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Forums - Nintendo - Reggie interview: Wii U will have a very long life period + good third party support

There will be a increase in TV resolution to 4k but those tv's are very expensive and aren't as relative to the next 5 or 6 years of gaming which will be enought for Nintendo's normal life cycle. Microsoft and Sony will support this mostly likily with just upscaling but it probably won't be relevant until late into their generation. The perfect time for Nintendo to release the WiiFU!



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pezus said:
Totaldemon said:

Why the fuck are all people saying when the ps4/720 come out third party will stop making games for the wii u? wtf, iwata said before that others companies will eventually release more powerful systems but the difference in power will be much closer between them and dont will be as dramatic as it was with the wii comparing it to the ps3/360, and even with the wii franchises like CoD were releasing theyr games on the wii

 

but now will be a lot better, because the wii u even being the most "weak" of the next-gen systems as a HD platform + new engines to come i have no doubt that the games on it will still look amazing

And you trust Iwata's opinion about consoles he knows nothing about, because...?


It will be much closer. Last gen the Wii was hardly more powerfull than the Xbox and 360/ps3 were 10x as powerfull as Xbox and Wii. This time the other systems are said to be maybe 5 times as powerfull as xbox 360 and the Wiiu is twice as powerfull as the Xbox 360. It's gonna be much closer plus more and more content will be of the downloadable variety and won't be using the full effects of next gen engines as this is too expensive.  It's certainly not going to be the same as last gen.  I'm still skeptical as there were no doubt be games that go ps4 nextbox only but Nintendo need to ensure that they have a steady flow of exlusives of their own. Their off to a great start with Pikmin 3, Bayonetta 2, ZombiU, Next Mario 3d, Next Metroid, Next Zelda ect...  

Also if you only define third party support as massive blockbuster cross platform games I think you're misguided. Looks like Nintendo will be leading the way in terms of 3rd party unity engine support.



yeah for an example, the wii u have 2gb of ram

if you want to outclass the wii u with the wii-360 scale the next xbox and ps4 should have around 12GB of ram LOL yeah sure, when its rumored to have 4-6, 8 AT CRAZY MAX ( very unlikely )

and if the wii u finally have a customized amd e6760 ( told by AMD ) the ps4 and xbox compared to the wii-360/ps3 scale a 7000 series is not enought they need several generations ahead , when its heavily rumored to have a 7000 series or even some 8000 features at max, a 7000 series cant make look obsolete a 6000 one... it will look better but not enough to say "the other one sucks so hard" like it happened with the wii-ps3/360


so yes... definitely it will be a lot more closer to the ps4-720 than the wii was with the ps3/360



It doesn't matter if it's close in power or not... thats not all that makes games pretty, in fact, it plays only a small part, imo.

Wii U being able to display in the same HD as its future competitors is what puts it closer to the other systems than Wii was to PS360



pezus said:
VicViper said:

It doesn't matter if it's close in power or not... thats not all that makes games pretty, in fact, it plays only a small part, imo.

Wii U being able to display in the same HD as its future competitors is what puts it closer to the other systems than Wii was to PS360

So far we haven't seen many 1080p games though. That puts it closer to the HD twins than most would like to imagine. Meanwhile, people actually think Sony and MS would bother releasing a next-gen console that's not a LOT more powerful than the previous one. 


It can be a lot more powerful... it doesn't matter, especially for most part of the public. Wii U games would still look good. I'm not saying the other games won't look noticeable better, I'm saying is that Wii U games and especially Nintendo games won't look bad. Even Gamecube games look awesome in HD.

It's the same as PC right now... PC is much more powerful than consoles, yet console games still look awesome on TVs.



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Chandler said:
ryuzaki57 said:
Chandler said:
Soundwave said:
Chandler said:
How many third party exclusives did the PS3 and Xbox360 get? Especially in the last 2 years? The Wii U already has like 10 of them in their launch window alone, excluding any digital exclusives of course. Admittedly, some of them get published by Nintendo but it's contract work with third parties, MS and Sony could do the same. People wanted Nintendo to step up and it looks like they did.


