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Forums - Nintendo - Would a modern day Gamecube succeed?

 

Would a GCN2 sell?

Yessir 67 50.00%
 
No m'am. 67 50.00%
 
Total:134

GameCube (The Hindsight Edition)

- November 2000 Launch
- Zelda: Majora's Mask, Perfect Dark, Conker's Bad Fur Day, Madden NFL 2001, as launch titles
- Silver and black models only. Purple and orange available for controllers.
- DVD playback available (through $19.99 Panasonic Remote Kit)
- Larger D-Pad and proper ZL/ZR buttons
- $299.99 launch price (same as PS2), maybe bump that main RAM to 32-48MB with the added budget.

I think would effectively lock Microsoft out of the market at least. A full year head start and they wouldn't be catching Nintendo, not even with Halo.

Majora's Mask (RAM pak required) and especially Perfect Dark were too ambitious for the N64 anyhow, should've just let the N64 ride off into the sunset with Banjo-Tooie, Paper Mario, Pokemon Stadium, Mickey's Speedway, etc. 



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bdbdbd said:
Depends largely on the games and timing. If Gamecube had been lauched a year earlier, it likely had been atleast twice as successful. It had good third party support at lauch, but by time it lauched, there really wasn't any competition as the winner was already clear, so the support dried up instantly. GC had the worst 1st party games on a Nintendo console ever, so looking at games perspective (no 3rd party, sub-par 1st party), it would definately fail.







S.T.A.G.E. said:







C0LINx said:







S.T.A.G.E. said:







SpartenOmega117 said:
Only if they change up the design. If I was a 13 year old I wouldn't be caught dead with a "cute" design system like that. If I was an adult I would say it belonged to one of my kids.


Nintendo isnt about satisfying adults themelves, its mainly marketed towards kids and families. If you dont like have liked what Nintendo has offered for years, it really shouldn't matter what the console looks like.



Nintendo is about satisfying the people who enjoy their games, whether it be adults or kids.




Thats vague, I'll stick with Iwata and Miyamotos words (which are far more accurate when you look at sales), thanks. :)



So, the two of you are saying the same thing and arguing over who's right?

Secondly, don't you think you're cherry picking here a little, as I'd recall Nintendo publishing games like Brain Training and the Wii series, with the target group being adults. If you really want to "satisfy the people who enjoy their games, whether it be adults or kids", you really need to have a product that satisfy said people. So far Nintendo seems to have been the most successful doing it (which is proven by sales).








osed125 said:

Having a 150m userbase to a (max) of 90m is bad no matter how you look at it. Especially considering during that gen Sony had the exact same competition as this gen (Nintendo and MS), it wasn't like a "lone wolf" or anything.



And the most alarming thing for PS-brand is, that they lost a huge amount of people expected to stick with the brand, along with multiple console ownerships, MS and Nintendo were able to improve their brand.









S.T.A.G.E. said:

Nintendo has never made an adult focused console, ever. They might have had mature games on the console, but never have they made a console with adults in mind. In fact adults were the main people who never took videogames seriously when Nintendo was on top.



You know, saying that adults didn't take videogames seriously when Nintendo was on top, without saying they didn't do it before and haven't done ever since, makes your argument hold only rhetorical value.


Videogames were considered toys when Nintendo was on top. That period was the mid 80's to the mid 90's. Care to deny that?



so videogames again became for kids.



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Soundwave said:

GameCube (The Hindsight Edition)

- November 2000 Launch
- Zelda: Majora's Mask, Perfect Dark, Conker's Bad Fur Day, Madden NFL 2001, as launch titles
- Silver and black models only. Purple and orange available for controllers.
- DVD playback available (through $19.99 Panasonic Remote Kit)
- Larger D-Pad and proper ZL/ZR buttons
- $299.99 launch price (same as PS2), maybe bump that main RAM to 32-48MB with the added budget.

I think would effectively lock Microsoft out of the market at least. A full year head start and they wouldn't be catching Nintendo, not even with Halo.

