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zarx said:
kitler53 said:

no, i got it that it can be scaled down.  that's not the important part.  the reason unreal is so popular compared to the alternatives is Epic has far superiour support for their engine than anyone else.  if epic aren't supporting U4 on wii U than devs won't use it just like they aren't using the U4 alternatives this gen.  it is too expensive to work in unsupported software.


I think this will mean that we won't see any Wii U exclusives using UE4, and really just means that if publishers think that the market is worth it they have the option of porting the engine over themselves. I think that they said something similar about UE3 and the Wii tho and I don't think that any devs actually did it. 

The difference being the gulf in effects technology. With the Hollywood GPU having more or less the same featureset as the Flipper from GC, the Wii GPU was hampered by more than just the limited numbers which is what made porting so exceptionally difficult. In the Wii U's case, it has a graphics card capable of doing things (not just by the numbers) that RSX and Xenon can't do, and its also likely that Orbis and Durango, being better-specced as they will be, also won't be outside the field of features available on Wii U, so that porting will simply be a matter of straight up-and-down scalability, rather than the total tear-down necessary to move from PS360 to Wii



Monster Hunter: pissing me off since 2010.