Nintendo is to blame. They just don't care about this stuff.
Nintendo is to blame. They just don't care about this stuff.
When I meant Lead platform, when all three versions were being made at the same time, not a wii game that gets ported over to another platform at a later stage as the publisher tries to recover some income from the development of a product :)
I am not convinced that dev costs are likely to increase as much as Epic and Bioware say. Certainly they wont need to sell 20-30 million copies, thats just not going to happen for most next gen games. If we look at the market for PS3/Xbox that equals 140 million users compared to the wii's 90, so you could say that the current HD market is bigger. So combined I don't think they will struggle to convince a good proportion to upgrade from that number over time.
I dont think most people are saying that the wii-u will tank, just that its facing a uphill battle and that is extremely clear that much of gamers focus will be on what consoles MS/Sony bring out and what new games/gadgets they will get to play. If the wii-u is truely 3 to 5x times lower than the next gen, then it will struggle to get next gen games and will actually be getting only ports of the end of this gen... all depends on how long people will continue to make Ps3/Xbox games.. with the market looking like its dropping bad, who knows.
Well wii doesn't have 90 million users really. It was bought by a lot of people but not used a games machine. Pity people didn't use it because they missed out on some great games. People weren't buying games for it. A lot of them just let it sit there and gather dust. Thats where the problem with wii truly lied. The amount of people who say they get given the option to buy it but 'overlooked' it is criminal. The creator of this topic admits to being guilty of it.
But I still believe had more third parties released proper games and not just tripe they would have seen more sales. The problems arise for wii u when unreal 4 starts becoming a norm. But until then I'm not that worried. I'll take Iwata at his word. Thats all I can do. Its not like they have just been telling people what they want to hear. They have acted. Reggie said they haven't announced everything out between now and march and walking dead was announced. Lego marvel was announced so things look ok at the moment.
If things turn out to be as bad as wii by mid 2014 then I will start asking questions but truthfully I can't see it getting that bad. I am fairly confident that (while it may not be on the same level) this system will have nintendo's best third party support since snes :)
One more thing to complete my year = senran kagura localization =D
I think it's a chicken/egg sort of thing. The versions of big name titles Wii owners got were often the offbranded, red-headed stepchilds of the series (Dead Rising: Chop Til' You Drop, Dead Space Extraction, Soul Calibur Legends, that Castlevania fighting game, all the Resident Evil rail shooters, dumbed down EA sports games, Final Fantasy Crystal Chronicles). Even the ones that were good were usually so drastically different in gameplay that they may as well have been a different IP altogether. If you're a "hardcore" gamer and you own a Wii, you were probably smart enough to steer clear of most of those. And very few of the good third party efforts we got received any sort of marketing (the Rune Factory series, Muramasa, Okami, Tenchu). If I didn't scour gaming sites daily and often, I would never have known of those games. The games that received a decent marketing push sold well enough (except Red Steel 2, but that was karma carried over from Red Steel 1).
One thing that will help the Wii U with third party support that the Wii could never have is retail games now being available as digital downloads. I tend to feel guilty when I can't afford an awesome game I want to support and have to watch it slip into the discount bin, and there are way too many Wii U games that'll have to wait on my wallet. I also hate it when a game I couldn't afford/didn't know about becomes rare and worth more money than the MSRP at its debut. By having every game available for download and using the Long Tail approach, I think third parties are more willing to support the Wii U. Instead of having a small window to make all the profit they ever will on a game, they can count on a more "evergreen" approach for people like myself to pick up all the games we could ever want on our own time.
runqvist said:
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http://gamrconnect.vgchartz.com/post.php?id=5019305 There yah go :P
| Carl2291 said: Ive always put a 2-way blame on it. Firstly, Nintendo. The way they advertised the Wii. The games they released for that audience. The focus from Nintendo was 80% on the new casual market. Mums, little girls, grandmas and grandads. The market for these games exploded, and a cheap crappy game could sell a Million. Which leads me to... Secondly, Third Parties. They saw the Wii as a profit machine to fuel the big HD Blockbuster titles on PS360. A little party game could sell 100k units and make a tidy profit, so when they see games like Carnival Games hitting big milestones then the choice becomes obvious. They were blind to efforts like the RE4 port, and let the Wii have spinoff titles instead of the serious big titles, again due to the profits. The consumer cant really be blamed, because the Wii consumer bought games. Lots of games. Its just the type of games they bought werent necessarily the blockbuster... They were the preschool party game. Its a double edged sword. With huge success they also segregated a huge part of the market. |
I agree with everything but the bolded. THey were not blind, they just didnt care. Games like RE are still way more expensive to produce than something like Just Dance, HD or not. And the JD game would sell way more. Simple math, which game would you rather make for Wii, it wont be RE. They didnt get big titles because the damn Wii couldnt run them, its that simple. No wonder you never saw a AC game for Wii but a butt load of JD games. There not gonna spend money to downgrade a game on Wii knowing that most people are just going to get the PS360/pc version anyway, it would just be a waste of money. And i wish people stop using RE4 as some shining example, its not. It was a BUDGET port released early in the systems life. It was just Capcom trying to squeeze more money out of the game, it wasnt even like it was the best selling version.
