Viper1 said:
lilbroex said:
The 3DS has "modern shaders" not better ones. The one in the Wii is better because it can produce the same effects that you see on the PS3 and 360 like HDR and Parallax Mapping. The 3DS cannot.
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Actually, the 3DS is indeed capable of both HDR and normal mapping which both are found in RE:R
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1. I never said normal mapping. The Gamecube could and did use normal mapping. Its not a high level effect. I said parralax mapping which requires much more horsepower and technical capability. http://graphics.cs.brown.edu/games/SteepParallax/compare.jpg
2. Show me where HDR was used in Revelation because I'm pretty sure the 3DS uses shader modal 1 which cannot produce that effect. Bloom and HDR are no where near the same thing.
Also for the record. On a technical level, revelations really isn't doing as much as RE4 which a lot of people don't seem to notice. The number of enemies allowed onscreen at once and the AI complexity is far lower and there are less destructable enemies and objects. The game is pretty much just a some slightly detailed, small sections with normal mapping slathered over everything and AA turned up to max.
If you actually analyze Leon's polygon modal from RE4 and claire's from Revelation up close and side by side, you will notice a huge difference in the character detail. Most of the features on the Revelaiton characters are just drawn on and there are really blocky when you look at them up close. Its not as bad as in Mercenaries but its noticable.
The normal mapping makes the Revelations characters look far more detailed than they actually are. If you look close you will notice that most of the Revelations character detail is drawn on and flat with no little detail. The RE4 characters use actual polygons and more complex/detailed textures. Look at the elbow areas on both of them, the jaw/chin detail, eyes and eyebrows.
Leon's RE4 character uses around the same polygon count as the characters in gears of war on the 360. His modal uses even more than theirs combined with the gun. The poly count on the gears guns is around 4-5k. Leon's pistol uses 10.2 k alone.
Then there are still the videos I posted on the first page which shows the same game designs running side by side on the Wii and 3DS. There is a big difference in detail.