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Forums - Sales - Americas UP, October 1st

ethomaz said:
ZaneWane said:
ethomaz said:

Michael-5 said:

That's complete BS, I believe both GT5 and Forza 4 both have nurburging modeled to within 12 inches of elevation. Forza tracks are just as accurate as GT5's.

No brake control, that's also BS too because Forza highlights itself on accurate tire grip, and braking. You know identical cars will brake differently on different tracks in Forza 4 because the difference in temperature between regions and on the pavement will alter the braking accordingly? GT5 doesn't have that, braking force is only influenced by elevation, and tread. Braking in GT5 is not influenced by weight distribution to each tire, nor by brake temperature, and only minimally by tire and brake pad wear. Forza 4 by all accounts models braking better then any other simulation racing game in existance.

Forza 3 isn't what you make it out to be. Braking my not be influenced by pavement tempurature like it is in Forza 4, but it's still influenced by many more factors then in GT5 (specifically brake temperature and tire/brake pad wear).

Trust me, I've play a lot of both. I'm about to Complete Forza 3, and I've gotten well over 50 hours in GT5, beating everything except the endurance races. I also use a fan-tech wheel. Racing games are my primary genre, and I basically own, and have beaten every good racing game out there.

What GT5 does better then Forza 3 (not sure about 4 yet) is weight distribution during braking,cornering, and acceleration.. Your car will shift weight more accuratly in GT5 because the models in GT5 allocated the weight of the car to a more speific region then in Forza 3. In Forza 3 the weight of the car was distibuted over 3 regions (front, middle, and rear), and the majority of the influence that did was on braking directly. Momentum of the car wasn't modeled as thoroughly. What GT5 does that makes it better in this aspect then Forza 3 is that the cars weight is distibuted along more then 3 partitions of the car. So if the engine is really far back in the front vs. a normal front engine, GT5 will model that Forza 3 won't (however Forza 4 does this now). However, Forza 3 still does braking better. The benefit of the weight partitioning in GT5 is in momentum. You will notice a car with 40-60 weight distribution corner differently then a car with 35-65 weight distribution, and the same engine layout (RWD, Mid Engine). You won't notice that in Forza 3 (Forza 4 you will, but with momentum specifically GT5 may still be better).

Now I know weight partitioning and car modeling is done just as accuratly in Forza 4 as it is in GT5, and I know aerodynamics, engine braking, tire grip and deformation, engine fatigue, weight adjustment and balance within the car model (How the weight is shifted along the car during cornering and acceleration affecting the pressure on each tire, and thus grip, dip in body, and aerodynamics), and even engine noise among other factors, is better modeled in Forza 4 then GT5, and any other racing Sim (also every aspect I name is influenced by car damage).

The only thing GT5 can model more accuratly then Forza 4 is momentum (I have yet to see it, can only read so much), and models of surrounding building (Forza 3 has almost no city tracks, so I'll have to wait for image by image comparissions). That's not enough to say GT5 is a better simulator. I'd only say that's enough to argue that Forza 4 isn't better in every aspect of simulation to GT5.

:P

If you played Forza 3 so much... you know the tracks are greater than the real one... it is a bit wider to facilitate the driving... GT5 not, the tracks are close to real one.... even the imperfection are perfectly reproduced.

Because that the lap time in GT5 are close to real... Forza 3 not... the Nurburgring track is too easy in Forza 3 because Turn 10 made the track wider and turns wider.

Not just it... the driving in Forza 3 is so easy even with assists turned off... you can make every turn without braking or effort.

Maybe that's the point... for a game the Forza serie is more funny and easy than GT serie... but for simulator the GT serie is more accurate and close to real... reviewers pefers more a game than a simulator ... but I can't say the samething about the gamers (they prefer GT over Forza) .

have u played forza 4

No. Because that I just said things about Forza 3 and what reviewers said about Forza 4 (not changed after all).

http://www.metacritic.com/game/xbox-360/forza-motorsport-4/critic-reviews and http://www.metacritic.com/game/playstation-3/gran-turismo-5



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ethomaz said:
Michael-5 said:
 

Your quoting forum threads by users, and not Turn 10 or PD figures. I'm returning my debate with race driver inputs, actual values for track times, and comments from multiple large scale video game websites. Do you see why your counters have no value? Do you see why I can so easily call your BS?

If I made a thread saying GT5 tracks were 115% wider then in real life, does that make it true? Stop reading forums, and base your comments off real data.

As for my other points? I assume you agree? You stopped bugging me on track times when I busted you above, you stopped hastling me on brakes when I busted you above? Will you now stop spreading these rumors of Forza 3/4 being an inferior simulator? Forza 4 is overall the best, simple as that, but GT5 still has it's merrits. Can't you just accept that?

Sorry. Just stop the car and compare the track with a real one... that's pretty obvious.

Have you ever been to a real track to compare this too?

From my experience with Forza 3 and GT5, Nurburgring is the same width. My car barely fits on the carnival, and I jump out on the exact same spot, and some parts of the track I can barely fit two cars side by side in both games. I don't notice a difference in width.

There is also no official statement ever that Forza 3 tracks are wider. This is a rumor spread by haters.

Forza 3 as a sim is just as good as GT5. Forza 4 is better, I've only put a couple hours into it, but one think I can say for sure is I have never played a game which modeled braking, steering (at high speed) and car noise so well. Forza 4 is levels above Forza 3 and GT5, and like Forza 3 was when it launch, it;s the best this generation.

