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wfz said:
Still on the very first sidequest mission... 20 minutes in, 7% crit (aka auto kill) chance killed me. The more I think about it, the more I don't understand why a game would have an option during gameplay that says "during any of these turns, you have a 7% chance of automatically failing with nothing you can do about it. Then you have to restart the map". It enriches the gameplay in no way and only serves to frustrate.

After getting unfortunate crit deaths twice (losing about an hour of my gaming time), I had a really lucky streak and I thought I was going to beat the map. But then Donnel missed his 85% chance to hit, and he got insta-killed (because ANY unit will do that to him no matter what). So yeah, lost the map again.

As much as I like this game, I'm really not having any fun with it and it's really frustrating me. I'm not enjoying this experience as much as previous Fire Emblem games.


All Fire Emblem games are like that. What you just said happened to you 3 times happened to me all the time in past Fire Emblem games. You have to play one (or all) of 4 ways:

 

- Be cautious and paranoid as hell. Don't make a single risky move if you can help it and team up on enemy units as much as possible. Judge when an enemy can and can't attack you, read the enemy unit data and be wary of high crit potential.

- Accept that you're going to lose characters in battle sometimes

- Reset whenever you screw up.

- Grind levels if the game lets you.

 

That's why casual mode is such a blessing to the series. You still have to worry about your main characters dying, though.

 

Edit: For the record, critical hits aren't technically instant-kills. http://fireemblem.wikia.com/wiki/Critical_hit

 

They probably should change it from x3 damage to x2 damage, though.