Majora's Mask (RAM pak required) and especially Perfect Dark were too ambitious for the N64 anyhow, should've just let the N64 ride off into the sunset with Banjo-Tooie, Paper Mario, Pokemon Stadium, Mickey's Speedway, etc. 

I would love to see Sony and Nintendo split the market down the middle and push Microsoft out completely.




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Jumpin said:

GameCube didn't sell well because

2. It had an atrocious Fisher Price-like controller.
3. No 2D Mario, worst 3D Mario, the two worst 3D Zeldas, worst Starfox, worst Mario Kart, pretty much the worst effort by Nintendo on the software front in the company's history.

Stop presenting opinion as fact. Thank you in advance. 



 

 

 

 

 

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After thinking about it, the strategy used by Nintendo with the Gamecube that I think they most need to restore/expand is their second party developer relationships ...

Had Nintendo been able to get Factor 5 and Free Radical to become second party developers, kept Silicon Knights as a second party publisher, and picked up a couple more developers prior to launching the Wii they could have filled a lot of holes in Nintendo's line-up; and likely wouldn't have effectively went out of business.

With the Wii U, if Nintendo had half a dozen second party titles being released in 2013 it would take a lot of pressure off of Nintendo's first party teams to sell the platform.



HappySqurriel said:
After thinking about it, the strategy used by Nintendo with the Gamecube that I think they most need to restore/expand is their second party developer relationships ...

Had Nintendo been able to get Factor 5 and Free Radical to become second party developers, kept Silicon Knights as a second party publisher, and picked up a couple more developers prior to launching the Wii they could have filled a lot of holes in Nintendo's line-up; and likely wouldn't have effectively went out of business.

With the Wii U, if Nintendo had half a dozen second party titles being released in 2013 it would take a lot of pressure off of Nintendo's first party teams to sell the platform.

Free Radical became a useless entity once Halo and COD came out. Time Splitters was a niche shooter and Silicon Knights..well you saw their track record this gen, they just sucked.



I still hold my belief that Nintendo totally messed up the design of the GameCube and it really did make it look like it was for kids. I'm not talking about ten year olds kids either. Many 10 year olds wouldn't even want it. Maybe more like 6 year olds. Design of a console is important. Really just think how awkward it would be to invite some high school friends over to party and play on the awkward little GameCube. Not gonna deny that the games were good on it though. Star fox adventures was one of my favorites and obviously metroid prime was big. I remember I played a ton of naruto on it as well. Nintendo did learn its lesson though which is the reason why the Wii and Wii u look like the way they are right now. They still messed up the name though. Wii U? How about Wii 2?



Kasz216 said:

The funny part about the Nintendo adult/kids argument is...

the Wii was totally targeted at adults. That's where the whole big casual audience came from afterall.

In videogames things most people think are "targeted at adults" are really targeted at 14 year olds who want to be adults. While the things most peope think are targeted at kids, are actually targeted at adults.

What Nintendo gets is the Old CS Lewis Quote...

“Critics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.”

 

Thank you for this, Kasz. If I had my way, this quote would be plastered over the front page of VGChartz.

The two most disastrous conversations about video games are "hardcore vs. casual" and "mature vs. kiddie." They serve no purpose other than to compartmentalize and provoke. And they obscure much more meaningful conversations.



Veknoid_Outcast said:
Kasz216 said:

The funny part about the Nintendo adult/kids argument is...

the Wii was totally targeted at adults. That's where the whole big casual audience came from afterall.

In videogames things most people think are "targeted at adults" are really targeted at 14 year olds who want to be adults. While the things most peope think are targeted at kids, are actually targeted at adults.

What Nintendo gets is the Old CS Lewis Quote...

“Critics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.”

 

Thank you for this, Kasz. If I had my way, this quote would be plastered over the front page of VGChartz.

The two most disastrous conversations about video games are "hardcore vs. casual" and "mature vs. kiddie." They serve no purpose other than to compartmentalize and provoke. And they obscure much more meaningful conversations.


He forgot to add that those adults were adults who weren't gamers but rather non-gamers who saw no reason in playing games because of its complexity. It was also a perk to get the family to game together. The PS3 has the oldest dedicated gaming crowd which is between their 13-40, then the 360.