Forums - Nintendo Discussion - Does Mario need to be so kiddy?

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Does this makes sense?

It's true. 42 36.52%
 
It's not so true. 71 61.74%
 
Total:113

padib, just derailing your thread a bit, I thought you might find this interesting, from Malstrom (I´m sure you know who he is)...it´s a long read, but I think you´ll like it:

http://seanmalstrom.wordpress.com/

It´s the "Nintendo just doesn´t care" post.



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Sal.Paradise said:

No. But I'm conflicted. Story can definitely be properly integrated into platformer/adventure games...themes can be introduced, and stories told. But personally, Mario's universe as it is now is a difficult place for those because he's so synonymous with a particular type of game that I can't dissasociate his character with them. I mean...internal conflicts or external relationships...personal journeys or world changing revelations...none of them fit. I think a traditional, dialogue and characterisation-heavy approach is off the cards. To do this, they'd have to fundamentally change the Mario series, to the point where there's no use in it being a mario game in the first place. 

However! They can take a minimal approach, and still say something in the game that is meaningful, and that I think is a worthwhile thing to attempt in a Mario game. Two of my favourite examples would be the environmental-storytelling in Demon's/Dark Souls and the gameplay narrative in Journey. The Souls games' narrative and context are gleaned almost completely from the world around you - the sounds creatures or characters make in the distance, the decrepit or fantastic buildings and magic, the enemies themselves patrolling an area or cowering in a dark chamber, the changing reaction of NPCs towards you, their faces, even item names..all non-intrusive story telling, that are possible in the confines of mario's universe. Now with Journey, the emotions you feel are completely tied to the person playing with you. The beautiful/symbolic environments and sound help but...without the other player travelling with you, the Journey ceases to be so affecting. Such simple things... having to huddle together to keep energy up through a storm....using eahcother's chirps as a means to fly higher...it adds meaning to the game without any text or explicit character development. I would never quit that game early, because I'd feel guilty for the 'journey-er' that I suddenly left alone. Playing on my own, I would. I honestly don't know how they'd incorporate that one into Mario though, althougn co-op does fit naturally into the series, it's the interaction that is important here. I wouldn't want to be the one at Nintendo HQ tasked with making that game. 

So it can be done, and should...but non-intrusively. I think. But it would be very difficult and require a delicate touch. 

Did you like Super Mario Sunshine?

It had a story! Everythang got so yucky and messy in town and Mario happened to go there on his HoneyMoon with Peach, so instead of working he cleaned up town. Then we find out that the person behind it was Bowser Jr. and that Peach is his mother! That means that she did it with Bowser!

PLOT TWISTTTT!!!!!

(But seriously, that was a good enough story for a Mario game and I quite liked it. It was... interesting.)



Carl is a Piplup hater and deserves to be punished eternally.

NintendoPie said:

Did you like Super Mario Sunshine?

It had a story! Everythang got so yucky and messy in town and Mario happened to go there on his HoneyMoon with Peach, so instead of working he cleaned up town. Then we find out that the person behind it was Bowser Jr. and that Peach is his mother! That means that she did it with Bowser!

PLOT TWISTTTT!!!!!

(But seriously, that was a good enough story for a Mario game and I quite liked it. It was... interesting.)


+1 l0l

The storyline developed far better than SM64 imo.

SMS had its own style which makes it a unique experience from the other Mario games, once again gameplay comes to play a major part in it along with the fact that I still think to this day with the environments and level designs of SMS, I find SMS level designs to be my most favorite, the beaches were so beautiful *_*

Edit: I'll be honest, I hated SMS when I first got it, but after a few years later, loved it.



    

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NintendoPie said:
Did you like Super Mario Sunshine?

It had a story! Everythang got so yucky and messy in town and Mario happened to go there on his HoneyMoon with Peach, so instead of working he cleaned up town. Then we find out that the person behind it was Bowser Jr. and that Peach is his mother! That means that she did it with Bowser!

PLOT TWISTTTT!!!!!

(But seriously, that was a good enough story for a Mario game and I quite liked it. It was... interesting.)

