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Forums - Nintendo - Most technically advanced game on Wii?

lilbroex said:
zarx said:
lilbroex said:
zarx said:


"Similar to the first level I saw, the canyon stage sports stylized, quasi-cel-shaded graphics drowned in particle effects like fire and distortion and everything runs at 60 frames per second. The game never so much as hiccups. In fact, Vandenberghe noted that in some cases, the fluidity is locked at upward of 85 frames per second."

http://wii.ign.com/articles/101/1016202p1.html

How does bolding that override the end part of your quote? "the fluidity is locked at upward of 85 frames per second."

You claimed that the standard framerate was 85fps, the first bolded says that the game runs at 60fps,the seccond bolded says "in some cases" it runs at 85fps as in not normally.

I see nothing along the lines of "in some cases". That statement is pretty direct and to the point. He says it runs at 60 and that limit is 85. 60 FPS is a standard for judging graphics but the technical performance in this case is said to be above it. The 60 FPS was more of a technical compliment then statement of the limit of the standard performance.

 

The keword is "locked". The frame rate that something is locked at is the frame it runs at on average. Locked, I repeat, locked.


I take it english is not your first language.

The last centance "Vandenberghe noted that in some cases, the fluidity is locked at upward of 85 frames per second." is in three parts so it is read

Who did what: Vandenberghe noted that

When: in some cases

What: the fluidity is locked at upward of 85 frames per second

 

Also note he says upward of 85fps, so I am not sure how you got that 85fps was the limit. Locked could also be used to refer to VSync, which is sometimes referred to as a synchronization lock. So in that context he was probably refering to the fact that Red Steel 2 is Vsynced so it sometimes renders at 85fps Vsynced.

I can't say i have ever hread locked used to refer to the average, the maximum yes but not average.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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curl-6 said:
oniyide said:
JazzB1987 said:
lilbroex said:
Viper1 said:
lilbroex said:
Viper1 said:

Actually, there is a lot to it.  And the fact you don't understand that explains a lot of your posts.   You don't understand video game development as well as you lead on.

Do you really think Infinity Blade on iOS would have looked that good if it were not on rails?


That doesn't matter. We are not talking about the IOS or Infinity Blade. Its  a completely different type of game that works in a completely different way.

Do you stare at a point when you walk around it or just act like it's not even there?

There are several gameplay tricks that can open up resources that would be consumed in a fully open world game environment.  Ever wonder why God Of War looks so incredible?  

Did you know that on rails game play mechanic was developed originally with the sole purpose being that it allowed the developers to graphically do things they wouldn't ordinarily be able to do? 

Its not relevent. What you are doing is a fallacy called "red herring" as well as the fallacy of composition. You're trying to make a point out of something unrelated based on a simple similarity while omitting all other facts. Your fallaciously making the assumption that because rail shooters were done a certain way at one point that it is done in this situation as well without comparing any points.

God of War only looks incredible to people who don't know what they are looking at and Sony fans. I'm well aware of what it does. Yes I know why the on rails mechanic was made and was much similar to why FPS games were made, turn based games, CG based games, games with long load screens, games with , games with fast load screens, games no loads screens, games with a large array of colors, games with a small array of colors, games with a shifting array of colors etc... There are many such techniques and methodologies.

Most FPS games only showed the guns and "maybe" the characters hands and arms, but you see nothing when you look down. There are many now that also shows the character legs and feet when you look down. There is a reason why most of the first 3d PC games were first person. Making a game simply first person was actually the easier and less technically/graphically intensive than rail shooters back then. Rail shooter's were a step up.

Most of all, I already explained the Extraction/Darkside Chronicles vs rail component in the post at the top of the page before you even started this pointless argument. Why would I bother repeating myself?

 

>User was moderated for this post [RH]

Your God of War thing is totally valid because it wouldnt look that good with a fully controlable camera  and if it wouldn't be constantly zoomed out. (I wonder why mods dont get banned for trolling lol)

There is another thing ALOT (NOT ALL!!!) PS fans dont want to realize which is  alot of games use prerendered videos that run in 1080p because the PS3 can utilize its bluray player. They are faking in game cutscenes with prerendered highres, high poly etc videos... And alot of things like the close up faces in heavy rain or the (loading/install? screen) of metal gear4 put all the hardware power into 1 face/ 1 character. The real game models look far worse. 

People you dont believe me? Go back to the N64  and Look at super mario 64.  Intro floating Mario face   SUPER COOL  VS  ingame mario face  ugly with texture eyes not even really modelled etc.     Reason?  Intro face was a closeup model with nothing else just the face. The only purpose of stuff like this is to show of and create a fake image of the whole package.  This is also why devs use bullshots to manipulate the reception of the games.  Think about it.



Other than that I have to agree that the Wii was crippled by lazy devs.  I mean even Splinter Cell on Gamecube looks better than COD etc on Wii because instead of trying to make the best of it  devs just  crippled the 360/ps3 version and removed everything the Wii couldnt handle instead of coming up with replacement effects etc.  


Reginleiv really looks awesome I have to give it a try I hope It deosnt need to much knowledge of the japanese language.

 




Im a SOny fan and i agree with what you're saying...except for the bold, there are quite are few games that are not simply watered down ports. Games like SW Force Unleashed, that game was made by a completly different dev team using a different engine, so how do you explain when that doesnt look too hot

Using a different dev team and engine doesn't mean the team was particularly good at Wii development or the engine made good use of the hardware.


oh I know alot of them were B teams or even worst, Z teams. I was just being difficult. 



zarx said:


I take it english is not your first language.

