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Forums - Nintendo Discussion - Capcom: The Next Gen Doesn't Start With Wii U

GhaudePhaede010 said:

... ... ... ...

You pretty much avoided everything I said... or worse, you acknowledged it passively then tried to stress your, "point"

Funny not found. Ahhh, forget it, why am I arguing with someone that does not see Wii as a current gen console?

I wasn't trying to be funny, that's just me being an a-hole (i am an a-hole).

For the record, I acknowledged it actively, but tried to make it clear that it was besides the point. I must have failed.

Mr Khan said:
happydolphin said:
Mr Khan said:

The Dreamcast came out well when the 5th-gen heavyweights were still in their prime (part of the console's problem), yet it is indisputably part of gen 6. 3DO had the same thing going for it. I mean, Saturn, PlayStation, and Jaguar followed only a year later, it was only Nintendo that was sluggish getting into the 5th generation (due in part to the PS fiasco, no doubt)

Case in point. It's all arbitrary.

Often it feels like we're speaking different languages, only partially comprehending one another

 

I understand. If the gens were based on a specific business era (say the industry as a whole), then it makes sense, but what happens when a console overlaps two industry peaks, what gen is it? That's why I liked your example, because it showcased a lacking in the term. That's why I called it a case in point.

Flanneryaug said:
happydolphin said:
Flanneryaug said:
The Wii U is next gen because it is the first console in a new generation of consoles. Better graphics don't mean next gen.

What makes it a new generation, simply because its coming out after the Wii and is made by Nintendo? Then the 3DO was what gen 4?

I think you guys don't realize that the chronological definition fails without the idea of technological disparity injected into it.

So, if the Wii U was 10 times as powerful as the 720 or PS4 would that make it a 9th generation console? No, it would still be an eigth generation console, because it would be coming out in the eigth generation.

 

Best counter-argument this far. I have no answer other than the term generation is flawed, as it's relative to context. If it's a Nintendo gen, then it makes sense. But if it's within the norms of the industry, then the WiiU is 9 gens early. Makes sense?

Mnementh said:
happydolphin said:

But your argument is a stretch in the definition of a generation, and as far as I'm concerned history has dictated the need for new consoles due to hardware limitations. The rest is adaptation.

If computer technology sees an end to Moores Law, we will see no new generation following your definition. Only one new current-gen console after the other.

Also talking about hardware-limitations - obviously the following machines were also restricted in hardware, because they are followed by another. Not the limitations are the reason for a new gen. Only because technology evolved, the machine is able for more.

If your theory would be true, and the new gen is needed because game-creators are restricted by specs - why do we see at the start of a gen the same games? Only after some time we see evolved games that are able to do more with the hardware. That looks more like the game-creators adapt to the new possibilities of the hardware, instead the hardware adapts to the needs of the game-creators.

 

If I'm not mistaken, those are called 1st, 2nd and 3rd generation games on a same platform. I could be wrong. So it kind of proves the point that with progress comes the definition of a generation within a context.

 

RolStoppable said:
happydolphin said:
Mr Khan said:

The Dreamcast came out well when the 5th-gen heavyweights were still in their prime (part of the console's problem), yet it is indisputably part of gen 6. 3DO had the same thing going for it. I mean, Saturn, PlayStation, and Jaguar followed only a year later, it was only Nintendo that was sluggish getting into the 5th generation (due in part to the PS fiasco, no doubt)

Case in point. It's all arbitrary.

Why again do you believe that the DS and PSP were not in the same generation and why do you think that the 3DS is not a current generation handheld?

On topic: Not much to say here. Incontinent gaming journalism.

 

If I answer this, I get no reply, so to keep your attention, I'm not gonna answer :P

Just kidding. So, I think the DS and PSP were a gen apart, technically speaking. The PSP leap-frogged a technical gen, that of the N64. I'm using the term technical gen because the normal use of the term gen fails. Regularly, the two competitors in a gen battle at largely similar levels, due to different approaches to solving the same problem: the need to be technically relevant. That's the reason gens exist. The PSP, using an aggressive push for graphical advancements, went a step ahead of the DS, and as such stressed the usual dynamics of console competition as could be seen in history. The same was done with the PS3. At the same time, both the DS and the Wii were employing low-end disruption strategies, so as such they didn't push the boundaries of hardware enhancement. Therefore they were somewhat of a step behind.

I could be wrong, but there must be more to gens than what has been studied this far, and the world of video gaming is still so young. The terms are still either loose or flawed, we have the same problem with the concept of casual and core. Terms that fail to express ideas we have of concepts we observe in the industry. It gets pretty philosophical when we get to that level.

 



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happydolphin said:

If I'm not mistaken, those are called 1st, 2nd and 3rd generation games on a same platform. I could be wrong. So it kind of proves the point that with progress comes the definition of a generation within a context.

But you say, that the new console-gen is needed, because the hardware of the old gen limited the games. You didn't answer, why the first games hitting a new console are at first mainly the same games as last gen and could in most cases be easily programmed for last-gen-platforms (and often are, as multiplats for last-gen and new-gen consoles). So it seems, the game-developer aren't really limited.



