By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - What defines a RPG?

Tagged games:

Mnementh said:
neerdowell said:
I am largely in disagreement with just about everyone on this one. For me, an RPG is a "ROLE PLAYING GAME", which to me means assuming a PRE-DETERMINED ROLE, such as when an actor plays a role.

What most consider an RPG I consider more creating your own role, which I guess should be titled RCG - "ROLE CREATING GAME". This means that JRPGS to me are actually the true RPG's.

That is actually directly contrary to what RPGs are about. The Gamemaster never hands out characters to the players and determines how they develop it. The players play a role, yes. But in difference to acting they invent that character and script the character themself. Try play a Pen&Paper, you will see what I talk about. And the videogame-RPGs are descending from Pen&Paper. Mostly did descend from D&D, the influences are very good to see, with levels, classes and whatnot.

With JRPGs you probably mean FF and not Pokemon. That has other roots. The companies Square, Enix and Nihon Falcom started with Visual Novels, that are game that tell a story, with no or near to no interaction at all. Modern games are more about cinematics, so they could be called interactive movies.

JRPGs like FF are not a good way to define RPGs. They are definitely late to the party, the genre already was created, first by pen&paper (1974 was the first D&D released). Then followed fast first 'western' RPGs for computers, 1975 and 1976 already started pedit5, Dungeon and Dnd. 1980 was Rogue released, a game that was so popular that it spawned it's own sub-genre: rogue-like. The first MUD (online RPG) started 1978 and also created a big subgrenre of hundreds of games. The very influental games Wizardry and Ultima were released 1981. The first Dragon Quest released 1986, the first Final Fantasy 1987. At this point existed already hundreds of RPGs.

I'm not disputing the original classification which most people base their opinions off of. I'm saying the original classification was wrong and that is where all the confusion arises from. The original D & D and other early WRPGS should not have been considered RPG's. Due to people's relation to these games that are more about controlling the role rather than playing it, they have formed this perception that JRPG's which are drastically different from this mold should not be classified as RPG's. This has also led to other features that are not necessary to be associated with RPG's such as stats, leveling, and luck.

I think people should keep their description witin reasonable bounds, as long as the emphasis of a game is on playing the role of the lead character, whether one has control over their direction or not, this should be classified as an RPG.



How do you breathe again?

Around the Network
neerdowell said:
Mnementh said:
neerdowell said:
I am largely in disagreement with just about everyone on this one. For me, an RPG is a "ROLE PLAYING GAME", which to me means assuming a PRE-DETERMINED ROLE, such as when an actor plays a role.

What most consider an RPG I consider more creating your own role, which I guess should be titled RCG - "ROLE CREATING GAME". This means that JRPGS to me are actually the true RPG's.

That is actually directly contrary to what RPGs are about. The Gamemaster never hands out characters to the players and determines how they develop it. The players play a role, yes. But in difference to acting they invent that character and script the character themself. Try play a Pen&Paper, you will see what I talk about. And the videogame-RPGs are descending from Pen&Paper. Mostly did descend from D&D, the influences are very good to see, with levels, classes and whatnot.

With JRPGs you probably mean FF and not Pokemon. That has other roots. The companies Square, Enix and Nihon Falcom started with Visual Novels, that are game that tell a story, with no or near to no interaction at all. Modern games are more about cinematics, so they could be called interactive movies.

JRPGs like FF are not a good way to define RPGs. They are definitely late to the party, the genre already was created, first by pen&paper (1974 was the first D&D released). Then followed fast first 'western' RPGs for computers, 1975 and 1976 already started pedit5, Dungeon and Dnd. 1980 was Rogue released, a game that was so popular that it spawned it's own sub-genre: rogue-like. The first MUD (online RPG) started 1978 and also created a big subgrenre of hundreds of games. The very influental games Wizardry and Ultima were released 1981. The first Dragon Quest released 1986, the first Final Fantasy 1987. At this point existed already hundreds of RPGs.

