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Forums - Nintendo - Based on tech specs and not opinion, is the 3ds stronger than the Wii?

 

Is the 3ds stronger than the Wii (based on tech specs)?

Yes 148 47.74%
 
No 105 33.87%
 
What a stupid question, dumbass. 54 17.42%
 
Total:307

the nintendo 3ds is far superior in terms of graphics, than the wii. capcom said in many interviews that the wii couldnt do the shaders and lighting sources that the 3ds can produce, i know square-enix has said this as well.
if u take the best graphical wii games and put them side by side to resident evil revelations,tekken 3d prime edition,doa,super street fighter 4 and kingdom hearts 3d,super mario 3d and a few others coming out soon. u begin to see just how powerful the 3ds actual is.



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Viper1 said:
lilbroex said:
Viper1 said:
The bump mapping in the Mario Galaxy titles are still normal maps, not parallax.

And it's pretty disingenuous to use poor screen shot blown up well beyond their resolution for the 3DS screens while the Wii screen is scaled down. That may not have been intentional on your part but you can't compare separate resolutions with similar sized images. Get something at native resolution and with a quality screen capture.


You altered the scale and the specifics of what I talked about which means that you have no intention of having a real discussion about it. I said "boulders" in Mario Galaxy not Mario Galaxy itself.  The Wii screen shot is at its natural size. I posted many pictures and videos, but you ignore all of them focus only on that one thing. If you don't like tha tone then to go the other ones.

I'm not comparing resoutions. I'm compariing texture detail, polygon detail, effects and shaders.

If you won't a descript comparison then go back to the first page and look at the videos.

Show me a character modal this detailed and clean on the 3DS. http://image.com.com/gamespot/images/2009/152/58780_20090602_screen006.jpg

 

Are the boulders you reference in Mario Galaxy?  Then when I say Mario Galaxy does not utilize parallax mapping, that includes the boulders. 

The resolution factor is valid and no, your Wii image is not Wii reoslution at all.   It's lower.    Check your image properties.


I'll be back on later to tear down your posts even further.


How can you do it more when you havn't done it once. You nitpicked at small, unimportant things without providing anything better then vanished. You didn't address 80% of what I said at all.


Please, feel free to continue to tear down your invisible post you mentally created for me to have written. My original ones will still be sitting there in all there detail.



lilbroex said:
Viper1 said:

Are the boulders you reference in Mario Galaxy?  Then when I say Mario Galaxy does not utilize parallax mapping, that includes the boulders. 

The resolution factor is valid and no, your Wii image is not Wii reoslution at all.   It's lower.    Check your image properties.


I'll be back on later to tear down your posts even further.


How can you do it more when you havn't done it once. You nitpicked at small, unimportant things without providing anything better then vanished. You didn't address 80% of what I said at all.


Please, feel free to continue to tear down your invisible post you mentally created for me to have written. My original ones will still be sitting there in all there detail.

Not to gang up on you, but how hasn't he proved you wrong once? 

First, he proved his argument concerning the 3DS' HDR rendering, which you even conceded to.

Second, he said that the pics you posted were not native res, which they aren't.

And while I could be wrong, I've never seen anything indicating that SMG 1 or 2 uses parallax mapping anywhere in the game, which was another statement you have yet to prove.  How about a link?

Much of what he didn't address in your posts (such as the polygonal model comparisons) is because he actually agreed with that from the start; he had already stated that the Wii is more powerful than the 3DS...



archbrix said:
lilbroex said:
Viper1 said:

Are the boulders you reference in Mario Galaxy?  Then when I say Mario Galaxy does not utilize parallax mapping, that includes the boulders. 

The resolution factor is valid and no, your Wii image is not Wii reoslution at all.   It's lower.    Check your image properties.


I'll be back on later to tear down your posts even further.


How can you do it more when you havn't done it once. You nitpicked at small, unimportant things without providing anything better then vanished. You didn't address 80% of what I said at all.


Please, feel free to continue to tear down your invisible post you mentally created for me to have written. My original ones will still be sitting there in all there detail.

Not to gang up on you, but how hasn't he proved you wrong once? 

First, he proved his argument concerning the 3DS' HDR rendering, which you even conceded to.

Second, he said that the pics you posted were not native res, which they aren't.

And while I could be wrong, I've never seen anything indicating that SMG 1 or 2 uses parallax mapping anywhere in the game, which was another statement you have yet to prove.  How about a link?

Much of what he didn't address in your posts (such as the polygonal model comparisons) is because he actually agreed with that from the start; he had already stated that the Wii is more powerful than the 3DS...

Thank you, Archbrix.  Sums up what I was going to say myself.

 

Lilbroex, your Revelations to RE4 comparison is rather humorous given you've posted a screen capture of a CGI cut scene from Revelations and not real time rendering.  Doesn't help that it's an 800 x 480 pic...a resolution not native to the 3DS.   Most likely a promo shot from Capcom.  I'd almost be willing to bet that if I log into the Capcom Press Center I'll find the same screen shot in their early press kits.