oniyide said:
I agree with everything but the bolded. THey were not blind, they just didnt care. Games like RE are still way more expensive to produce than something like Just Dance, HD or not. And the JD game would sell way more. Simple math, which game would you rather make for Wii, it wont be RE. They didnt get big titles because the damn Wii couldnt run them, its that simple. No wonder you never saw a AC game for Wii but a butt load of JD games. There not gonna spend money to downgrade a game on Wii knowing that most people are just going to get the PS360/pc version anyway, it would just be a waste of money. And i wish people stop using RE4 as some shining example, its not. It was a BUDGET port released early in the systems life. It was just Capcom trying to squeeze more money out of the game, it wasnt even like it was the best selling version. |
But it showed the market was there. They could have made Resident Evil: Revelations (for instance) for the Wii, and it probably would have sold better than the 3DS game. The market is clearly there, and people like that experience better on a console; ergo, more money for Capcom.
RE4 proved that an audience was there, which was the point of Carl's post.

Monster Hunter: pissing me off since 2010.
yes, because all 100 mil of you havent upgraded... if you Wii owners weren't so hesitant on getting the Wii U the developers wouldn't be hesitant in making the games.
| Max King of the Wild said: yes, because all 100 mil of you havent upgraded... if you Wii owners weren't so hesitant on getting the Wii U the developers wouldn't be hesitant in making the games. |
But developers didn't bother making games for the 100 million in the first place.

Monster Hunter: pissing me off since 2010.
I don't know about other Wii owners, but I'm certainly not to blame for insufficient third-party support.
I bought a broad range of third-party offerings for the Wii. CoD (WaW and BO), Epic Mickey, Little King's Story, Red Steel (1 and 2), Goldeneye 007, de Blob, Boom Blox, No More Heroes, The Conduit, NiGHTS, Zack & Wiki, Okami, and Tiger Woods 10, to name just some of them. If I had any interest in horror games, I'd probably also own Resident Evil 4 and Silent Hill Shattered Memories.
I don't yet have a Wii U, but that's mostly due to me not being in the financial position to be able to afford it right now - hopefully, within a couple of months, I'll have enough to be comfortable with buying it.
Third parties, however, have definitely let me down when it comes to the Wii. There's such an array of examples - Crystal Bearers and Spyborgs are good examples of games that were meant to be incredible, but the third parties decided to be lazy because it's the Wii. Games that demanded sequels, like Zack & Wiki and Okami, never got them. Franchises that would have been great on the Wii, like Mirror's Edge, Portal, and Metal Gear, were completely absent. Publishers routinely sent Wii versions of multiplatform titles to secondary studios, developers routinely dropped features from Wii versions. And then there's all of the franchises that the Wii only got spinoff games for - Castlevania, SoulCalibur, Final Fantasy, and Dead Space, to name some of the higher-profile examples.
And then there's the cartoonification - Wii versions of franchises getting cartoony graphics for no other reason than that they viewed the Wii as a less serious system. EA was a particular offender in this category. And the worst instance of all - third parties put out "test games" for the Wii, that were meant to test the market to see if their big games were worth putting on the system... but their standards were way too high in terms of what was a successful test, the games themselves had very low standards, and were often spinoffs, and demanded that gamers buy the games if they want the real ones, and when the "tests" were still successful, they used it as an excuse to put more test games on the system, rather than the real ones. A critical example is Resident Evil, of course.
In short, if third parties see weak sales on the Wii U, they have themselves to blame. They're the ones who treated gamers poorly, and gamers are likely to be a lot less forgiving in this generation, a lot more willing to vote with their wallets by only supporting the third parties that put the real effort in.