygons will be something entirely different. For instance, Uncharted Golden Abyss runs 7.8 million polygons/s even though Vita's vertex performance is 133 million. Just like PS3 and 360 are never getting close to their 250-500 million range or whatever those are.
Before the PS3 everyone was nice to me :(








