RolStoppable said:
theprof00 said:
6B$ is the currently valued 25B$ video game market extrapolated from being 26% of gamestop's annual revenue. Gamestop alone is 2.5B in revenue.
Yes, but in assuming that we are talking about very recently released games, you make two assumptions:
a) the game was purchased "new" b) the game completely warrants a near immediate return.
According to cognitive dissonance, paying more for a game makes you appreciate it more and critique it less harshly. Plus, your entire argument is rather stiffly balanced on the market remaining exactly the same as it is now, without compensation for the loss of the used market, like more demos, smaller budgets, more creativity, better income for devs.
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It is mostly about very recently released games, because the companies who complain hate it that used copies of their games are flooding the marketplace within a couple of weeks of release. Further down the line a used game wouldn't hurt them as much anymore, because the RRP of the new copy has usually already dropped by then. The most money comes from the first month of sales for almost every game.
The main difference between us is that you see numbers and I see people when looking at sales. Behind every sale is a person. You said it yourself, gaming is an addiction. People buy the game on release day, because they cannot wait. They finish it within a week and sell it back to the store, because they've got everything out of the game they wanted. A game without replay value only collects dust on the shelf, so they might as well sell it. This is how games warrant near immediate returns, even if they were games that the player genuinely enjoyed.
And really, what speaks against using your examples of compensation while the used games market still exists? Perhaps if developers scaled back the budgets and were more creative, they could offer better games at a lower price. If they manage to make gamers hold on to their games for a longer period of time, then their problem of used games flooding the marketplace wouldn't exist in the first place.
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show me where it says bolded. Specifically about the couple weeks of release in a complaint.
And I disagree. A game on the used market will continue to sell used indefinitely. For example, Uncharted and Call of Duty and MvC and other big games, hold their price at 50-60$ for the better part of 6-12 months. Hell even when MW2 was out, MW1 was still 40$ new.
No, no, I see people too. I don't see a person buying a game new and returning it within a week. I simply don't. That's why rentals exist. I cannot see someone really enjoying a game and selling it back immediately. I have never done it, and have never known anybody to do so. Sure it's anecdotal, but I don't think those people exist. I don't think they exist BECAUSE of things like gamefly, because of renting, because of trading to friends. Now, I could see someone hating a game and trading it in, and then an "addict" buying the used version because by now, obviously, he's learned that he has a full week to play and return for full credit.
And well, to your alst paragraph, gaming is still in infancy. Maybe it's a little older, but it is by no means matured in the sense that everyone knows what they are doing. That's why companies are throwing crap games out there, that's why studios are closing down. There's a lot of waste, and a lot of "no turning back" attitude, it's also a burden on devs that new consoles come out every 6 years or so.
And there's a lot of people who still seem to think that HD is the only way to go. I'm glad Iwata said "wii:U games don't all have to be HD". He's right. There's tons of ps2 level graphics games I'd like to see on the new consoles, but don't get made. There's a lot of cost savigns to be made, and perhaps these kinds of market forces are what they need.