DanneSandin said:
Viper1 said:
So the debate point against is simply that X360/PS3 owners will already buy it on their respective console? What about Wii U owners that don't have a PS3/X360? What about Wii U owners that do have a PS3/X360 but want the enhanced experience found on the Wii U version? What about the fact that Ninja Gaiden 3, Metro :Last Light, Aliens: Colonial Marines, Batman: Arkham City, Battlefield 3, Darksiders II and others are also in development by 3rd parties? Are you just going to claim that 3rd parties shouldn't bother because they are already coming/on the PS3/X360? What about the easy ROI factor? 250k units would likely cover the porting costs. Anything above breaking even is cost amortization which every developer would love to do.
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Me personally don't argue AGAINST porting games to WiiU - even if it sounds like it at times. I'm merely trying to see it from the developers point of view. I'm just not sure if there will be a big enough number of sold WiiU's out there that's also's gonna buy GTA5.
The more games they port to WiiU the happier I am! Out of all those u named I'm just excited about Batman for now, but I wanna see massive 3rd party support for WiiU - and that means GTA as well, but I'm not too sure Rock* is going to port it...
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Danne, I find your best point here is this, and you bring up a good one:
that the game COULD sell 1-2m units on the WiiU. Does this justify a port? I don't know... GTA in itself is a brand that has to be taken care of. would R* port it to WiiU if it risked tanking?? That would hurt the very name GTA, no? |
But the question can be asked in return. Did Activision lose prestige in its COD brands by porting it to the Wii. Mmmm, I would say no. Did they make money? Hell yes.
I think it follows pretty much the same pattern here. Matter of fact, COD on Wii actually sold better from launch to now. Shows how much of the potential market was hogged away from Nintendo, but that's N's fault I'll be the first to admit. It's their fault to have omitted at least basic HD graphics on their Wii, but that's subject for another debate. In the meantime, Danne, here are the COD sales on Wii you'll find them very interesting:
It actually goes down EXACTLY release upon release. Sad, but surprisingly true, despite the Wii's userbase going as follows:
Platform | Year | Global |
Wii |
2006 |
2,954,781 |
Wii |
2007 |
19,508,070 |
Wii |
2008 |
43,696,333 |
Wii |
2009 |
64,991,750 |
Wii |
2010 |
82,470,187 |
Wii |
2011 |
94,316,788 |
Despite the COD growing and breaking records year over year. These numbers prove the power of:
Time (legs)
Marketing (Microsoft and Sony focused, though more MS)
Word of mouth
Consumer satisfaction (or possibly in this case dissatisfaction, and preference of competitor offerings)