I'm not disputing the original classification which most people base their opinions off of. I'm saying the original classification was wrong and that is where all the confusion arises from. The original D & D and other early WRPGS should not have been considered RPG's. Due to people's relation to these games that are more about controlling the role rather than playing it, they have formed this perception that JRPG's which are drastically different from this mold should not be classified as RPG's. This has also led to other features that are not necessary to be associated with RPG's such as stats, leveling, and luck.

I think people should keep their description witin reasonable bounds, as long as the emphasis of a game is on playing the role of the lead character, whether one has control over their direction or not, this should be classified as an RPG.

That's pretty broad. By that definition, Halo would count as an RPG as you're playing the role of Master Chief.



@Jumpin: I like the emphasis on Gameplay in your definition. With a pen&paper RPG you also don't need to show skill as a player, you only state what the character does and success is decided based on what you have written at the character sheet and dices.

@Scoobes: I fully agree on the storyline and AI-aspect you wrote. Also that the freedom of nonlinear games give you at least some illusion, that you control the story.

@neerdowell: This acting out a scripted story with the main character you play is classical called an adventure. In Monkey Island you play Guybrush Threepwood, the story is fixed, you lead the character through this story, so act out the character based on the script of the game. And I agree, that Role Creating Game would be a very fitting name for classic RPGs.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

neerdowell said:

I'm not disputing the original classification which most people base their opinions off of. I'm saying the original classification was wrong and that is where all the confusion arises from. The original D & D and other early WRPGS should not have been considered RPG's. Due to people's relation to these games that are more about controlling the role rather than playing it, they have formed this perception that JRPG's which are drastically different from this mold should not be classified as RPG's. This has also led to other features that are not necessary to be associated with RPG's such as stats, leveling, and luck.

I think people should keep their description witin reasonable bounds, as long as the emphasis of a game is on playing the role of the lead character, whether one has control over their direction or not, this should be classified as an RPG.


Huh, what? Pen&Paper RPG are where RPG computer/video games come from, and you very much ROLE PLAY in them - if you ever played D&D you'd know that good playing involves being in your character and behaving like you're expected to behave in accordance to your character's story and alligment. That doesn't mean you're destined to one path like in most JRPGs, it just means you will be limited to a degree in your choices.



Mnementh said:
lestatdark said:
This thread has been done, redone, reshaped and remade countless times and never ends with a "proper" conclusion as to what actually defines a RPG.

Personally, a RPG is defined by the narrative and characterization of the game's protagonists and story. If you have a game which revolves around a varied set of characters taking specific roles (be it pre-determined ones or that you can shape and mold) that's pivotal to the story's events and whose evolution is made via a set of stats/parameters that you can manipulate.

That being said, the RPG genre itself is pretty expansive and in it's current nowadays molds doesn't resemble it's D&D origins that much since most of it's elements are diluted and mixed with other genres. Which leads us to the sub-genre characterization, which is probably the most correct one to assume.


You are right, that genre is very diverse and people have very different opinions about it. But as I play Pen&Paper too, including D&D, I have some problems with people including games that have no player-choices in character-development into the genre.

I'm not particularly fond of that characterization myself as well, but since the genre is very hard to define, they have room to manouver when it comes to including those games. 

That's why I said that the sub-genre characterization is probably the most correct one, because the sub-genres have more defined patterns which are easier to recognize and separate. 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Around the Network
Scoobes said:
neerdowell said:

I'm not disputing the original classification which most people base their opinions off of. I'm saying the original classification was wrong and that is where all the confusion arises from. The original D & D and other early WRPGS should not have been considered RPG's. Due to people's relation to these games that are more about controlling the role rather than playing it, they have formed this perception that JRPG's which are drastically different from this mold should not be classified as RPG's. This has also led to other features that are not necessary to be associated with RPG's such as stats, leveling, and luck.

