By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Darksiders 2 Wii U Edition May Be Worth Waiting For

S.T.A.G.E. said:
ECM said:
I gotta ask: who are these people that want to play with the Pro Controller over the Gamepad? Do they really exist or are they merely (one of) the spear point(s) that fanboys use to discount the console in general (up there with grousing about Bayonetta 2 and the state of some ports having full HD and 60fps)*? Cause, seriously, who wants *less* functionality?

*And Nintendo has it primarily to head such criticism off at the pass.

Nintendo is adding the pro controller as a shifter to get the Playstation and Xbox owners to  come to the Wii. The body is similar to what the 360/PS3 owners are used to because Nintendo wants the more serious gaming crowd to take the Wii U seriously. The Wii U sold well commercially but in the gaming community, it wasnt as well recieved.

The controller was not added. It already existed. Up until a few months ago they were still sending devs the Wii Classic Controller Pro. The Wii U Pro controller is just the Wii Classic Controller Pro with a button layout that looks like the U-Pad.

I'm sorry but, Nintendo does not copy bad copies of their own products.



Around the Network
lilbroex said:
S.T.A.G.E. said:
ECM said:
I gotta ask: who are these people that want to play with the Pro Controller over the Gamepad? Do they really exist or are they merely (one of) the spear point(s) that fanboys use to discount the console in general (up there with grousing about Bayonetta 2 and the state of some ports having full HD and 60fps)*? Cause, seriously, who wants *less* functionality?

*And Nintendo has it primarily to head such criticism off at the pass.

Nintendo is adding the pro controller as a shifter to get the Playstation and Xbox owners to  come to the Wii. The body is similar to what the 360/PS3 owners are used to because Nintendo wants the more serious gaming crowd to take the Wii U seriously. The Wii U sold well commercially but in the gaming community, it wasnt as well recieved.

The controller was not added. It already existed. Up until a few months ago they were still sending devs the Wii Classic Controller Pro. The Wii U Pro controller is just the Wii Classic Controller Pro with a button layout that looks like the U-Pad.

I'm sorry but, Nintendo does not copy bad copies of their own products.


The first controller has the dual shock layout from the PS2, the second is closer in body to the 360. Theres no convincing anyone of this, because the body of the 360 controller and the Wii U pro are dead on similar except for the choice of where the analogs would be. The Wii U's version will come to better use because people who have 360s will feel at home. Wii U pros are secondary. Its called pro for a reason..because their other controllers arent aimed at that end. Their intention is good though that they would like to satisfy that area of the market.



S.T.A.G.E. said:
lilbroex said:
S.T.A.G.E. said:
ECM said:
I gotta ask: who are these people that want to play with the Pro Controller over the Gamepad? Do they really exist or are they merely (one of) the spear point(s) that fanboys use to discount the console in general (up there with grousing about Bayonetta 2 and the state of some ports having full HD and 60fps)*? Cause, seriously, who wants *less* functionality?

*And Nintendo has it primarily to head such criticism off at the pass.

Nintendo is adding the pro controller as a shifter to get the Playstation and Xbox owners to  come to the Wii. The body is similar to what the 360/PS3 owners are used to because Nintendo wants the more serious gaming crowd to take the Wii U seriously. The Wii U sold well commercially but in the gaming community, it wasnt as well recieved.

The controller was not added. It already existed. Up until a few months ago they were still sending devs the Wii Classic Controller Pro. The Wii U Pro controller is just the Wii Classic Controller Pro with a button layout that looks like the U-Pad.

I'm sorry but, Nintendo does not copy bad copies of their own products.

 


The first controller has the dual shock layout from the PS2, the second is closer in body to the 360.

 

Tthe first controller has the Gamecube layout from the Gamecube controller over the first classic controller design which was just a revised SNES controller. The second only appears to look like it has the body of the nonstandard(black) 360controller from that one angle. Noticed that no comparisons of it and the 360 contorller use any other angle than the aboslute front view.

In case you forgotten, the playstation controller was just a copy of the SNES controller. They adlibbed the rumble and and analog idea from the n64's success with them.

The 360 controller is just the GC controler fused with the Dreamcast controller.

 



lilbroex said:
S.T.A.G.E. said:
lilbroex said:
S.T.A.G.E. said:
ECM said:
I gotta ask: who are these people that want to play with the Pro Controller over the Gamepad? Do they really exist or are they merely (one of) the spear point(s) that fanboys use to discount the console in general (up there with grousing about Bayonetta 2 and the state of some ports having full HD and 60fps)*? Cause, seriously, who wants *less* functionality?

*And Nintendo has it primarily to head such criticism off at the pass.

Nintendo is adding the pro controller as a shifter to get the Playstation and Xbox owners to  come to the Wii. The body is similar to what the 360/PS3 owners are used to because Nintendo wants the more serious gaming crowd to take the Wii U seriously. The Wii U sold well commercially but in the gaming community, it wasnt as well recieved.

