RolStoppable said:
Really? So games don't need to be tried out to be fully enjoyed or what? Your argument against download play makes no sense for your position. You say that download play leads to purchases of software, because people will want to play the game at home. By the way, the big money in the video game business is in the software, that goes for Nintendo as well. The story about your youth probably doesn't hold true for your current lifestyle anymore. Besides, it's just an anecdote. I am not saying that your experiences are lies, but it's foolish to assume that one's personal experiences are equal to those of most (or even all) other people. If you want to strengthen your argument, you should name some examples where splitscreen gameplay hurt a game's sales. |
The big money is in the hardware because I'm pretty certain few people only buy one single software for it. How is that not clear?
I said that comparing the download play to splitscreen makes no sense since it means you've already bought a system (and thus will likely buy several titles for it), while splitscreen gives gamers a reason not to buy the console altogether. That's where my personal experiences enter the picture. I never assumed that those experiences are equal to most people, but a substantial part.
This is not about splitscreen hurting single game's sales, but stopping potential console buyers.