The rEVOLution is not being televised

ROBOTECHHEAVEN said:
the nintendo 3ds is far superior in terms of graphics, than the wii. capcom said in many interviews that the wii couldnt do the shaders and lighting sources that the 3ds can produce, i know square-enix has said this as well.
if u take the best graphical wii games and put them side by side to resident evil revelations,tekken 3d prime edition,doa,super street fighter 4 and kingdom hearts 3d,super mario 3d and a few others coming out soon. u begin to see just how powerful the 3ds actual is.

The 3DS is superior when it comes to shaders, but inferior in other areas, like screen resolution. 

I'm unfamiliar with the specs regarding 3DS's polygon pushing capabilities, but nearly all the games I've seen on it so far seem below the Wii in this area.Textures also seem inferior, though this is probably because they don't need to be as high res on a smaller screen; you'd think with more RAM the 3DS could outdo the Wii in textures if it needed to.

As for Mario 3D Land, it doesn't look nearly as good as Mario Galaxy 1 or 2; there's much less going on in terms of effects.

 

Also, Mario Galaxy uses EMBM, (Environment Mapped Bump Mapping) not Parallax or Normal Mapping.



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curl-6 said:

 you'd think with more RAM the 3DS could outdo the Wii in textures if it needed to.

The RAM difference is minimal. 

3DS - 128 MB with 32 MB dedicated to OS.   96 dedicated to gaming.

Wii - 91 MB dedicated to gaming.



The rEVOLution is not being televised

Viper1 said:
curl-6 said:

 you'd think with more RAM the 3DS could outdo the Wii in textures if it needed to.

The RAM difference is minimal. 

3DS - 128 MB with 32 MB dedicated to OS.   96 dedicated to gaming.

Wii - 91 MB dedicated to gaming.


Isn't some of the Wii's RAM dedicated to the OS as well? I mean, you can hit home and bring up the Wiimote menu at almost any time during gameplay.



archbrix said:
lilbroex said:
Viper1 said:

Are the boulders you reference in Mario Galaxy?  Then when I say Mario Galaxy does not utilize parallax mapping, that includes the boulders. 

The resolution factor is valid and no, your Wii image is not Wii reoslution at all.   It's lower.    Check your image properties.


I'll be back on later to tear down your posts even further.


How can you do it more when you havn't done it once. You nitpicked at small, unimportant things without providing anything better then vanished. You didn't address 80% of what I said at all.


Please, feel free to continue to tear down your invisible post you mentally created for me to have written. My original ones will still be sitting there in all there detail.

Not to gang up on you, but how hasn't he proved you wrong once? 

First, he proved his argument concerning the 3DS' HDR rendering, which you even conceded to.

Second, he said that the pics you posted were not native res, which they aren't.

And while I could be wrong, I've never seen anything indicating that SMG 1 or 2 uses parallax mapping anywhere in the game, which was another statement you have yet to prove.  How about a link?

Much of what he didn't address in your posts (such as the polygonal model comparisons) is because he actually agreed with that from the start; he had already stated that the Wii is more powerful than the 3DS...

That argument wasn't originally with him and it being able to produce HDR is a done deal. I never requestioned it. 

Whether they were native res or not was never part of what I was asking. It was and still is irrelevent. Then on top of that I posted multiple pictures before and one after that. They were completely ignored just to ridicule those two "company released?" pictures that I linked to. If you don't like the res of the pics then go take it up with Capcom or whoever released them. I posted the best I could find which is more than you who posted nothing but criticism.

Why would I provide more links when you've completely ignored that majority of the ones I've arleady posted? That would be illogical.

Why does it matter that he agreed or not? I was never arguing with him at first. He started an argument with me.



curl-6 said:
Viper1 said:
curl-6 said:

 you'd think with more RAM the 3DS could outdo the Wii in textures if it needed to.

The RAM difference is minimal. 

3DS - 128 MB with 32 MB dedicated to OS.   96 dedicated to gaming.

Wii - 91 MB dedicated to gaming.


Isn't some of the Wii's RAM dedicated to the OS as well? I mean, you can hit home and bring up the Wiimote menu at almost any time during gameplay.


I thought the Wii's OS features were handled by the arm7(9?) core?



lilbroex said:
curl-6 said:
Viper1 said:
curl-6 said:

 you'd think with more RAM the 3DS could outdo the Wii in textures if it needed to.

The RAM difference is minimal. 

3DS - 128 MB with 32 MB dedicated to OS.   96 dedicated to gaming.

Wii - 91 MB dedicated to gaming.


Isn't some of the Wii's RAM dedicated to the OS as well? I mean, you can hit home and bring up the Wiimote menu at almost any time during gameplay.


I thought the Wii's OS features were handled by the arm7(9?) core?


It has dual ARM11's as processors, so no on the 9 or 7, you are thinking the DS.  The processor alone can't run the OS so yes a little RAM needs to be involved to make it work.



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