The controller was not added. It already existed. Up until a few months ago they were still sending devs the Wii Classic Controller Pro. The Wii U Pro controller is just the Wii Classic Controller Pro with a button layout that looks like the U-Pad.

I'm sorry but, Nintendo does not copy bad copies of their own products.

 


The first controller has the dual shock layout from the PS2, the second is closer in body to the 360.

 

Tthe first controller has the Gamecube layout from the Gamecube controller over the first classic controller design which was just a revised SNES controller. The second only appears to look like it has the body of the nonstandard(black) 360controller from that one angle. Noticed that no comparisons of it and the 360 contorller use any other angle than the aboslute front view.

In case you forgotten, the playstation controller was just a copy of the SNES controller. They adlibbed the rumble and and analog idea from the n64's success with them.

The 360 controller is just the GC controler fused with the Dreamcast controller.


Yeah...I can see the metamorphosis, but still its a dual shock layout with the buttons. The dual shock came out a generation before any of those Wii controllers. The 360 controller part is undeniable though, same boomerang body, triggers  and all. They just changed the placement of the analogs and kept the start, reset and home buttons. 



KylieDog said:
lilbroex said:
KylieDog said:
lilbroex said:
KylieDog said:
I played a WiiU today, ZombiU.

I am now convinced the gamepad adds nothing in a way of good gameplay experience, looking between the two screens is just disjointing and the experience doesn't feel like it benefits really, no more than doing it on the TV screen could have..

I will dare to say the control pad feels like the worst designed first party controller since the Dreamcast. Screw gaming on that, no wonder they made the XBox-like controller as an option.

You convinced yourself of that before you ever even thought about touching the console, and you mean the 3rd classic controller revision that makes its layout more like the Upad. That core controller design has been around for 2 decades now since Nintendo created it.

Not that I see what any of this has to do with Darksiders 2...

The title of the thread and entire article is pretty misleading/pointless.  If someone likes Darksiders is no reason to wait for a WiiU release, it is not going to be better in any way, so not worth waiting for.

Please don't try and tell me what I convince myself of and when either.  I queued for 30 minutes to get on a machine, I don't do that for something I already decided I will not enjoy or gain anything from.


You dismissed an entire console and it library as well as its controller based on a short experience with one game followed by insulting the controller that wasn't even revelent to that event or this thread. That has prescripted agenda written all over it.

There is not a shred of open mindesness or understanding present in those statements. There is only one logical conclusion that can be reached by these facts.


Yeah, you didn't like I said something negative.

lol do you ever say anything that is not negative?



    R.I.P Mr Iwata :'(

Around the Network
S.T.A.G.E. said:
lilbroex said:
S.T.A.G.E. said:
lilbroex said:
S.T.A.G.E. said:
ECM said:
I gotta ask: who are these people that want to play with the Pro Controller over the Gamepad? Do they really exist or are they merely (one of) the spear point(s) that fanboys use to discount the console in general (up there with grousing about Bayonetta 2 and the state of some ports having full HD and 60fps)*? Cause, seriously, who wants *less* functionality?

*And Nintendo has it primarily to head such criticism off at the pass.

Nintendo is adding the pro controller as a shifter to get the Playstation and Xbox owners to  come to the Wii. The body is similar to what the 360/PS3 owners are used to because Nintendo wants the more serious gaming crowd to take the Wii U seriously. The Wii U sold well commercially but in the gaming community, it wasnt as well recieved.

The controller was not added. It already existed. Up until a few months ago they were still sending devs the Wii Classic Controller Pro. The Wii U Pro controller is just the Wii Classic Controller Pro with a button layout that looks like the U-Pad.

I'm sorry but, Nintendo does not copy bad copies of their own products.

 


The first controller has the dual shock layout from the PS2, the second is closer in body to the 360.

 

Tthe first controller has the Gamecube layout from the Gamecube controller over the first classic controller design which was just a revised SNES controller. The second only appears to look like it has the body of the nonstandard(black) 360controller from that one angle. Noticed that no comparisons of it and the 360 contorller use any other angle than the aboslute front view.

 

 

In case you forgotten, the playstation controller was just a copy of the SNES controller. They adlibbed the rumble and and analog idea from the n64's success with them.

The 360 controller is just the GC controler fused with the Dreamcast controller.


Yeah...I can see the metamorphosis, but still its a dual shock layout with the buttons. The dual shock came out a generation before any of those Wii controllers. The 360 controller part is undeniable though, same boomerang body, triggers  and all. They just changed the placement of the analogs and kept the start, reset and home buttons. 

 

 

This is what a copy looks like. http://www.flickr.com/photos/richard_winskill/2511826929/ | http://img.photobucket.com/albums/v139/Foppzter/PS1-evolution2.jpg | http://l.yimg.com/ck/image/A1009/1009600/300_1009600.jpg | http://www.blogcdn.com/www.engadget.com/media/2010/08/ps-move-review-2010-08-3019-11-27-rm-eng.jpg

The Sony and Micrsofot controller deisgns were both originally Nintendo's designs to begin with. You can't steal your own design.

