By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Based on tech specs and not opinion, is the 3ds stronger than the Wii?

 

Is the 3ds stronger than the Wii (based on tech specs)?

Yes 148 47.74%
 
No 105 33.87%
 
What a stupid question, dumbass. 54 17.42%
 
Total:307
Dand said:
oni-link said:

3DS:

Processors:

CPU: custom ARM11/Nintendo Dual-core CPU @800MHz/core

GPU: DMP:  PICA200 @ 268MHz Single-core


Where did you find these numbers?

Wikpedia HAD these numbers a few days ago(they had it for a while) before I copied and pasted them on this forum. Typical VGC crowd (technically savy but high in immaturity) probably edited them out LOL!!! I found a few sources on my own before they get deleted out:

For the GPU: http://3dbrew.org/wiki/Hardware

              CPU: http://www.gamespot.com/forums/topic/28802379/interesting-3ds-cpu-info

 

Many sources already disproved IGN's "OFFICIAL" tech specs especially about the RAM and dual processor CPU.  It would cost Nintendo a lot more to have two CPU's running in parallax a la TG16 etc than to have an affordable low cost dual-core CPU in it's system.  The ARM11 designation found in the teardown and Nintendo freeing up a second core for devlopers later in the year proves the viable dual-core theory over the more expensive and high energy consumption of a seperate dual processor CPU!!!  Besides my 7 year old son's $89 android tablet is running the same ARM11 @1ghz with 1GB of DDR2 SDRAM so it is totally the more credible theory!!!  In any case if it turns out to be a dual processor, ARM11 it will make the 3DS that much more superior to the Wii's single core, single CPU comparison.  The work will be evenly, spread out between two processors having dual core capability regardless of lower speed.  This will also make Vita's CPU less of an issue though RAM, GPU and such is still a factor!!!



Around the Network
Viper1 said:
curl-6 said:

Also, Mario Galaxy uses EMBM, (Environment Mapped Bump Mapping) not Parallax or Normal Mapping.

Actually, it uses both EMBM and normal mapping.  Much of the normal mapping was used on the smaller spheroids and certain floating blocks.  

Not saying you're wrong, but can you give any specific examples of normal mapping in the finished game, like a certain planetoid?



curl-6 said:
Viper1 said:
curl-6 said:

Also, Mario Galaxy uses EMBM, (Environment Mapped Bump Mapping) not Parallax or Normal Mapping.

Actually, it uses both EMBM and normal mapping.  Much of the normal mapping was used on the smaller spheroids and certain floating blocks.  

Not saying you're wrong, but can you give any specific examples of normal mapping in the finished game, like a certain planetoid?

Wish I could but it would be difficult to play through just looking for planetoids with normal maps.   No idea what criteria they used to detemine whether one planetoid used a normal map or not or the size qualifications.  I'd just no way to be absolutey certain which ones were nromal mapped and which ones were not.   That link I provided does provide proof that some planetoids and object have nromal maps on them but it doesn't give any specifics on which ones either. 



The rEVOLution is not being televised

oni-link said:
Sal.Paradise said:
theA

 

Try posting a picture that isn't from the Dolphin emulator next time, buddy. 

LOL...that's what I said 2 days ago lol!!! Many of these esp the RE:DC is coming from Dolphin which gives credence to the 3DS edge compared to the Wii.


None of those RE:DC shots are from Dolphin. Those are all press release photos, most of which come from Gamespot.



Viper1 said:

 



Quite certain that's a normal map, not a parallax map.  Your point about a flat edge at the bottom of the boulder even helps suggest it is a normal map as a parallax map can show texture depth or height better at acute angles than a regular normal map can.

Here is a list of some objects and models found inside the game and their technical aspects.
http://tcrf.net/Super_Mario_Galaxy

Be sure to check the list of Early Objects and Unused Planets as well.   What you'll notice is that many things have a normal map but nothing has a parallax map.

Also to note, High Voltage Software's Quantum Engine 3 (regarding as one of the most graphically advanced 3rd party Wii game engines) does not feature parallax mapping at all. 

 


Actually the side view is the only way to tell if its parallax maping. Parallax mapping actually makes things protrude and adds visible depth. Normal mapping just makes things look a little more detailed than they actually are when you look head on. You can tell normal mapping from any angle, but you can only see parallax mapping by viewing it directly from the side.

The boulders in Galaxy stick out and you can see the depth in them. Normal and EMBM mapping don't make things convex and concave. They also have no effect on shadows.

http://i140.photobucket.com/albums/r6/ktbluear/Fig25.jpg

Left normal | Right parralax

http://encelo.netsons.org/blog/wp-content/uploads/2010/06/normal_parallax.jpg

 

1st normal mapping. 2nd parllax

http://cowboyprogramming.com/images/pmbh/Fig-5a.jpg

http://cowboyprogramming.com/images/pmbh/Fig-5b.jpg

 

The only thing I saw the effect on was the boulders and that link doesn't give details on them. You can see the depth in the boulders and their shadows in at most angle. Only when you look at it paraallel to the side does it become apparent that it is just a texture.



Around the Network
lilbroex said:
Viper1 said:

Quite certain that's a normal map, not a parallax map.  Your point about a flat edge at the bottom of the boulder even helps suggest it is a normal map as a parallax map can show texture depth or height better at acute angles than a regular normal map can.

Here is a list of some objects and models found inside the game and their technical aspects.
http://tcrf.net/Super_Mario_Galaxy

Be sure to check the list of Early Objects and Unused Planets as well.   What you'll notice is that many things have a normal map but nothing has a parallax map.

Also to note, High Voltage Software's Quantum Engine 3 (regarding as one of the most graphically advanced 3rd party Wii game engines) does not feature parallax mapping at all. 

 


Actually the side view is the only way to tell if its parallax maping. Parallax mapping actually makes things protrude and adds visible depth. Normal mapping just makes things look a little more detailed than they actually are when you look head on. You can tell normal mapping from any angle, but you can only see parallax mapping by viewing it directly from the side.

The boulders in Galaxy stick out and you can see the depth in them. Normal and EMBM mapping don't make things convex and concave. They also have no effect on shadows.

http://i140.photobucket.com/albums/r6/ktbluear/Fig25.jpg

Left normal | Right parralax

http://encelo.netsons.org/blog/wp-content/uploads/2010/06/normal_parallax.jpg

 

1st normal mapping. 2nd parllax

http://cowboyprogramming.com/images/pmbh/Fig-5a.jpg

http://cowboyprogramming.com/images/pmbh/Fig-5b.jpg

 

The only thing I saw the effect on was the boulders and that link doesn't give details on them. You can see the depth in the boulders and their shadows in at most angle. Only when you look at it paraallel to the side does it become apparent that it is just a texture.

I'm pretty sure what you see as parallax mapping on the boulders is a combination of EMBM with actual polygons.

The  whole point of bump/normal/parallax mapping is to fake geometry that isn't really there, and I'm pretty sure that on the Wii's hardware it's easier to just have protruding polygons instead of parallax mapping.

 

To be honest I'm still surprised the game even has normal mapping; not because the system can't do it but because I can't recall a single instance where something was obviously a normal map and not just something doable via EMBM or Embossing. If it's not even noticeable it seems strange to bother doing it, since it's a technique that's difficult to pull off on the Wii. Doable, but difficult.