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Forums - Nintendo - Official Fire Emblem: Awakening thread- European DLC 16/5 out now!

Still on the very first sidequest mission... 20 minutes in, 7% crit (aka auto kill) chance killed me. The more I think about it, the more I don't understand why a game would have an option during gameplay that says "during any of these turns, you have a 7% chance of automatically failing with nothing you can do about it. Then you have to restart the map". It enriches the gameplay in no way and only serves to frustrate.

After getting unfortunate crit deaths twice (losing about an hour of my gaming time), I had a really lucky streak and I thought I was going to beat the map. But then Donnel missed his 85% chance to hit, and he got insta-killed (because ANY unit will do that to him no matter what). So yeah, lost the map again.

As much as I like this game, I'm really not having any fun with it and it's really frustrating me. I'm not enjoying this experience as much as previous Fire Emblem games.



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wfz said:
Still on the very first sidequest mission... 20 minutes in, 7% crit (aka auto kill) chance killed me. The more I think about it, the more I don't understand why a game would have an option during gameplay that says "during any of these turns, you have a 7% chance of automatically failing with nothing you can do about it. Then you have to restart the map". It enriches the gameplay in no way and only serves to frustrate.

After getting unfortunate crit deaths twice (losing about an hour of my gaming time), I had a really lucky streak and I thought I was going to beat the map. But then Donnel missed his 85% chance to hit, and he got insta-killed (because ANY unit will do that to him no matter what). So yeah, lost the map again.

As much as I like this game, I'm really not having any fun with it and it's really frustrating me. I'm not enjoying this experience as much as previous Fire Emblem games.

They do seem to be playing the percentages more strictly in this case. Used to be that anything above an 80 or so was a surefire hit...



Monster Hunter: pissing me off since 2010.

wfz said:
Still on the very first sidequest mission... 20 minutes in, 7% crit (aka auto kill) chance killed me. The more I think about it, the more I don't understand why a game would have an option during gameplay that says "during any of these turns, you have a 7% chance of automatically failing with nothing you can do about it. Then you have to restart the map". It enriches the gameplay in no way and only serves to frustrate.

After getting unfortunate crit deaths twice (losing about an hour of my gaming time), I had a really lucky streak and I thought I was going to beat the map. But then Donnel missed his 85% chance to hit, and he got insta-killed (because ANY unit will do that to him no matter what). So yeah, lost the map again.

As much as I like this game, I'm really not having any fun with it and it's really frustrating me. I'm not enjoying this experience as much as previous Fire Emblem games.


All Fire Emblem games are like that. What you just said happened to you 3 times happened to me all the time in past Fire Emblem games. You have to play one (or all) of 4 ways:

 

- Be cautious and paranoid as hell. Don't make a single risky move if you can help it and team up on enemy units as much as possible. Judge when an enemy can and can't attack you, read the enemy unit data and be wary of high crit potential.

- Accept that you're going to lose characters in battle sometimes

- Reset whenever you screw up.

- Grind levels if the game lets you.

 

That's why casual mode is such a blessing to the series. You still have to worry about your main characters dying, though.

 

Edit: For the record, critical hits aren't technically instant-kills. http://fireemblem.wikia.com/wiki/Critical_hit

 

They probably should change it from x3 damage to x2 damage, though.



Hey, everyone! Sorry, I haven`t posted in here in a while, but I`ve been busy lately (and still am) and can't talk about or play the game too much at the moment. Anyway, how is everyone enjoying the game?



MentalAlliance said:

Hey, everyone! Sorry, I haven`t posted in here in a while, but I`ve been busy lately (and still am) and can't talk about or play the game too much at the moment. Anyway, how is everyone enjoying the game?

As you can see, everyone's stuck between loving the game but hating the difficutly. As with all FE titles



 

Here lies the dearly departed Nintendomination Thread.

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Im on hard difficulty and its freaking crazy out here!!! Im not trying touse Frederick.

The game is great so far im only on ch5!



I have question and need help. So this is the first time I have ever played this game and I was wondering how can you tell which people can equip which weapons. Because I sent a few into battle with weapons but they couldn't use them.... It was really fun.

Also too, is there a way to see how the weapon will boost their stats, like add to it or take away, I just want to know how to give them the best weapons possible.

So any advice would be great, thanks.



GIO said:
I have question and need help. So this is the first time I have ever played this game and I was wondering how can you tell which people can equip which weapons. Because I sent a few into battle with weapons but they couldn't use them.... It was really fun.

Also too, is there a way to see how the weapon will boost their stats, like add to it or take away, I just want to know how to give them the best weapons possible.

So any advice would be great, thanks.


If you go into the status menu of a unit and check the weapon skills levels, it will tell you what types of items that characters can use.



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tbone51 said:
Im on hard difficulty and its freaking crazy out here!!! Im not trying touse Frederick.

The game is great so far im only on ch5!


I hate using early OP characters. If there's one thing I would change about Fire Emblem, it would be that.



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F0X said:
tbone51 said:
Im on hard difficulty and its freaking crazy out here!!! Im not trying touse Frederick.

The game is great so far im only on ch5!


I hate using early OP characters. If there's one thing I would change about Fire Emblem, it would be that.

Again, pair them up with the weaklings. All the experience goes to the weaker unit, but that same unit also gets noticeable stat boosts (albeit not overpowering ones...at first).