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So who won the current generation? I think people would say the Wii won beating out the more powerful and generationally (is that a word) superior PS3 and Xbox 360. Even VG Chartz and every other gaming site groups these consoles in the same generation.

So, all things being equal, when the WiiU comes out less generationally (there's that word again) superior than the next Sony and MS offerings, wouldn't it equally be competing in that same generation? I think so.

Also, if the Vita is generationally superior than the 3DS, what generation is that Vita and what is the 3DS? Aren't they comepeting in the same generation considering their generational capabilities?



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I love My Wii U, and the potential it brings to gaming.

It does. A new-gen isn't and shouldn't be defined [just] by large graphical enhancements. It should be decided by if it's the companies new console (Check!) and if it does something different/in a different way (Check!)

Anyhow... how did this guy join in the 60's?



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Mnementh said:
happydolphin said:

If I'm not mistaken, those are called 1st, 2nd and 3rd generation games on a same platform. I could be wrong. So it kind of proves the point that with progress comes the definition of a generation within a context.

But you say, that the new console-gen is needed, because the hardware of the old gen limited the games. You didn't answer, why the first games hitting a new console are at first mainly the same games as last gen and could in most cases be easily programmed for last-gen-platforms (and often are, as multiplats for last-gen and new-gen consoles). So it seems, the game-developer aren't really limited.

I'm not sure if you're being facetious. There's a bottleneck, at which point improvements are needed to obtain certain features needed for certain experiences. If not, a new console would have no purpose. The Wii or WiiU alternatives are artificial gens, they offer nothing that could not have been tacked on to the original consoles. I've talked about this with another poster earlier.



RolStoppable said:

Why again do you believe that the DS and PSP were not in the same generation and why do you think that the 3DS is not a current generation handheld?

On topic: Not much to say here. Incontinent gaming journalism.

I believe you were looking for the word, "incompetent".

Although your word made that super funny.



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RolStoppable said:

The problem that new generations are supposed to solve isn't technological relevance. It's about selling video games. The industry is cyclical, because over time more and more people stop playing their consoles and software sales decline as a result. It's incredibly hard to get people to return to a system they stopped playing, so a fresh start with a new console is the best bet. That's why Sega tried to jumpstart the sixth generation with the Dreamcast, because the Saturn died quickly outside of Japan. Sega needed to sell games to stay in business and they couldn't accomplish this with only market where they weren't doing all that great either.

Better graphics in new machines are just one reason that can be employed to get people interested in playing video games again. It's also by far the simplest way, because developers can keep making exactly the same games. It doesn't require much thought or vision.

What the term generation refers to are consoles that were competing for consumer dollars during largely the same timeframe or at least were supposed to. "Largely", because there will of course be some overlap due to one competitor trying to get a headstart. "Supposed to", because systems that flop don't stay relevant for the entire timeframe. The Dreamcast fits both of these outliers. It was a sixth gen consoles despite launching only two years after the Nintendo 64, because it was supposed to compete with the successors to the PS1 and N64.

The aspect you bring up about graphics not adding much to games after some time is true, but it doesn't negate the origins of the concept, of the business practice. If the WiiU didn't bring a spec upgrade to the Wii, who would have bought it? What would have warranted the creation of a whole new console that could not have been done as an extension to the current model, like Wii Fit was? A minor point to correct, your point remains however, is that it's graphics et al, so processing power, better RAM, better storage, networking and better media, which, just as an exmple, allows for better AI, a better online experience, a more seamless digital experience, and a few other console features related to computer technology upgrades.

The last paragraph is the most interesting. The industry sales leader is currently the one who defines what a gen is, what the gens were laid out as in the history of video games as outlined by wikipedia. The WiiU will compete on one hand with the PS3/360 and, and with the PS4/durango on the other. As such, it's difficult then to say whether it is a 7th or an 8th gen console by that definition. It will also depend on how long the PS3 and 360 lives are extended until their successors come.



happydolphin said:

I'm not sure if you're being facetious. There's a bottleneck, at which point improvements are needed to obtain certain features needed for certain experiences. If not, a new console would have no purpose. The Wii or WiiU alternatives are artificial gens, they offer nothing that could not have been tacked on to the original consoles. I've talked about this with another poster earlier.


They may not offer experiences that (it theory) couldn't be created with an add on, but these experiences will only ever be created (in reality) on a system where the user interfaces are standard equipment; therefore these improvements do require the release of a new system.



HappySqurriel said:
happydolphin said:

I'm not sure if you're being facetious. There's a bottleneck, at which point improvements are needed to obtain certain features needed for certain experiences. If not, a new console would have no purpose. The Wii or WiiU alternatives are artificial gens, they offer nothing that could not have been tacked on to the original consoles. I've talked about this with another poster earlier.


They may not offer experiences that (it theory) couldn't be created with an add on, but these experiences will only ever be created (in reality) on a system where the user interfaces are standard equipment; therefore these improvements do require the release of a new system.

That wasn't the case for the Playstation Move or the Microsoft Kinect, nor was it for the Wii Fit. I'm repeating my arguments, but that's because they're on point.