Launch window in the long term is somewhat inconsequential.

The key period for the Wii U is what happens afterwards.

You don't need a 1000 exclusives like I said. But 3-4 Bayonetta 2 sized exclusives every year from year 2-4 of the console cycle are important, and these exclusives should be "demographic broadening" .... meaning not "Mario _____".

Once Nintendo can get that they'll be OK, but until they do they're always going to have this problem with droughts. They haven't had a single console that had a really steady flow of content since the SNES, and that was 20 years ago now.


It would be nice if you could list the 3-4 Bayonetta sized third party exclusives that the PS3 and Xbox360 got every year until now because I have a feeling those are some very unrealistic expectations concerning Nintendo that not even the other two could satisfy.

You don't get it. This is not PS3vs360vsWiiU, it's WiiU vs the rest of th world. Nintendo has to get gamers back. PS3 and 360 are already installed on the market and every game not releasing on WiiU (Dishonored, Medal of Honor Warfighter, Tomb Raider, etc. there are about 40 major games like that) is a reason to pick a PS3 or a 360 rather than a WiiU. WiiU needs many (not just 2 or 3) Bayonetta 2-sized exclusives if it wants to resist the overwhelming flow of PS360 games in 2013.

Btw, isn't the US getting the ZombiU bundle? Reggie said two bundles.


This may be true for now, but both Sony and MS have to launch new consoles in the upcoming years and they do need to distinguish themselves from the competition. I just don't think it's fair to say that it's enough for Sony and MS to roll with the multiplats but Nintendo needs to invest in an unreasonable amount of exclusives to stay afloat. There are not many people surfing the web on their consoles so it's reasonable to expect most people to own a PC. And PC+Wii U is a more desirable combination over PS3+PC or 360+PC in my opinion due to much less overlap.

 

I'm not saying Nintendo doesn't need exclusives but I think Nintendo shouldn't be singled out on this topic.

That line pretty much summarizes this coming generation of gaming.



Chandler said:
ryuzaki57 said:
Chandler said:
Soundwave said:
Chandler said:
How many third party exclusives did the PS3 and Xbox360 get? Especially in the last 2 years? The Wii U already has like 10 of them in their launch window alone, excluding any digital exclusives of course. Admittedly, some of them get published by Nintendo but it's contract work with third parties, MS and Sony could do the same. People wanted Nintendo to step up and it looks like they did.


Launch window in the long term is somewhat inconsequential.

The key period for the Wii U is what happens afterwards.

You don't need a 1000 exclusives like I said. But 3-4 Bayonetta 2 sized exclusives every year from year 2-4 of the console cycle are important, and these exclusives should be "demographic broadening" .... meaning not "Mario _____".

Once Nintendo can get that they'll be OK, but until they do they're always going to have this problem with droughts. They haven't had a single console that had a really steady flow of content since the SNES, and that was 20 years ago now.


It would be nice if you could list the 3-4 Bayonetta sized third party exclusives that the PS3 and Xbox360 got every year until now because I have a feeling those are some very unrealistic expectations concerning Nintendo that not even the other two could satisfy.

You don't get it. This is not PS3vs360vsWiiU, it's WiiU vs the rest of th world. Nintendo has to get gamers back. PS3 and 360 are already installed on the market and every game not releasing on WiiU (Dishonored, Medal of Honor Warfighter, Tomb Raider, etc. there are about 40 major games like that) is a reason to pick a PS3 or a 360 rather than a WiiU. WiiU needs many (not just 2 or 3) Bayonetta 2-sized exclusives if it wants to resist the overwhelming flow of PS360 games in 2013.

Btw, isn't the US getting the ZombiU bundle? Reggie said two bundles.

