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The 3DS doesn't have "modern shaders" whatever that means. It has a weird GPU that supports programmable vertex shaders but not fragment shaders. Instead it has a fixed number of the more popular effects built-in where you can only change some of the parameters but not the effect itself. They apparently went this way because a programmable fragment shader would consume too much battery.

There's so much misinformation in this thread I don't even know where to begin, so I'll just stop here.