I think people should keep their description witin reasonable bounds, as long as the emphasis of a game is on playing the role of the lead character, whether one has control over their direction or not, this should be classified as an RPG.

That's pretty broad. By that definition, Halo would count as an RPG as you're playing the role of Master Chief.

Except with Halo the emphasis is only on one portion of Master Chief's life (mainly the battles). In typical RPG's you may find yourself doing multiple tasks associated with some aspect of the character's role (roaming towns, training). In Halo, I would say that Master Chief and the story is secondary to the shooter / multiplayer aspects.

Even so, I admit, it is a crappy definition and that is why there is a great deal of confusion. The genre is too broad because the idea of playing a role is too vague. There are too many different ways and degrees to play a role.



How do you breathe again?

HoloDust said:
neerdowell said:

I'm not disputing the original classification which most people base their opinions off of. I'm saying the original classification was wrong and that is where all the confusion arises from. The original D & D and other early WRPGS should not have been considered RPG's. Due to people's relation to these games that are more about controlling the role rather than playing it, they have formed this perception that JRPG's which are drastically different from this mold should not be classified as RPG's. This has also led to other features that are not necessary to be associated with RPG's such as stats, leveling, and luck.

I think people should keep their description witin reasonable bounds, as long as the emphasis of a game is on playing the role of the lead character, whether one has control over their direction or not, this should be classified as an RPG.


Huh, what? Pen&Paper RPG are where RPG computer/video games come from, and you very much ROLE PLAY in them - if you ever played D&D you'd know that good playing involves being in your character and behaving like you're expected to behave in accordance to your character's story and alligment. That doesn't mean you're destined to one path like in most JRPGs, it just means you will be limited to a degree in your choices.


Honestly, I would still consider any form of control that influences the story or personality of the character to be more improvising / creating than playing a role. What I am saying is that the original RPG's should have never been called as such because it has led to a great deal of confusion where it is assumed that you must maintain some level of control in the role. You could by all means still consider this playing a role; however, it does not mean that a lack of improvisation / creation is any less of playing a role.

If one watches a movie, with no control over the finished product, nobody disputes that an actor plays a role. With RPG's however, people dispute what it means to play a role.

Perhaps I might have been more accurate in stating that certain features of the early games have been mistakenly attributed to the genre instead of being attributed solely to the games. Just because being able to assume some level of control in your characters was present in early RPG's doesn't mean it is a required feature.

Sadly, I feel this perception has limited the genre a great deal. The more control you allow the player to assume, the less you allow developers to assume. This isn many ways creates a very loose feeling. That is fine for some games; however, this notion has largely monopolized WRPG's and as such developers have saw little reason to craft an intricate story for fear that they will take too much control out of the player's hands.



How do you breathe again?

This seems relevant to the discussions here:

http://www.joystiq.com/2012/09/21/what-makes-a-classic-rpg-everything/

Quite an interesting analysis on classic RPGs.



neerdowell said:

Sadly, I feel this perception has limited the genre a great deal. The more control you allow the player to assume, the less you allow developers to assume. This isn many ways creates a very loose feeling. That is fine for some games; however, this notion has largely monopolized WRPG's and as such developers have saw little reason to craft an intricate story for fear that they will take too much control out of the player's hands.


I get what you mean, though "looseness" of story is not that much present in WRPGs as people usually think - Bethesda games do have it (and people seem to measure all WRPGs lately against them), but if you want to expirience what I consider pinnacle of WRPGs try Planescape: Torment, and you'll see that story is very, very important part of your character, without taking away freedom of choice you have as a player to develop him further to your own liking.



Everywhere else? A game where players take on an active persona in a fictional world, shaping the narrative of a story from that perspective. Without the players, it's called storytelling, without the fictional world, it's called madness, and without a role in shaping the story, it's called acting.

In video games? Apparently, if it has a levelling system, it's an RPG.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.