This may be true for now, but both Sony and MS have to launch new consoles in the upcoming years and they do need to distinguish themselves from the competition. I just don't think it's fair to say that it's enough for Sony and MS to roll with the multiplats but Nintendo needs to invest in an unreasonable amount of exclusives to stay afloat. There are not many people surfing the web on their consoles so it's reasonable to expect most people to own a PC (1). And PC+Wii U is a more desirable combination over PS3+PC (2) or 360+PC in my opinion due to much less overlap.

I'm not saying Nintendo doesn't need exclusives but I think Nintendo shouldn't be singled out on this topic.

(1) Few of those actually have a PC that can run major games like Battlefield 3 or Crysis 3. People don't automatically get the most powerful PC in the shop. They are more like to buy a reasonably cheap PC as long as it meets their basics needs (surfing, working, etc.). People who have that kind of strong PC are PC gamers first who care little about consoles to begin with. 

(2) Not necessarily. With PC+WiiU, you miss the super-majority of japanese RPGs (Lightning Returns, Tales of Xillia 1&2, etc.) and I don't remember the PC version of Rising Revengeance and Ground Zeroes being confirmed either.



Alphachris said:
curl-6 said:
Alphachris said:

Nintendo will still have problems with 3rd Party developers. I wonder if the next Final Fantasy, Resident Evil or Metal Gear Solid will be released at the same time on the Wii U. I somehow doubt it.

After RE6, MGS4, and FFXIII, I don't think I'd miss them.

Well, after Dragon Age, Oblivion/Skyrim, Mass Effect 2, GTA or Borderlands 1/2 I value them so much more... To be honest, most american/western game just have weak characters and shallow plots. They often focus on pure depiction of violence and call that "Mature". Japanese Games offer a completely different form of entertainment and there is no western Game in this generation that rivals FF XIII's depth of characters and Story.

My thoughts exactly :)



CCFanboy said:
ryuzaki57 said:

You don't get it. This is not PS3vs360vsWiiU, it's WiiU vs the rest of th world. Nintendo has to get gamers back. PS3 and 360 are already installed on the market and every game not releasing on WiiU (Dishonored, Medal of Honor Warfighter, Tomb Raider, etc. there are about 40 major games like that) is a reason to pick a PS3 or a 360 rather than a WiiU. WiiU needs many (not just 2 or 3) Bayonetta 2-sized exclusives if it wants to resist the overwhelming flow of PS360 games in 2013.

Btw, isn't the US getting the ZombiU bundle? Reggie said two bundles.


You can make the same argument for 360 2 and ps4 though. By the time they come out the wii u will have an install base and a better library. It will also likely be lower priced since the others will have more technology in them. The xbox and playstation will start again as well. Wii u will likely be getting more games into the next year when they first enter the market. Plus in sony's case especially, games they hype up will likely not surface until much later. Microsoft tend to play it safer but in nintendo's case (since they have their cards so close to their chest) the only games confirmed seem to be those showing up early in wii u's life cycle.

True. When PS4 and Xbox3 release the problem is reversed, and there's no guarantee Sony or Microsoft can sustain the level of support they curently enjoy. But that's a later issue.



Here's my observation ...

Most games that have been released for the HD consoles and run at 720p@30fps with 4xAA will run with with significantly higher detail and better effects at 720p@30fps with 8xAA on a graphics card that was 3 years old and cost (roughly) $100 when it was new. To play these same games at 1080p@60fps with 8xAA while maintaining this same level of detail and effects requires a fairly high end modern graphics card; and if you were going to push the effects you see in tech demos for next generation game engines at these resolutions you would need several high end graphics cards in your PC.

Why this is important is it demonstrates that there will (probably) be (essentially) two approaches third party developers can take in the next generation if there is a significant processing power difference. They could probably develop games for the Wii U targeting 720p@30fps and then release enhanced versions that run at 1080p@60fps on more powerful hardware, or they can push the latest and greatest graphics at 720p on the more powerful hardware.

In my opinion, with the "better graphics" approach translating to higher development costs and a smaller potential userbase it will likely be used on a limited basis unless the more powerful consoles sell remarkably well.