It really depends in the capacity and quality of porn streaming to the screen, reeeeaaally hardcore.
It really depends in the capacity and quality of porn streaming to the screen, reeeeaaally hardcore.
The only thing the so called 'hardcore' gamer needs is precision and response (no lag). I see no reason why the WiiU controller can't provide that.
And holding it for hours at a time shouldn't hurt of course.
I hope the screen can be dimmed sufficiently not to be a nuisance when playing in a dark room.
| freebs2 said: If being an harcore gamer means remaining stuck to a 1996 controller design for 20+ years and be proud of it than no, the WiiU controller is not meant for hardcore gamers. |
Better than being "stuck" in 1985 by being forced to hold the Wiimote sideways with it's clunky design and tiny D-pad and buttons just to be able to play classic 2D platformers properly.
Or how about still being "stuck" in the late 70's/early 80's when it comes to PC gamers and their gaming setup that they're still ranting and raving about to this day? How come nobody every complains about PC gamers being proud for sticking with a control scheme that's more than 30 years old, but when it comes to console gamers we're not allowed to be proud of a certain controller configuration that, while more than a decade old now in its modern iteration (20 years if you go all the way back to the SNES pad), just so happens to work best for us?
Face it... aside from games specifically designed around the motion controls like Wii Sports, the Wii remote was a step back for traditional games. The only traditional series that I felt was improved when playing with a Wiimote + nunchuk setup was Metroid Prime 3. All the other traditional games like Galaxy and Mario Kart were all better off with a dual-analog setup... and one of Nintendo's biggest games this gen, Brawl, didn't even utilize motion controls at all, instead relying on a controller setup from LAST GEN as the preferred option. How come none of the Ninty fans complained that Nintendo was stuck in the past when it came to Brawl? Hypocrites, much?
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.
NightDragon83 said:
Better than being "stuck" in 1985 by being forced to hold the Wiimote sideways with it's clunky design and tiny D-pad and buttons just to be able to play classic 2D platformers properly. Or how about still being "stuck" in the late 70's/early 80's when it comes to PC gamers and their gaming setup that they're still ranting and raving about to this day? How come nobody every complains about PC gamers being proud for sticking with a control scheme that's more than 30 years old, but when it comes to console gamers we're not allowed to be proud of a certain controller configuration that, while more than a decade old now in its modern iteration (20 years if you go all the way back to the SNES pad), just so happens to work best for us? Face it... aside from games specifically designed around the motion controls like Wii Sports, the Wii remote was a step back for traditional games. The only traditional series that I felt was improved when playing with a Wiimote + nunchuk setup was Metroid Prime 3. All the other traditional games like Galaxy and Mario Kart were all better off with a dual-analog setup... and one of Nintendo's biggest games this gen, Brawl, didn't even utilize motion controls at all, instead relying on a controller setup from LAST GEN as the preferred option. How come none of the Ninty fans complained that Nintendo was stuck in the past when it came to Brawl? Hypocrites, much? |
I complained about Brawl wanting me to use the GC pad as the default. I never got to dick around with the Solid Snake radio messages because i refused to use the GC controller. Similarly, i preferred the Wii Wheel for MK Wii, and felt the Wiimote/Nunchuk combo had its advantages in more subtle ways (like being able to splay when playing, not having to have both of my arms centered on the pad).
I will dislike having to go back to the pad for the Wii U, quite honestly.

Monster Hunter: pissing me off since 2010.
Play4Fun said:
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That's true, because analog sticks were also around for YEARS before N64 and PS1 (see Atari 5200 or the numerous trackball setups in arcades)... the thing is they weren't practical for 99% of the games at the time, which is why for home console controllers they were impractical. Once companies made the jump from 2D to 3D, analog sticks became a necessity for true 3D gaming... imagine playing Mario 64 or Goldeneye on a D-pad.
As for uno's comment, nobody was opposed to dual analogs because they MADE SENSE, and the current gaming environment at the time demanded such a setup. What doesn't make sense is forcing everyone into a control scheme (in this case the Wiimote) that is counter-intuitive for 95% of games out there that are not specifically designed around it. This is why the Wii U is designed more like a traditional controller. What would you fanboys prefer? A touch screen only pad mated to a Wiimote or something?!? lol!
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.
It could be perfect for some games, cumbersome for others, neither better nor worse for others, but this independently from whether they are casual, core or hardcore.
I can imagine it could be great for gambling local multiplayer games (but each player would need one), for RTS and RPGs, for bike racing sims (allowing to have the dashboard between the hands to add realism , while the main screen could be entirely available to have a better and wider view of the track).
Very good for casual flight sims (but realistic ones would still be best with joystick, pedals and multiple monitors, but maybe such flight sims will always remain PC-only).
Cumbersome and almost useless for FPS and fighters (the screen could be good for combos shortcuts, but the size of the controller would be a con nullifying the pros during the fastest actions), not realistic, so not offering great advantages for car racing sims, but good for arcade racers.
Great for games ported from DS and 3DS if anybody will ever make them.
I haven't tried it myslef, but it seems a bit uncomfortable to me, not because of the distance between hands (I guess you can get used to that pretty quickly), but mostly because the tablet form doesn't seem too ergonomic to be holding it for a long time. Does it have a space to put your finger comfortably?
But as I said, I haven't actually tried it myself, so once I do I may change my mind completely.
No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.
| freebs2 said: If being an harcore gamer means remaining stuck to a 1996 controller design for 20+ years and be proud of it than no, the WiiU controller is not meant for hardcore gamers. |
oh please, give me a break, motion controls were so great because we know they could work well with EVERY genre and type of game out there. Yep that turned out real well. The "hardcore" wasnt opposed to new types of control methods, they were opposed to those that will obviously either not add much or not be functional with all types of games.
OT, it will be an actual controller, so it will be all good. This controller will serve far more genres than the Wiimote could. without attachments. Of course you cant play your dance and fitness games, but thank god the system is backward compatablie
NightDragon83 said:
That's true, because analog sticks were also around for YEARS before N64 and PS1 (see Atari 5200 or the numerous trackball setups in arcades)... the thing is they weren't practical for 99% of the games at the time, which is why for home console controllers they were impractical. Once companies made the jump from 2D to 3D, analog sticks became a necessity for true 3D gaming... imagine playing Mario 64 or Goldeneye on a D-pad. As for uno's comment, nobody was opposed to dual analogs because they MADE SENSE, and the current gaming environment at the time demanded such a setup. What doesn't make sense is forcing everyone into a control scheme (in this case the Wiimote) that is counter-intuitive for 95% of games out there that are not specifically designed around it. This is why the Wii U is designed more like a traditional controller. What would you fanboys prefer? A touch screen only pad mated to a Wiimote or something?!? lol! |
THIS, ill add, has anyone tried to play a fighting game with just the Wiimote?? Im talking a traditional fighter with multi-button layout. Its unplayable. Ive tried and had to get the CC. I kinda like the way SOny and MS made it, their things are completly optional. Thats the way it should have been IMHO