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Forums - Nintendo Discussion - Wiiu RAM 43% slower than PS360 RAM

VGKing said:
z101 said:
Turkish said:
Heavenly_King said:

You have to update the WiiU ram.   According to neogaf it is not even 17gb/s, it is.......12.8gb/s

http://www.neogaf.com/forum/showpost.php?p=44502005&postcount=1200


Damn, updating now. Thanks for notifying.

Because someone on the internet said it, it must be true ...

Surely you people should wait when real technical specs roll in, not just a lonely number.

And the headline is false at all, because the eDRAM is also RAM and much more and faster than on any console before.

Then we would be waiting forever. There's a reason Nintendo hasn't(and won't) reveal specs. The system is way too underpowered to be a next-gen system. This just wont' get good 3rd party support. The ports it already had are horrible.

Be very careful making statements like this.

Very, very careful.



Monster Hunter: pissing me off since 2010.

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aikohualda said:
YESSSSSSSSSSSS cause power = sales... oh wait...

The more power a console has, the more games can be made for it. The more games are made for it, the more people buy the Wii U. So yes, in a way power = sales.

Power was a huge limiting factor for the original Wii, it will be the same for the Wii U once Xbox 720 and PS4 release.



KungKras said:
Can someone describe exactly how RAM speed affects performance?

The problem is that we don't know other factors surrounding the RAM bandwidth.  

Too many people here, and across the Internet, are makeing bold claims based on just this 1 figure.   Well, there are several more figures that actually go into determining what can and cannot be done.

 

It's like looking at voltage.   50,000 volts sounds like a lot but will it kill you?   Depends on the amperage.  Regular static electricity shocks are over 10,000 volts.  But just a few miliamps will kill you.

So all this bandwidth talk by itself is nonsense.   We need to know the latency, we need to know a  lot more about the eDRAM, we need to know more about hwo it's all connected, etc...

 

But the most interesting thing is that developers have already spoken highly of the Wii U's RAM, low latency and memory system.   Go figure.



The rEVOLution is not being televised

VGKing said:
dahuman said:
VGKing said:
z101 said:
Turkish said:
Heavenly_King said:

You have to update the WiiU ram.   According to neogaf it is not even 17gb/s, it is.......12.8gb/s

http://www.neogaf.com/forum/showpost.php?p=44502005&postcount=1200


Damn, updating now. Thanks for notifying.

Because someone on the internet said it, it must be true ...

Surely you people should wait when real technical specs roll in, not just a lonely number.

And the headline is false at all, because the eDRAM is also RAM and much more and faster than on any console before.

Then we would be waiting forever. There's a reason Nintendo hasn't(and won't) reveal specs. The system is way too underpowered to be a next-gen system. This just wont' get good 3rd party support. The ports it already had are horrible.


You are going to be really dissapointed when the Orbis and Durango come out if that's your train of thought.

Disapointed? Nope.

I know that at least Sony cares about making high-end hardware that is future-proof. They don't go for "Good enough".

It's guaranteed that the PS4/720 will be way more powerful than a PS3/360, if you think they won't, you're the one that's going to be disapointed. You see with Microsofts and Sony's consoles, 3rd party is king. 3rd party developers NEED powerful consoles to continue to push games and not be limited by 6/7 year old conosles.


They only did it for the PS3(and not really future proof either, it's really not that strong), and it costed them too much with not a lot of returns if at all, it just wouldn't be wise in their current money situation. If the rumors are true regarding the Orbis using those parts, then yes, you will be dissapointed, it will maybe last 5 years along side the other 2 at the very best. If anything, I predict the next xbox being the most powerful, but still not future proof. I mean shit, future proof in PC term is like 5 years tops. I don't even know why Sony thought they can make the PS3 last 10 years and evidently, they can't.



VGKing said:
aikohualda said:
YESSSSSSSSSSSS cause power = sales... oh wait...

The more power a console has, the more games can be made for it. The more games are made for it, the more people buy the Wii U. So yes, in a way power = sales.

Power was a huge limiting factor for the original Wii, it will be the same for the Wii U once Xbox 720 and PS4 release.

