HoloDust said:
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Honestly, I would still consider any form of control that influences the story or personality of the character to be more improvising / creating than playing a role. What I am saying is that the original RPG's should have never been called as such because it has led to a great deal of confusion where it is assumed that you must maintain some level of control in the role. You could by all means still consider this playing a role; however, it does not mean that a lack of improvisation / creation is any less of playing a role.
If one watches a movie, with no control over the finished product, nobody disputes that an actor plays a role. With RPG's however, people dispute what it means to play a role.
Perhaps I might have been more accurate in stating that certain features of the early games have been mistakenly attributed to the genre instead of being attributed solely to the games. Just because being able to assume some level of control in your characters was present in early RPG's doesn't mean it is a required feature.
Sadly, I feel this perception has limited the genre a great deal. The more control you allow the player to assume, the less you allow developers to assume. This isn many ways creates a very loose feeling. That is fine for some games; however, this notion has largely monopolized WRPG's and as such developers have saw little reason to craft an intricate story for fear that they will take too much control out of the player's hands.
How do you breathe again?