The last centance "Vandenberghe noted that in some cases, the fluidity is locked at upward of 85 frames per second." is in three parts so it is read

Who did what: Vandenberghe noted that

When: in some cases

What: the fluidity is locked at upward of 85 frames per second

 

Also note he says upward of 85fps, so I am not sure how you got that 85fps was the limit. Locked could also be used to refer to VSync, which is sometimes referred to as a synchronization lock. So in that context he was probably refering to the fact that Red Steel 2 is Vsynced so it sometimes renders at 85fps Vsynced.

I can't say i have ever hread locked used to refer to the average, the maximum yes but not average.

I'm not sayhing taht it runs at 85 FPS 100% of the time. I'm going by what was said combined with what I see saw on my television. That looked to run above 60 FPS on the regular. Sure, the frame rate dips sometimes to even below 60 but most of the time, it is above 60. Its not going settle on 60 FPS if its not locked there.

Most of your time in the game is spent wondering from one objects to the other so there is much to prevent it from running at 85. What you say is not adding up.

Also, is the man in the article you quoted a dev or a reviewer?



lilbroex said:
zarx said:


I take it english is not your first language.

The last centance "Vandenberghe noted that in some cases, the fluidity is locked at upward of 85 frames per second." is in three parts so it is read

Who did what: Vandenberghe noted that

When: in some cases

What: the fluidity is locked at upward of 85 frames per second

 

Also note he says upward of 85fps, so I am not sure how you got that 85fps was the limit. Locked could also be used to refer to VSync, which is sometimes referred to as a synchronization lock. So in that context he was probably refering to the fact that Red Steel 2 is Vsynced so it sometimes renders at 85fps Vsynced.

I can't say i have ever hread locked used to refer to the average, the maximum yes but not average.

I'm going by what was set combined with what I see saw on my television. That looked to run above 60 FPS on the regular. Sure, the frame rate dips sometimes to even below 60 but most of the time, it is above 60. Its not going settle on 60 FPS if its not locked there.

What TV do you have BTW?



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
lilbroex said:
zarx said:


I take it english is not your first language.

The last centance "Vandenberghe noted that in some cases, the fluidity is locked at upward of 85 frames per second." is in three parts so it is read

Who did what: Vandenberghe noted that

When: in some cases

What: the fluidity is locked at upward of 85 frames per second

 

Also note he says upward of 85fps, so I am not sure how you got that 85fps was the limit. Locked could also be used to refer to VSync, which is sometimes referred to as a synchronization lock. So in that context he was probably refering to the fact that Red Steel 2 is Vsynced so it sometimes renders at 85fps Vsynced.

I can't say i have ever hread locked used to refer to the average, the maximum yes but not average.

I'm going by what was set combined with what I see saw on my television. That looked to run above 60 FPS on the regular. Sure, the frame rate dips sometimes to even below 60 but most of the time, it is above 60. Its not going settle on 60 FPS if its not locked there.

What TV do you have BTW?

A Sanyo CRT HD TV.



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In terms of graphics and processing, probably Mario Galaxy 2. Although this is really an irrelevant question when discussing the Wii; since this is hardly the goal of developers on that platform. Besides, the best looking Wii games are games that probably require very little of its processing capabilities - many 2D games are stunning on the Wii.

 

In terms of everything else; Zelda Skyward Sword. 



I describe myself as a little dose of toxic masculinity.

Jumpin said:

In terms of graphics and processing, probably Mario Galaxy 2. Although this is really an irrelevant question when discussing the Wii; since this is hardly the goal of developers on that platform. Besides, the best looking Wii games are games that probably require very little of its processing capabilities - many 2D games are stunning on the Wii.

That's kind of why I asked the question though; because people never seem to talk about the Wii's technical best just because it's  below that of the HD twins. (And if we go by that logic, why talk about the PS3 and 360's capabilities when they're subpar compared to a modern PC) I was honestly very curious as to what pushes the Wii's modest specs the furthest. It's kind of cool seeing something not so powerful pull off something that you thought it couldn't, it has that "underdog" vibe.

Also, I'm trying to educate myself on the technical side of consoles, and while there's plenty of discussion of the 360 and PS3's capabilities there's nearly none that go in-depth regarding the Wii's chipset.



curl-6 said:
Jumpin said:

In terms of graphics and processing, probably Mario Galaxy 2. Although this is really an irrelevant question when discussing the Wii; since this is hardly the goal of developers on that platform. Besides, the best looking Wii games are games that probably require very little of its processing capabilities - many 2D games are stunning on the Wii.

That's kind of why I asked the question though; because people never seem to talk about the Wii's technical best just because it's  below that of the HD twins. (And if we go by that logic, why talk about the PS3 and 360's capabilities when they're subpar compared to a modern PC) I was honestly very curious as to what pushes the Wii's modest specs the furthest. It's kind of cool seeing something not so powerful pull off something that you thought it couldn't, it has that "underdog" vibe.

Also, I'm trying to educate myself on the technical side of consoles, and while there's plenty of discussion of the 360 and PS3's capabilities there's nearly none that go in-depth regarding the Wii's chipset.

You should do some reasearch into the demoscene



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

lilbroex said:

Also, is the man in the article you quoted a dev or a reviewer?

Jason Vandenberghe is a creative director at Ubisoft Paris.   Awesome guy.



The rEVOLution is not being televised

So in technical terms is there any game on Wii that couldn't be done on the original Xbox? It is more powerful than the last gen Xbox, isn't it?