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Gaming - What defines a RPG? - View Post

neerdowell said:

Sadly, I feel this perception has limited the genre a great deal. The more control you allow the player to assume, the less you allow developers to assume. This isn many ways creates a very loose feeling. That is fine for some games; however, this notion has largely monopolized WRPG's and as such developers have saw little reason to craft an intricate story for fear that they will take too much control out of the player's hands.


I get what you mean, though "looseness" of story is not that much present in WRPGs as people usually think - Bethesda games do have it (and people seem to measure all WRPGs lately against them), but if you want to expirience what I consider pinnacle of WRPGs try Planescape: Torment, and you'll see that story is very, very important part of your character, without taking away freedom of choice you have as a player to develop him further to your own liking.