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Forums - Nintendo - Epic doesn’t plan on bringing Unreal Engine 4 to Wii U, but ports are possible

zarx said:
JEMC said:

True, but how many tablets/phones use Tegra?

You may be right, but... I think there's something else that we don't see.


I just did a quick check and if wikipedia is to be belived the PowerVR Series 6 will support DX11.1

I have no clue about smartphones hardware, but I see that there are quite a few Co that use it.

So yes, maybe the market for UE4 on smartphones isn't that small.



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Here's an interesting thought.

Perhaps Epic just don't want to have it "officially" on the Wii U until the other two platforms are ready, not for the purposes of influencing Sony/MS, or anything like that, but to maximise number of licenses, and thus profits.

After all, until Sony/MS's new systems are released, Epic doesn't want to have developers migrate to UE4 for Wii U, because it will mean only a third of the number of licenses (because of no 360/PS3 versions), whereas if games for Wii U are also on 360/PS3, then they get the maximum number of licenses, and the way to achieve that is with UE3. They could theoretically port UE4 down to 360/PS3, as well, but that would take time and effort that wouldn't be worth it, since those systems will be deprecated soon.

By having Wii U support unconfirmed, but UE4-on-Wii-U third-party ports expected, they open the opportunity for unofficial UE4 on Wii U in the meantime if developers are that keen... and then, when developers have UE4 titles well into development for the other next-gen consoles because they're close to release, Epic can then open up Wii U support, and get more licenses out of them.

This also gives them the leeway they need to see how the Wii U performs before committing.



Aielyn said:
Here's an interesting thought.

Perhaps Epic just don't want to have it "officially" on the Wii U until the other two platforms are ready, not for the purposes of influencing Sony/MS, or anything like that, but to maximise number of licenses, and thus profits.

After all, until Sony/MS's new systems are released, Epic doesn't want to have developers migrate to UE4 for Wii U, because it will mean only a third of the number of licenses (because of no 360/PS3 versions), whereas if games for Wii U are also on 360/PS3, then they get the maximum number of licenses, and the way to achieve that is with UE3. They could theoretically port UE4 down to 360/PS3, as well, but that would take time and effort that wouldn't be worth it, since those systems will be deprecated soon.

By having Wii U support unconfirmed, but UE4-on-Wii-U third-party ports expected, they open the opportunity for unofficial UE4 on Wii U in the meantime if developers are that keen... and then, when developers have UE4 titles well into development for the other next-gen consoles because they're close to release, Epic can then open up Wii U support, and get more licenses out of them.

This also gives them the leeway they need to see how the Wii U performs before committing.


except that engine licences are per game not platform, and any game that was also targeting PS360 would use UE3 anyway even if they supported Wii U with UE4. All that not supporting Wii U now would do is prevent any studios making Wii U exclusives (or nextgen multiplat with Wii U SKU) from licensing UE4. And getting UE4 into as many hands as possible is what Epic want, and sooner the better.



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zarx said:
Aielyn said:
Here's an interesting thought.

Perhaps Epic just don't want to have it "officially" on the Wii U until the other two platforms are ready, not for the purposes of influencing Sony/MS, or anything like that, but to maximise number of licenses, and thus profits.

After all, until Sony/MS's new systems are released, Epic doesn't want to have developers migrate to UE4 for Wii U, because it will mean only a third of the number of licenses (because of no 360/PS3 versions), whereas if games for Wii U are also on 360/PS3, then they get the maximum number of licenses, and the way to achieve that is with UE3. They could theoretically port UE4 down to 360/PS3, as well, but that would take time and effort that wouldn't be worth it, since those systems will be deprecated soon.

By having Wii U support unconfirmed, but UE4-on-Wii-U third-party ports expected, they open the opportunity for unofficial UE4 on Wii U in the meantime if developers are that keen... and then, when developers have UE4 titles well into development for the other next-gen consoles because they're close to release, Epic can then open up Wii U support, and get more licenses out of them.