I did like it! But there's a difference between having a story and having a good story I mean it worked for that game, but I'm talking about it becoming something more than that. 



First off, what exactly is it that makes Mario kiddy? You didn't exactly define that in your post. You mention story, but story has changed very little in any Mario games.

Donkey Kong- Giant Gorilla has captured Pauline. Go save her.
Super Mario Bros.- Giant reptile has kidnapped Peach. Go save her.
Super Mario 64- Giant reptile has kidnapped Peach. Go Save her.
Super Mario Galaxy- Giant reptile has kidnapped Peach. Go save her.
NSMB Wii- Giant Reptile has captured Peach. Go save her.
Super Mario 3D Land- Giant Reptile has captured Peach. Go save her.

Of course, other Mario games have offered more story. In particular, the Mario RPG series has constantly offered very adult humor. Not adult in the sense of "I once knew a man from Nantucket", but adult in the sense of knowing in-jokes, self referential humor, and subtle jokes that would go over a child's head. Even Mario Galaxy had a somewhat somber story to it, if you spent the time in the library.

But as for the main story, it's changed very little. To be honest, the only change is in the subjective way which you described them. You say that Mario Bros "is the story of a plummer that needs to attack crabs and turtles and butterflies, with fireballs coming out of the wall to attack him." Well, Super Mario Sunshine is a story of a plumber crushing small animals underfoot, blasting enemies into walls with powerful streams of water, and RIPPING THE LIMBS OFF OF Squids who stand in his way. He does all of this in an effort to clear his name which has been besmirched by a shadowy imposter as part of a misguided quest to find his long lost mother.

You also mentioned color, but that seems unfair considering the differences in hardware. Naturally, the NES/Arcade systems of the time were limited in the amount of colors that could be easily replicated. Besides, I'm not sure what makes a color kiddy or not kiddy. Are bright primary colors only for children? Super Mario 64 has a whole level based on Rainbows and sunshine and is filled with color. I don't know what makes other games more kiddy in terms of their color palette.

As for why the mainline Mario series isn't a story with "real emotion" it's because that isn't what Nintendo wants it to be. Simple as that. Miyamoto in particular thrives on making games which are simple, accessible, and have great pick up and play value. Personally, this is what I'm looking for in a Mario game. Whether that's better or worse is subjective, but that's what Nintendo wants the mainline Mario series to be, and that's what it is. If you're looking for something different, you're probably looking to the wrong franchise.



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I cant tell whats worse: Graphics or Story whores. I dont understand the need for the cosmetics. I didnt even know ppl played Mario for story.



NintendoPie said:

Did you like Super Mario Sunshine?

It had a story! Everythang got so yucky and messy in town and Mario happened to go there on his HoneyMoon with Peach, so instead of working he cleaned up town. Then we find out that the person behind it was Bowser Jr. and that Peach is his mother! That means that she did it with Bowser!

PLOT TWISTTTT!!!!!

(But seriously, that was a good enough story for a Mario game and I quite liked it. It was... interesting.)





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BasilZero said:
Nintendo was never strong when it came to the storyline development of their games
 

Pandora's Tower, Disaster: Day of Crisis, Kid Icarus: Uprising, Fire Emblem, Metroid Prime? They are not weak in storyline-development, they didn't focused on it for Mario.



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AndrewWK said:
lets face it almost every game Nintedno makes is rather fo children rather then adults.

Really? Brain Age, Wii Fit, Fire Emblem, Pandoras Tower, Disaster: Day of Crisis - are these made for children?

 

AndrewWK said:
And children don´t care so much about story

Really? Adults that have not time for games with an epic story and prefer to play casual games like Angry birds or the like with no story at all? The only ones that have the time to loo for a storyline in a game are children and unemployed people.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019

Predictions: Switch / Switch vs. XB1 in the US / Three Houses first quarter

AndrewWK said:
lets face it almost every game Nintedno makes is rather fo children rather then adults. And children don´t care so much about story

Why are they kiddy? Because there's no blood in some of them, or a lot of them a colorful?



Carl is a Piplup hater and deserves to be punished eternally.