pezus said:
Actually...no. What was the Live userbase before? 30m or so? So give it a 15% increase: That makes it 34.5m now or a 4.5m jump. 360 shipped, however, 13m consoles...so the ratio was 4.5/13 = 34.6% |
I may have made a mistake in my sum's, I took an overly simplistic and ultimately wrong viewpoint on the numbers, however your figures too are incorrect.
http://www.joystiq.com/2010/01/06/xbox-by-the-numbers-20m-xbox-live-users-10m-nongaming-39m-xbo/
39m X360s/20m Live users - 51.2%
http://www.joystiq.com/2011/01/05/xbox-360-hits-50-million-worldwide-xbox-live-users-top-30-milli/
50m X360s/30m Live users - 60%
55m X360s/35m Live users - 63.6%
http://www.tgdaily.com/games-and-entertainment-brief/60687-xbox-live-users-topple-40-million
66m X360s/40m Live users - 66.6%
Now it is 68.3m X360s/40.25m (according to my maths) resulting in 58.9%
So to answer your question for a second time, yes as a ratio Xbox live users have dropped (by 7.7%) compared to hardware sales assuming my 'workings out' are correct this time.








