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Viper1 said:
curl-6 said:

Also, Mario Galaxy uses EMBM, (Environment Mapped Bump Mapping) not Parallax or Normal Mapping.

Actually, it uses both EMBM and normal mapping.  Much of the normal mapping was used on the smaller spheroids and certain floating blocks.  

Not saying you're wrong, but can you give any specific examples of normal mapping in the finished game, like a certain planetoid?