This also gives them the leeway they need to see how the Wii U performs before committing.


except that engine licences are per game not platform, and any game that was also targeting PS360 would use UE3 anyway even if they supported Wii U with UE4. All that not supporting Wii U now would do is prevent any studios making Wii U exclusives (or nextgen multiplat with Wii U SKU) from licensing UE4. And getting UE4 into as many hands as possible is what Epic want, and sooner the better.


excellent point.

I still myself beleive they are trying to influence MS/SONY to beef up their specs. A bluff saying we won't be supporting WiiU so you twoo better do what we need or else we won't support you either.

If it isn't that, then something has happened behind closed doors as one day they said "wiiu will be a pleaant surpirse" and the next its no official support. hopefully it isn't some sort of falling out but some hidden surprise before launch.



 

 

The high demand for power for these consoles could lead to price problems and to display issues (you need a new SHD TV to really see everything).

Given that the most powerful machine usually loses. mS and Sony should be hesitant talking to Epic. And maybe Nntendo should be thankful.

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mike_intellivision said:
The high demand for power for these consoles could lead to price problems and to display issues (you need a new SHD TV to really see everything).

Given that the most powerful machine usually loses. mS and Sony should be hesitant talking to Epic. And maybe Nntendo should be thankful.

Mike from Morgantown


Considering that most current gen games are 720p and are nowhere close to actually maxing out what they can show at that resolution, with many games being sub 720p. I don't really see the need for greater than 1080p next gen, and wouldn't be surprised to see a lot of 720p games next gen as they push as much detail into each pixel as possible.



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zarx said:
except that engine licences are per game not platform, and any game that was also targeting PS360 would use UE3 anyway even if they supported Wii U with UE4. All that not supporting Wii U now would do is prevent any studios making Wii U exclusives (or nextgen multiplat with Wii U SKU) from licensing UE4. And getting UE4 into as many hands as possible is what Epic want, and sooner the better.

Well, I don't know all of the details of how engine licenses work, but I find it hard to believe that there would be no extra costs for getting support on more than one platform. A quick look reveals that one of the two main license methods involves royalties - for royalty-based licenses, having it available on more platforms is better, so they'd want UE3 because it's available for more platforms.



Who cares about UE?? If the game is not developed by Epic games, it will look like utter crap. Even Mass Effect 3 and Batman:AA/AC have some really crappy textures compared to Gears.



Aielyn said:

Well, I don't know all of the details of how engine licenses work, but I find it hard to believe that there would be no extra costs for getting support on more than one platform. A quick look reveals that one of the two main license methods involves royalties - for royalty-based licenses, having it available on more platforms is better, so they'd want UE3 because it's available for more platforms.

UE4 will offer a royalty model as well so again more platforms the better. To license UE3 outright most reports indicate that it's arround $1 million and then you can do what you like with it for one game, tho they do offer discounts if you license for multiple games. UE4 reportadly costs more to license at least initially so again it's in Epics interest to get UE4 on as many platforms as possible so that more devs license it over UE3.



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Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
Aielyn said:

Well, I don't know all of the details of how engine licenses work, but I find it hard to believe that there would be no extra costs for getting support on more than one platform. A quick look reveals that one of the two main license methods involves royalties - for royalty-based licenses, having it available on more platforms is better, so they'd want UE3 because it's available for more platforms.

UE4 will offer a royalty model as well so again more platforms the better. To license UE3 outright most reports indicate that it's arround $1 million and then you can do what you like with it for one game, tho they do offer discounts if you license for multiple games. UE4 reportadly costs more to license at least initially so again it's in Epics interest to get UE4 on as many platforms as possible so that more devs license it over UE3.

Sure, but my point is that I'd expect it to be better for Epic to have third-party games on 360/PS3/WiiU using UE3, rather than just on WiiU using UE4. But once the Sony and MS successor consoles are released, UE4 on all three will be the preferred situation.