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Forums - Sales - Halo 4 vs Gran Turismo 5

chuckyj1 said:
Why are you comparing a First Person shooter to a racing simulation game?


Because they're both arguably their respective consoles biggest game.



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kowenicki said:
Wow. 1 million ahead. That prediction wasn't so crazy. 6.5m assured this year. HUGE.

and wtf is ethomaz going on about with Halo ODST? does he even know hat it is. By all means treat that as a re-release and add it to Halo 3... what a beat 17m plus!


Everyone expected a larger launch. The question is will it be enough to compensate for GT5's legs?



kowenicki said:
Jay520 said:
kowenicki said:
Wow. 1 million ahead. That prediction wasn't so crazy. 6.5m assured this year. HUGE.

and wtf is ethomaz going on about with Halo ODST? does he even know hat it is. By all means treat that as a re-release and add it to Halo 3... what a beat 17m plus!


Everyone expected a larger launch
. The question is will it be enough to compensate for GT5's legs?

what do you mean?

larger launch for Halo 4?  or larger launch for halo 4 v GT5

the former - no, the latter - probably, but not universally.

Quite a few here thought it was all on the wane and going against COD would kick it hard.


Everyone expected Halo 4 to have higher initial sales than GT5. Except for maybe one or two people, but those are extremists.

I think most expected a larger launch compared to Reach, too.

Look at this thread. Everyone expected a better first 10 weeks compared to Reach and Halo 3.

http://gamrconnect.vgchartz.com/thread.php?id=149544



ZaneWane said:
dsage01 said:
yo_john117 said:
Nsanity said:
yo_john117 said:
dsage01 said:
Halo 4 may sell above Reach...but not GT5 levels (9 million right now and possibly 10 million by the end of the year)
Halo 4 LT Sales with little bundling: (8.5-9 million)
Halo 4 LT Sales with plenty of bundling later on its life cycle: (10 Million)
GT5 LT Sales with little bundling (11.5 million)
GT5 LT sales with massive bundling like GT3 (13.7 Million)

How much do you think Halo 4 will sell by the end of the year?

Oh and FYI Halo: Reach is already above 9 million just by Vgchartz numbers...and when you add the digital download bundling it got last Christmas it's well over 10 million.

He wont listen.

I guess not lol. 8.5-9 million WITH a little bundling?!? I think that's almost as bad as saying GT5 wouldn't sell more than 7-8 million.

But to be fair I remember my first prediction of GT5 and I believe I said 8-8.5 million (without bundling though) and that is definitely too low of an estimate.

 

Halo 4 will sell 7 million by the end of the year probably. And no it won't outsell GT5 (using Polypony numbers not crappy VGC ones) 

polypony number are shipped


ik but 9.2 million shipped as of of Sept 2012 and less than 8.5 million SOLD as of DEC 2012 is obviously off! It probably passed the 9 million mark by now and the end of the year shipments should be 10 million and sales 9.4-9.6 million by the end of the year. 



man-bear-pig said:
As you can see from the OP, Halo 4 is currently tracking 959,106 copies ahead of Gran Turismo 5 after 5 weeks on sale.

In its 5th week Halo 4 sold 395,719 copies.
In its 5th week GT5 sold 582,835 copies.

Halo 4 reached 5.91m after 5 weeks. It took GT5 13 weeks to reach 5.91m.


Halo 4 won't have the same legs as GT5...not even close. 



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Wouldn't a game that sells more at launch and it's first year be better for the developer? The way prices are affected after the first year tells me that the developer doesn't get as much as he did in the first year.

Shouldn't the number of the first year count for more than numbers in 2nd and 3rd year, when a game could be heavily discounted. Are sales numbers the most important aspect, or is it the return the developer receives through revenue?

Example: I finally bought Grand Turismo 5 XL. ($10 from Amazon) 1/6 of the price from launch. Should this sale count as much as a sale of the suggested retail price?



DraconianAC said:
Wouldn't a game that sells more at launch and it's first year be better for the developer? The way prices are affected after the first year tells me that the developer doesn't get as much as he did in the first year.

Shouldn't the number of the first year count for more than numbers in 2nd and 3rd year, when a game could be heavily discounted. Are sales numbers the most important aspect, or is it the return the developer receives through revenue?

Example: I finally bought Grand Turismo 5 XL. ($10 from Amazon) 1/6 of the price from launch. Should this sale count as much as a sale of the suggested retail price?


You would indeed be talking more revenue from a game that is front loaded, I don't see why it counts less in total sales terms though as its still a unit sold.  If you were to try crunching the numbers to see which profited more it might matter but then you'd fancy GT5's lower budget would offset that anyway.



DraconianAC said:
Wouldn't a game that sells more at launch and it's first year be better for the developer? The way prices are affected after the first year tells me that the developer doesn't get as much as he did in the first year.

Shouldn't the number of the first year count for more than numbers in 2nd and 3rd year, when a game could be heavily discounted. Are sales numbers the most important aspect, or is it the return the developer receives through revenue?

Example: I finally bought Grand Turismo 5 XL. ($10 from Amazon) 1/6 of the price from launch. Should this sale count as much as a sale of the suggested retail price?


Totally agree so far Halo 4 numbers are really impressive.  Its currently on sale for $39.99 at amazon but I'm sure most of its sales so far where at full retail price and there where a lot of people that bought the more expensive limited edition.  I know it will be bundled heavily next year but I'm sure it will be a long time before its sugested retail price hits $19.99



Jay520 said:


Everyone expected Halo 4 to have higher initial sales than GT5. Except for maybe one or two people, but those are extremists.

I think most expected a larger launch compared to Reach, too.

Look at this thread. Everyone expected a better first 10 weeks compared to Reach and Halo 3.

http://gamrconnect.vgchartz.com/thread.php?id=149544

Yeah, I too expected Halo 4 to have a bigger sales in its first week, but I never expected it to sell so well so many weeks after its release especially with the competition from Black Ops. Its sales so far are fantastic! 



    

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slowmo said:
DraconianAC said:
Wouldn't a game that sells more at launch and it's first year be better for the developer? The way prices are affected after the first year tells me that the developer doesn't get as much as he did in the first year.

Shouldn't the number of the first year count for more than numbers in 2nd and 3rd year, when a game could be heavily discounted. Are sales numbers the most important aspect, or is it the return the developer receives through revenue?

Example: I finally bought Grand Turismo 5 XL. ($10 from Amazon) 1/6 of the price from launch. Should this sale count as much as a sale of the suggested retail price?


You would indeed be talking more revenue from a game that is front loaded, I don't see why it counts less in total sales terms though as its still a unit sold.  If you were to try crunching the numbers to see which profited more it might matter but then you'd fancy GT5's lower budget would offset that anyway.

Well even if Halo 5 had a slightly bigger budget it will make a lot more money on DLC then GT5 also.   GT5 hardly has any DLC and if you buy the XL edition you get most of the DLC that has was released so far except for car pack #3.