| zarx said: I think this will mean that we won't see any Wii U exclusives using UE4, and really just means that if publishers think that the market is worth it they have the option of porting the engine over themselves. I think that they said something similar about UE3 and the Wii tho and I don't think that any devs actually did it. |
I disagree. It's likely that some publisher will do the effort to port it across for their multiplatform games... and then they'll make some sort of exclusive along the way.
But yeah, unless Epic change their minds (the wording suggests that they're open to it, they just haven't decided to support it, yet), Wii U exclusives using UE4 will be very rare, and other Wii U titles using it will be uncommon.
But then, I still have hopes that High Voltage Software will create a new engine for Wii U based on their Quantum engine series, and that it will become the standard for Wii U exclusives. HVS's aesthetic design is very lacking, but technologically, their Quantum3 engine on the Wii was superb. I'd love to see what a more aesthetically-capable studio would be able to do with a Wii U equivalent.











