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lilbroex said:
zarx said:
lilbroex said:
zarx said:


"Similar to the first level I saw, the canyon stage sports stylized, quasi-cel-shaded graphics drowned in particle effects like fire and distortion and everything runs at 60 frames per second. The game never so much as hiccups. In fact, Vandenberghe noted that in some cases, the fluidity is locked at upward of 85 frames per second."

http://wii.ign.com/articles/101/1016202p1.html

How does bolding that override the end part of your quote? "the fluidity is locked at upward of 85 frames per second."

You claimed that the standard framerate was 85fps, the first bolded says that the game runs at 60fps,the seccond bolded says "in some cases" it runs at 85fps as in not normally.

I see nothing along the lines of "in some cases". That statement is pretty direct and to the point. He says it runs at 60 and that limit is 85. 60 FPS is a standard for judging graphics but the technical performance in this case is said to be above it. The 60 FPS was more of a technical compliment then statement of the limit of the standard performance.

 

The keword is "locked". The frame rate that something is locked at is the frame it runs at on average. Locked, I repeat, locked.


I take it english is not your first language.

The last centance "Vandenberghe noted that in some cases, the fluidity is locked at upward of 85 frames per second." is in three parts so it is read

Who did what: Vandenberghe noted that

When: in some cases

What: the fluidity is locked at upward of 85 frames per second

 

Also note he says upward of 85fps, so I am not sure how you got that 85fps was the limit. Locked could also be used to refer to VSync, which is sometimes referred to as a synchronization lock. So in that context he was probably refering to the fact that Red Steel 2 is Vsynced so it sometimes renders at 85fps Vsynced.

I can't say i have ever hread locked used to refer to the average, the maximum yes but not average.



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