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Kasz216 said:

No.  What people tend to shortsightedly miss is that second hand markets are actually shown to stimulate the primary market because markets aren't vaccuums.

People who go in and but a game, then later resell it, knew from the start that they always had the option to sell back said game.  As such it's factored into that person's purchasing behavior making him more likely to buy the game new because he will value each game he's interested in a bit more because he knows he can get some of that cash back on the backend.

By eliminating that secondary market, said customers may not purchase games first hand, or just wait for deals when publishers are going to lose money.

Resale value is a feature.

It's a lot like returns... your far more likely to take a risk on a product if you can return it.  Your far more likely to take a risk on a game if you know you can get some of that investment back. 

Me?  I don't sell back games... i'm an archivist and love going back and playing my games...  but any economist will tell you the secondary market helps, it doesn't hurt.  Besides, what about those people who beat a game once and are done for it forever... what are the chances they keep buying games?

An amusing paralel with the used book industry.

http://www.nytimes.com/2005/07/28/technology/28scene.html?ex=1280203200&en=33765024cbf62d4c&ei=5090&partner=techdirt&emc=rss


This is my exactly my point of view. The used market fuels the first hand one and have the actual effect of reducing the perception of price to the consumer who sells his game after finishing it.

Take a $59,99 game. If Ihave an option of selling it on amazon or e-bay for $39, the game itself would have cost me only 20 bucks, and I will probably used it on new games.  There're gamers who doesn't accept the price tag for new games. When they buy used games, their moneys goes to guys who usually do that and that will use this money to buy new games.

There are probably cases when people wouldn't even buy a console for lack of a used market since he doesn't feel like paying $59,99 for a game. The used market allows for a kind of price differentiation, where people pay more or less what they feel rigth and the market is bigger because of that.

If they succeed in killing the used market, it would shrink considerably in value, because the big guys would have to drop pricesw in order to mantain the same level of revenue. Bye bye $59,99 games.

New IPs would be rare, since most wouldn't risk buying something unknown, since you wouldn't be able to rent, borrow or sell back. Gamers as a group would lose with this asinine decision. Hope they fail.



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