ethomaz said:
Wii U is more powerful than PS360... have more RAM and a better GPU but because the slow RAM you need to change the code to use wisely the super fast eDRAM... so direct ports from PS360 is set to have issues and low performance because the code uses the main RAM (slow in the Wii U). If the developer uses the eDRAM then the Wii U can have better games (graphics wise) than PS360. About the second question the Wii U can recevei ports but the developer have to spend more time to change the memory use to get better results with Wii U... and seems like PS4/720 is ready to put some good gap over it. Seems like PS3 (I hope not)... fantastic exclusive games and bad ports because the lazy developers. |
So once again, if you've been following Wii U news, the devs generally praised it based on latency, I'm hoping you understand what that means, if not, go here: http://en.wikipedia.org/wiki/CAS_latency
Just because a piece of memory has lower bandwidth, it doesn't mean it's actually slower, we don't have enough data to say if it's actually slower, it all depends on what the CAS number is, and we don't have that number, so no opinion really matters. Not to mention that we don't even know what the memory controller actually is doing in the CPU, how customized is it? Is it single channel or dual channel? Nobody knows but Nintendo.