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Forums - Gaming - Do you agree with companies trying to rid used game sales?

 

Do you agree with companies trying to rid used game sales?

Yes 51 18.15%
 
No 167 59.43%
 
A little 34 12.10%
 
a lot but not completely 28 9.96%
 
Total:280

Imo Video games are doing well, people are buying a lot of games and especially used games.

Its that there is they are spending way to much on games.

If they get rid of used games and go to fully digital the industry will suffer a huge revenue loss. As they will have to sell the new stuff cheaper (like DVD's vs VOD and such and cd's vs Itunes) and will be selling less as fewer people will be willing to buy a game for full price and not be able to have some flexibility with it.

The industry cannot focus on the small % of hardcore gamers who are willing to spend money like idiots because they will not be able to generate enough revenue to cover the surging production costs of games.



Also why cannot I play a game and give it to my friend to play? Especially if its a story based game like Uncharted?



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Maybe if they produced and sold games like Nintendo then they wouldn't worry about the small percentage of people that pirate. DRM, online passes, etc.. only harm actual consumers and does little to nothing to prevent piracy and used game sales.  You could argue that online passes might prevent used sales but I highly doubt it does by much.  If anything I could find a used copy of a game 10-15 dollars cheaper on Amazon than Gamestop.  Thus the 10-15 dollars savings over Gamestop used game price can be then used to purchase online pass.  Basically, the strategy didn't do shit.



I notice people do not buy used DS games or Wii games much.



lordmandeep said:
I notice people do not buy used DS games or Wii games much.


Pick them up decently on Amazon but if a new game price on Amazon is within a 4-5 dollar range then I'll take the new.  Cartridges don't matter too much when buying used (since they don't scratch and are pretty much indestructible) so I usually never worry about buying used cartridges online.  Although I had to give some seller a 1 star since they sent me Mario Golf Advance (store demo copy/not for retail sale) instead of the actual full version...



sethnintendo said:

Maybe if they produced and sold games like Nintendo then they wouldn't worry about the small percentage of people that pirate. DRM, online passes, etc.. only harm actual consumers and does little to nothing to prevent piracy and used game sales.  You could argue that online passes might prevent used sales but I highly doubt it does by much.  If anything I could find a used copy of a game 10-15 dollars cheaper on Amazon than Gamestop.  Thus the 10-15 dollars savings over Gamestop used game can be then used to purchase online pass.  Basically, the strategy didn't do shit.

If you buy the game used an then buy the online pass, you have pretty much done what the publisher wanted you to do. Now that you've given them some money, doubt they really mind if you bought a used copy.



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sethnintendo said:

Maybe if they produced and sold games like Nintendo then they wouldn't worry about the small percentage of people that pirate. DRM, online passes, etc.. only harm actual consumers and does little to nothing to prevent piracy and used game sales.  You could argue that online passes might prevent used sales but I highly doubt it does by much.  If anything I could find a used copy of a game 10-15 dollars cheaper on Amazon than Gamestop.  Thus the 10-15 dollars savings over Gamestop used game can be then used to purchase online pass.  Basically, the strategy didn't do shit.


lmao dont start some console war, there was no need in sayiny if they sold games like nintendo, fact is third party games suck on nintendo consoles which hurt them.  Sony and microsoft does very well with selling software and specially third party software, besides when you have Xbox live do you have any idea how much money they make off that?




       

Honestly, my opinion on this subject can't be clearer:

I wont buy a console that doesnt allow me to play used games.
I wont buy a console who does not have a physical medium.

The only way i would is if the electronic distribution cuts on the average retail price. If i cant resell my games they arent worth as much as they would if i could, thus im not willing to pay as much for them.

Now as for why companies like gamestop can sell the same game 3 times is very simple. They are buying the copy 3 times. The game publishers and developers just get ratty about this cause they arent getting a share aswell. Well, but last time i checked they arent re-buying their share from me when i sell my copy to the game store, so why would they be entitled to anything else besides what i already pay'ed them? They got no part on the second business. If they want in, then they have to go in on the buying part.



I fail to see how anyone who has been gaming since the sixth gen would want to see used games gone.
What about people who like to buy retro games, what are we going to do in the future?

I will never buy a console that supports this kind of DRM, nor any PC game.



I LOVE ICELAND!

If they do this I am quite certain the gaming sphere would be reduced to mostly hardcore gamers or to people with money to burn.




Khuutra said:
Lord Ciansworth said:
Khuutra said:


Malarkey. The primary difference between used video games and say, used books, is that used video games are a better value proposition. They're above a certain threshhold of cost where saving anything is preferable to having a mint copy, which isn't usually the case for a $20 hardcover novel. Now, you get into the range of a $200 textbook where you can save 30% or more by buying used, and you'll notice that the used textbook market is absolutely tremendous in comparison to the standard used book market.

Neither textbooks nor (many) video games make a compelling enough argument for long-term ownership or buying a game new versus second-hand. If companies want to battle the second-hand market, they need to make their games something that people won't want to sell, or that they want to buy new. Offer the consumer a better value proposition, and that battle is already won.

Not sure why what I said is malarkey, seeing as your point seemed to supplement mine rather than directly challenge it. Also, what about any of that invalidates the right of the developer to attempt to shrink the used market in order to protect their investment?


The size of the used games market does not represent an endemic threat to the producers of games, it represents a value proposition that isn't high enough to most consumers. Disposable games are what gives rise to the used games market, and if game makers worry about the size of the used games markets then their games have to be less disposable. There' nothing inherently wrong with trying to combat used game sales, but of all the companies I've ever seen in this industry, very few ever get it right: and that's by making it so that each game represents a higher value proposition.

I mean, CHrist. Look. New Super Mario Bros. Wii and (especially) Mario Kart Wii have sold about as well as any Call of Duty ever, yet as a reseller I've seen less than 10% the number of used NSMBW and MKW as I have any Call of Duty. You know why? They were better value propositions, and they weren't disposable.

FIghting the used game market, in itself, is aiming at the wrong target. Make people want to keep your games. That is the only avenue to success.

Indeed the issue is Value vs. Price.

A second hand market will continually push market price points down until the price reaches the stable level that it should have started just slightly above for the new product in the first place. The fact that New Super Mario Bros DS (2006) is STILL around $30 NEW is quite telling that its value is well aligned with its price.

If games are priced in proper alignment with value at launch first hand market sales will substantially increase, since price skimming is perturbed if product use quality depreciation is negligible.

Anyway if Microsoft does block used games entirely with their next console,  they would hemorrhage almost all of their marketshare to Nintendo and Sony (since the second hand market is so large and would cause a network effect of sheer disdain for the platform).