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wfz said:
Still on the very first sidequest mission... 20 minutes in, 7% crit (aka auto kill) chance killed me. The more I think about it, the more I don't understand why a game would have an option during gameplay that says "during any of these turns, you have a 7% chance of automatically failing with nothing you can do about it. Then you have to restart the map". It enriches the gameplay in no way and only serves to frustrate.

After getting unfortunate crit deaths twice (losing about an hour of my gaming time), I had a really lucky streak and I thought I was going to beat the map. But then Donnel missed his 85% chance to hit, and he got insta-killed (because ANY unit will do that to him no matter what). So yeah, lost the map again.

As much as I like this game, I'm really not having any fun with it and it's really frustrating me. I'm not enjoying this experience as much as previous Fire Emblem games.

They do seem to be playing the percentages more strictly in this case. Used to be that anything above an 80 or so was a surefire hit...



Monster Hunter: pissing me off since 2010.