 



lilbroex said:
S.T.A.G.E. said:
lilbroex said:
S.T.A.G.E. said:
lilbroex said:
S.T.A.G.E. said:
ECM said:
I gotta ask: who are these people that want to play with the Pro Controller over the Gamepad? Do they really exist or are they merely (one of) the spear point(s) that fanboys use to discount the console in general (up there with grousing about Bayonetta 2 and the state of some ports having full HD and 60fps)*? Cause, seriously, who wants *less* functionality?

*And Nintendo has it primarily to head such criticism off at the pass.

Nintendo is adding the pro controller as a shifter to get the Playstation and Xbox owners to  come to the Wii. The body is similar to what the 360/PS3 owners are used to because Nintendo wants the more serious gaming crowd to take the Wii U seriously. The Wii U sold well commercially but in the gaming community, it wasnt as well recieved.

The controller was not added. It already existed. Up until a few months ago they were still sending devs the Wii Classic Controller Pro. The Wii U Pro controller is just the Wii Classic Controller Pro with a button layout that looks like the U-Pad.

I'm sorry but, Nintendo does not copy bad copies of their own products.

 


The first controller has the dual shock layout from the PS2, the second is closer in body to the 360.

 

Tthe first controller has the Gamecube layout from the Gamecube controller over the first classic controller design which was just a revised SNES controller. The second only appears to look like it has the body of the nonstandard(black) 360controller from that one angle. Noticed that no comparisons of it and the 360 contorller use any other angle than the aboslute front view.

 

 

In case you forgotten, the playstation controller was just a copy of the SNES controller. They adlibbed the rumble and and analog idea from the n64's success with them.

The 360 controller is just the GC controler fused with the Dreamcast controller.


Yeah...I can see the metamorphosis, but still its a dual shock layout with the buttons. The dual shock came out a generation before any of those Wii controllers. The 360 controller part is undeniable though, same boomerang body, triggers  and all. They just changed the placement of the analogs and kept the start, reset and home buttons. 

 

 

This is what a copy looks like. http://www.flickr.com/photos/richard_winskill/2511826929/ | http://img.photobucket.com/albums/v139/Foppzter/PS1-evolution2.jpg | http://l.yimg.com/ck/image/A1009/1009600/300_1009600.jpg | http://www.blogcdn.com/www.engadget.com/media/2010/08/ps-move-review-2010-08-3019-11-27-rm-eng.jpg

The Sony and Micrsofot controller deisgns were both originally Nintendo's designs to begin with. You can't steal your own design.


The Playstation part I can understand, Sony was making parts for Nintendo. I can see where the similarity would be, but its not saying very much outside of that. Im not going to talk about the Move because we all know they decided to use the Wiimotes inspiration to further balance out the cam for true control. The Kinect is basically a more powerful eyetoy. We could do into depth on this but there would be no point. Nintendo is using those controllers to make a statement about the type of gamers they want to come to their console. Its the same reason for Zombie U and Bayonetta. They dont want to be percieved as a casual console. 



S.T.A.G.E. said:


The Playstation part I can understand, Sony was making parts for Nintendo. I can see where the similarity would be, but its not saying very much outside of that. Im not going to talk about the Move because we all know they decided to use the Wiimotes inspiration to further balance out the cam for true control. The Kinect is basically a more powerful eyetoy. We could do into depth on this but there would be no point. Nintendo is using those controllers to make a statement about the type of gamers they want to come to their console. Its the same reason for Zombie U and Bayonetta. They dont want to be percieved as a casual console. 

I agree with that.

My only problem is with the statements that Nintendo is copying Microsoft's controller when its the same old controller that they've been using for 6 years only with the button layout adjusted to match the Touch-screen controller for the Wii U(analogs over D-pad and main buttons| 2 of shoulder buttons are perpendicular again like with the original classic controller).

 

Sony was not really making parts for Nintendo as much as they were "trying to". http://gizmodo.com/339002/extremely-rare-snes-cd-controller-on-ebay

This is what the PSX controller would have looked like.



S.T.A.G.E. said:

Yeah...I can see the metamorphosis, but still its a dual shock layout with the buttons. The dual shock came out a generation before any of those Wii controllers. The 360 controller part is undeniable though, same boomerang body, triggers  and all. They just changed the placement of the analogs and kept the start, reset and home buttons. 

Just accept the truth brother! 



Sal.Paradise said:
S.T.A.G.E. said:

Yeah...I can see the metamorphosis, but still its a dual shock layout with the buttons. The dual shock came out a generation before any of those Wii controllers. The 360 controller part is undeniable though, same boomerang body, triggers  and all. They just changed the placement of the analogs and kept the start, reset and home buttons. 

Just accept the truth brother! 

 


I'm sorry but the posts above you have already debunked that to the fullest. The fact that the 360 comparisons always use the nonstandard controller casing and only from that one absolute angle shows that they are trying their hardest to make it look like something that it isn't.