JazzB1987 said: So whats the point in this DRAMA thread? The 360 ram was a bottleneck because it was small not because it was slow. Even IF the WiiU ram is "so slow" there is no problem. The WiiU can still support higher resolution textures everyone with a brain can see this.... Btw how did 17 magically turn into 12.8 or something? And its custom ram its not just standard PC ram noone knows how fast it runs. |
It's not magically... the max speeds for the Samsung chip is 17GB/s (900Mhz) but Wii U uses the Hynix chips with max speeds at 12.8GB/s (800Mhz)... all the system have to works equal so the Samsung chips runs at slow speed (800Mhz) to match the Hynix speeds.
Wii U can support high resolutions textures... the problem is how fast it can load and work these textures in main RAM... the good part it have 32MB eDRAM to help to avoid this bottleneck.