RolStoppable said:
theprof00 said:
show me where it says bolded. Specifically about the couple weeks of release in a complaint. And I disagree. A game on the used market will continue to sell used indefinitely. For example, Uncharted and Call of Duty and MvC and other big games, hold their price at 50-60$ for the better part of 6-12 months. Hell even when MW2 was out, MW1 was still 40$ new.
No, no, I see people too. I don't see a person buying a game new and returning it within a week. I simply don't. That's why rentals exist. I cannot see someone really enjoying a game and selling it back immediately. I have never done it, and have never known anybody to do so. Sure it's anecdotal, but I don't think those people exist. I don't think they exist BECAUSE of things like gamefly, because of renting, because of trading to friends. Now, I could see someone hating a game and trading it in, and then an "addict" buying the used version because by now, obviously, he's learned that he has a full week to play and return for full credit.
And well, to your alst paragraph, gaming is still in infancy. Maybe it's a little older, but it is by no means matured in the sense that everyone knows what they are doing. That's why companies are throwing crap games out there, that's why studios are closing down. There's a lot of waste, and a lot of "no turning back" attitude, it's also a burden on devs that new consoles come out every 6 years or so.
And there's a lot of people who still seem to think that HD is the only way to go. I'm glad Iwata said "wii:U games don't all have to be HD". He's right. There's tons of ps2 level graphics games I'd like to see on the new consoles, but don't get made. There's a lot of cost savigns to be made, and perhaps these kinds of market forces are what they need.
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I can't show you something like this, that's simply something you have to figure. Like I said, the majority of sales for almost every game happen within the first month of release. If used copies would only appear after this period of time, nobody would complain about the used games market now.
Rentals are a good point (might not be available in every country, region, area though), but that doesn't mean that I am out of arguments. So far I only tried to explain how it's possible that a game gets sold back to the store quickly, even if the player enjoyed the game. There is obviously also the case where the game get sold back, because the player didn't enjoy it. Since the video game industry relies a lot on hype to sell their products, overpromising and underdelivering is a regular occurence. And many gamers never seem to learn, no matter how often they get burned.
As for the rest, you seem to agree that there are realistic ways to solve the problem without getting rid of the used games market. If I am reading this right, it looks kinda like you are not sure whether you should concur or not.
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