lilbroex said:
1. I never said normal mapping. The Gamecube could and did use normal mapping. Its not a high level effect. I said parralax mapping which requires much more horsepower and technical capability. http://graphics.cs.brown.edu/games/SteepParallax/compare.jpg 2. Show me where HDR was used in Revelation because I'm pretty sure the 3DS uses shader modal 1 which cannot produce that effect. Bloom and HDR are no where near the same thing. Also for the record. On a technical level, revelations really isn't doing as much as RE4 which a lot of people don't seem to notice. The number of enemies allowed onscreen at once and the AI complexity is far lower and there are less destructable enemies and objects. The game is pretty much just a some slightly detailed, small sections with normal mapping slathered over everything and AA turned up to max.
|
Do keep in mind I am one of those that agrees that the Wii is more powerful than the 3DS.
Source for RE:R utilizing HDR.
http://andriasang.com/comp7w/3ds_mt_framework_detailed/
Also, the DMP PICA2000 GPU with the OpenGL ES 1.1 extensions can replicate DX9 and some DX10.1 level shaders.
As or parallax mapping or virtual displacement mapping, they don't even do that very well on the HD consoles....let alone Wii or 3DS.
The rEVOLution is not being televised