No, architecture was the major limiting factor.



The rEVOLution is not being televised

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VGKing said:
aikohualda said:
YESSSSSSSSSSSS cause power = sales... oh wait...

The more power a console has, the more games can be made for it. The more games are made for it, the more people buy the Wii U. So yes, in a way power = sales.

Power was a huge limiting factor for the original Wii, it will be the same for the Wii U once Xbox 720 and PS4 release.

yep yep.. thats why ps360 a powerful device outsold wii...

psp outsold nintendo ds

psvita outsold 3ds

gamecube outsold ps2.. so yeah power = more games

and the more games = sales

so in a way power = sales



 

VGKing said:
aikohualda said:
YESSSSSSSSSSSS cause power = sales... oh wait...

The more power a console has, the more games can be made for it. The more games are made for it, the more people buy the Wii U. So yes, in a way power = sales.

Power was a huge limiting factor for the original Wii, it will be the same for the Wii U once Xbox 720 and PS4 release.

It won't be anywhere near as big an issue. The feature-set was the bigger gap problem between Wii and PS360, with things like TEV vs Programmable shaders, or many other features that were missing (Normal Mapping wasn't even standard). Also PS3 and 360 had about 6x as much RAM as Wii. Orbis/Durango would have to have 12 GB of unified RAM to create a gap that big, on raw numbers alone. We're looking at somewhere on the order of 2-4x, with processors that are likely to be much more similar.

Likely what you'll end up with is the difference between games running on min/max settings.



Monster Hunter: pissing me off since 2010.

VGKing said:
aikohualda said:
YESSSSSSSSSSSS cause power = sales... oh wait...

The more power a console has, the more games can be made for it. The more games are made for it, the more people buy the Wii U. So yes, in a way power = sales.

Power was a huge limiting factor for the original Wii, it will be the same for the Wii U once Xbox 720 and PS4 release.

97 million wii say hello to you.



34 years playing games.

 

Mr Khan said:
VGKing said:
z101 said:
Turkish said:
Heavenly_King said:

You have to update the WiiU ram.   According to neogaf it is not even 17gb/s, it is.......12.8gb/s

http://www.neogaf.com/forum/showpost.php?p=44502005&postcount=1200


Damn, updating now. Thanks for notifying.

Because someone on the internet said it, it must be true ...

Surely you people should wait when real technical specs roll in, not just a lonely number.

And the headline is false at all, because the eDRAM is also RAM and much more and faster than on any console before.

Then we would be waiting forever. There's a reason Nintendo hasn't(and won't) reveal specs. The system is way too underpowered to be a next-gen system. This just wont' get good 3rd party support. The ports it already had are horrible.

Be very careful making statements like this.

Very, very careful.

It's not a statement, its an opinion. For a next-gen console, the Wii U isn't impressive at all to me.(power wise) 

What it really comes down to is Nintendo first party games and if you find that Gamepad appealing enough....

I agree with Kotaku's review of the Wii U. They said it's not worth buying yet if you have a PS3 or 360 already.(Which I do)

Of course stuff like Wii U getting accidentaly hacked on Day 1, huge Day 0 firmware update or the slow OS isn't helping to change my opinion.



Viper1 said:
KungKras said:
Can someone describe exactly how RAM speed affects performance?

The problem is that we don't know other factors surrounding the RAM bandwidth.  

Too many people here, and across the Internet, are makeing bold claims based on just this 1 figure.   Well, there are several more figures that actually go into determining what can and cannot be done.

 

It's like looking at voltage.   50,000 volts sounds like a lot but will it kill you?   Depends on the amperage.  Regular static electricity shocks are over 10,000 volts.  But just a few miliamps will kill you.

So all this bandwidth talk by itself is nonsense.   We need to know the latency, we need to know a  lot more about the eDRAM, we need to know more about hwo it's all connected, etc...

 

But the most interesting thing is that developers have already spoken highly of the Wii U's RAM, low latency and memory system.   Go figure.

I see. So it's kinda unlikely that this will affect the performance that much then.

I wonder when the talk about "Blast RAM!" is going to start :D



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