lilbroex said:
The boulders in Galaxy stick out and you can see the depth in them. Normal and EMBM mapping don't make things convex and concave. They also have no effect on shadows. http://i140.photobucket.com/albums/r6/ktbluear/Fig25.jpg Left normal | Right parralax http://encelo.netsons.org/blog/wp-content/uploads/2010/06/normal_parallax.jpg
1st normal mapping. 2nd parllax http://cowboyprogramming.com/images/pmbh/Fig-5a.jpg http://cowboyprogramming.com/images/pmbh/Fig-5b.jpg
The only thing I saw the effect on was the boulders and that link doesn't give details on them. You can see the depth in the boulders and their shadows in at most angle. Only when you look at it paraallel to the side does it become apparent that it is just a texture. |
I'm pretty sure what you see as parallax mapping on the boulders is a combination of EMBM with actual polygons.
The whole point of bump/normal/parallax mapping is to fake geometry that isn't really there, and I'm pretty sure that on the Wii's hardware it's easier to just have protruding polygons instead of parallax mapping.
To be honest I'm still surprised the game even has normal mapping; not because the system can't do it but because I can't recall a single instance where something was obviously a normal map and not just something doable via EMBM or Embossing. If it's not even noticeable it seems strange to bother doing it, since it's a technique that's difficult to pull off on the Wii. Doable, but difficult.







