RolStoppable said:
You seem to believe that limiting players will encourage sales while giving players more freedom will lead to a decrease in sales. In reality, the opposite is the case. Take download play on handhelds for example. By your logic, removing download play would lead to a higher amount of copies being sold, because each player needs their own copy of the game. But what would actually happen is a decrease in sales, because most people would think that it's too expensive to get multiplayer rounds started. Buying a game like Mario Party DS would be seen as pretty much worthless without download play, but with it, you can play multiplayer with any DS owner, thus the game actually has a lot of value.
Another example would be limiting the amount of save files per game card to one (quite a few handheld games do this). Once again, by your logic, this should increase sales. But it doesn't, because people who want to try out a friend's game cannot do so anymore, because the single save file would need to be erased. No exposure means a potential sale is being lost. That's one of the reasons why a game like The World Ends With You didn't find more success. Can't let someone try the game, if it means sacrificing the save file.
Resident Evil: The Mercenaries 3D went for an even more restrictive save file policy. Sales suffered tremendously for this, because the perceived value of the game dropped through the floor.
Limiting the exposure of games does not help sales. It hurts them. The Wii in particular was so successful, because people tried it out at a friend's place. Increasing the value of local multiplayer by increasing the number of players can only have a positive effect on sales. More exposure, more people having more fun, more sales.
|
That's one side of the coin, but the Wii is special: The word of mouth does not apply to motion controls as it's something that they have to try out to fully enjoy.
You can't compare download play to split-screen as it means that all players involved already owns a 3/DS, and then will want to be able to play the game at home, possibly with his/her friend through the internet. Playing split-screen on the other hand let everyone share the same hardware, which is the true money maker for Nintendo. I remember from my own experience how I never bought a Playstation since I could go to my friend's house anyway, and even more people came home to me to play Nintendo 64 and Gamecube since they didn't own one themselves.
The one-save-file policy does actually push sales in cases like Mario Kart 7. Me and my brother used to share the same cartridge but using my username and knowing that all progress made where going straight to me, he felt a need to get his own copy of the game. Had there been several save files he might as well just kept sharing it with me.