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Forums - Gaming - Do you agree with companies trying to rid used game sales?

 

Do you agree with companies trying to rid used game sales?

Yes 51 18.15%
 
No 167 59.43%
 
A little 34 12.10%
 
a lot but not completely 28 9.96%
 
Total:280

Absolutly not, you don't see the music and film industries stooping to such lows in an attempt to generate revenue. You know what might help the game industry? Reigning in the ridiculous development budgets.



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I disagree, but I also think that Online Pass is a good idea.



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bouzane said:

Absolutly not, you don't see the music and film industries stooping to such lows in an attempt to generate revenue. You know what might help the game industry? Reigning in the ridiculous development budgets.


Music has primarily went digital and it's only a matter of time before games do too




       

Without the 2nd hand market, the games market as a whole will shrink and piracy will probably go up. People are less likely to buy a console when the only option is to buy 60 dollar games with no resale value, and not even have the option to borrow games from friends.

Instead of using a punishment system with project 10 dollar, why not introduce a loyalty system. When you buy a new game of the same publisher and still have your registered original game disc, they could imburse you money for digital purchases, or give you upcoming dlc for free.
Steam already does it for digital purchases. They would need to add a unique id to each game disc if that's possible.

The way it is now first time purchases are regarded as beta testers, and 2nd hand purchases are regarded as scum by the industry. Maybe they want us all to wait for the fixed up discounted goty edition?



Getting rid of used game sales would be the dumbest thing that gaming companies could try to do. I guess if their goal is to bring about the second video game crash, then this would be a good way to do it.



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Seece said:
Yeah I do, hope they succeed

Ditto. I like to follow sales of new games and see them sell as many copies as possible.

Used games sales needs to be killed. I do not like artificial ways to destroy it though such as adding DLC for games that dont need any or adding online passes. Or wait, maybe online passes for $10 is a good thing.

Im not against DLC but sometimes it pisses me off to buy a game from the bargain bin only to discover there is tons of expensive DLC released. Right now I cant decide wether i should buy Deus Ex, Dead Space 2, Creed Revelations, LA Noire, Bioshock 2 and Two Worlds II for cheap and missing out the DLC or If I should wait for Complete editions or something.



Absolutely not. Not only is it an exercise in stupidity for the sake of stupidity, where corporations try to frame profit-mongering as a moral imperative more important than the integrity of the product itself, it's also a transparent battle against one of the institutions that defines consumer rights for consumable products.

The second-hand market is an essential element of any entertainment ecosystem. Gaming is no different. So long as we're able to own the physical copies of the games that we buy, we should be able to resell them, period.



Extremely supportive, following the logic.

Bad companies tend to make bad games.
Bad games tend to be fun for less time, and thus sold 2nd hand earlier, and more.
Thus it is only bad companies that are trying to stop 2nd hand sales.

Furthermore, we have
Goods, such as games, have a higher value to people if they can be resold at the end of lifetime. If there are two identical games, one which can be sold eventually for $15, and one which cannot, in order for sales of these games to be equal, the 1st hand price must be dropped by 15 (ignoring NPV for simplicity).
If a game company is forced to reduce their average game price by the average 2nd hand resale price, or to have decreased saeles, this will weaken them as a company.

So the ban on 2nd hand sales has the effect of weakening bad game companies, and thus diverting resources somewhere more useful.



I think the problem with the used games market is its sheer popularity versus other similarly priced second-hand items. You never walk into your favourite clothes store and see second-hand clothes selling alongside new clothes, you never walk into a book store and see second-hand books selling alongside new books. We've heard many reports from developers (I'm thinking particularly of Quantic Dream and Heavy Rain here) where they estimate the used games market has accounted for roughly a third of the total sales of their game. I would be shocked if the second-hand market accounted for a third of the total sales of a particular book, for example.

I think games developers would worry less about the used games market if it mirrored other similarly priced second-hand markets in popularity. Seeing as the used video games market seems to be far more popular than others and, therefore, eats into their profits in a far more drastic way, they feel it is imperative that they challenge that market. I happen to agree with them and they are perfectly within their rights to do so.

I think people comparing the used games market to other used markets are really comparing apples and oranges as the same rules do not apply across the board.



Lord Ciansworth said:
I think the problem with the used games market is its sheer popularity versus other similarly priced second-hand items. You never walk into your favourite clothes store and see second-hand clothes selling alongside new clothes, you never walk into a book store and see second-hand books selling alongside new books. We've heard many reports from developers (I'm thinking particularly of Quantic Dream and Heavy Rain here) where they estimate the used games market has accounted for roughly a third of the total sales of their game. I would be shocked if the second-hand market accounted for a third of the total sales of a particular book, for example.

I think games developers would worry less about the used games market if it mirrored other similarly priced second-hand markets in popularity. Seeing as the used video games market seems to be far more popular than others and, therefore, eats into their profits in a far more drastic way, they feel it is imperative that they challenge that market. I happen to agree with them and they are perfectly within their rights to do so.

I think people comparing the used games market to other used markets are really comparing apples and oranges as the same rules do not apply across the board.


Malarkey. The primary difference between used video games and say, used books, is that used video games are a better value proposition. They're above a certain threshhold of cost where saving anything is preferable to having a mint copy, which isn't usually the case for a $20 hardcover novel. Now, you get into the range of a $200 textbook where you can save 30% or more by buying used, and you'll notice that the used textbook market is absolutely tremendous in comparison to the standard used book market.

Neither textbooks nor (many) video games make a compelling enough argument for long-term ownership or buying a game new versus second-hand. If companies want to battle the second-hand market, they need to make their games something that people won't want to sell, or that they want to buy new. Offer the consumer a better value proposition, and that battle is already won.