P.S. I have never raced on any track in GT or Forza, but the few local tracks are pretty damn wide. I think Forza and GT both model tracks well, and honestly I don't see a difference between Forza and GT5



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Michael-5 said:
reviniente said:
Michael-5 said:
 

No they are greedy. The 360 costs less to produce then the PS3, and offers less (no Blu-Ray). At the very most it should cost on par with PS3, they both had a price cut in 2009, and the cost of production on both consoles has dropped equally. It makes no sense that the 360 cost more then the PS3 ontop of other charges MS gives. MS is greedy, plain and simple.

You'll miss me?

Microsoft is a freakin typical crap US company. Overprice goods, build to the lowest bidder, planed obselence of product. This is why the US Auto industry has died, and this is why almost all technology comes from Japan, Korean or Finland. It's called quality control, and MS plain and simple doesn't have it. If your going to sell a product for $300, make it worth $300, stop trying to rake in cash. This is why MS will never be ontop for gaming platforms.

I also hate XBLG, not because they charge online, but because there is no real alternative to a 1 year plan.

Three things:

1. Two things killed the US Auto Industry: the United Auto Workers (UAW) and the 1973 Oil Crisis. And a failure to adapt, yes. So three, I guess. Microsoft is not that kind of company. Xbox LIVE itself is very innovative. Kinect is great technology; check out Forza 4.

2. Do you think SON¥ cut the PS3 price because of their aversion of money? They cut it to increase sales of said console and curb the effect of a strong yen in order to (wait for it) increase profit. So did Nintendo, with the 3DS. Microsoft will cut price when Microsoft needs to.

3. All the joy of LIVE, 3 months at a time.

1. US Auto industry died because the Japanese auto industry took them over. Since the mid 1980's Japanese companies have been slowly gaining sales, and now Toyota and GM are on even grounds WW. It's because GM planned their cars to concurrently break down after a period of time. Before the Japanese entered the market it was 3 years (or 90k), and GM was able to make nice looking/driving cars. After the Japanese entered it was 10 years (or 250k), and GM cars all still sold for the same price, but were made of crappier plastic materials in order to balance profit.

I know a ridiculous amount about cars. GM and Crysler fell apart because of poor management. Simple as that. Ford survived because they actually make cars that appeal outside of the US (in Europe you might actually find people driving ford Fiestas and Focus's :-O!) and since the Japanese have entered the market, they have done a good amount to improve quality (largly from partly owning Mazda).

What most US corporations do is make crap products, make them in slave labour conditions in China, and sell them way over priced. I mean iPhones have over a 5,000% profit margin in factories with ridiculously high suicide rates. Nike Shoes cost less then 40 cents to make and transport, and just overall US companies make me sick.

I didn't realize this until recently when my iPhone and X-Box broke on me multiple times.

1.5 - Kinect is cool, overpriced IMO, but cool. Forza 4 is awesome, and XBL is great. I'm not disspointed in quality of MS products, just market strategy.

2. Duh, but not everything is about profit. Sony also realized the main complaint with the PS3 is the high price tag and they lowered it to make it more available to customers.

3. 3 Month XBL gold costs 50% as much as 12 months. Why pay double? Where are the 1 month or 1 week cards? or pre-paid online hours? What if I want to get XLBG just to play Gears 3 online for a week? What if I want to play XBLG all year, but I only want to play an hour or two a month? am I forced to pay $5 an hour? So many flaws with XBL pricing, MS basically forces you to subscribe annually.

You know, XLB Silver accounts used to grant you online access to old games, or XBL games which have PC ports? I used to play Lost Planet online with my silver account until the mandetory XBL update of 2009. Why? I mean if XBL for Windows is free, why do they charge console gamers only? Why am I forced to pay to play old games online which used to be free to play online? The game is too pld for patches and service updates, so I am literally paying for nothing.

I fall into this category because I typically want to play XBL for only a couple days a month. So I have to choose to either pay a ridiculous amount to play Halo in April, or limit my online to 3 month bursts from Sept-Dec.

4. So many things I dislike about MS as a company. As a system, I love my 360, as a company I have little respect for MS.

You know, you do know a ridiculous amount of stuff.

So, GM designs cars to break down after a while. Really? Next time I see an '73 Impala or a '71 Challenger R/T outpricing a Toyota Crown at an auction, I'll submit a written protest.

Apple products are now crappy because they're manufactured by underpaid, overworked, suicidal chinamen? Maybe you missed post-war Japan. What about Adidas, or Asics, or Puma? Do you think better of them, because their shoes cost more than $0.40 to produce and transport? US companies and their subsidiaries employ the largest amount of workers in China, apart from domestic firms. When labor conditions improve in China, prepare to pay premium for exactly the same thing.

If you're complaining about cost, maybe you should give the (free, for now) PSN a try. From what I hear, when it's not down, it's quite a competent alternative. If you want to squeeze every cent out of your paid LIVE subscription, I sugest you play more.



reviniente said:
Michael-5 said:

1. US Auto industry died because the Japanese auto industry took them over. Since the mid 1980's Japanese companies have been slowly gaining sales, and now Toyota and GM are on even grounds WW. It's because GM planned their cars to concurrently break down after a period of time. Before the Japanese entered the market it was 3 years (or 90k), and GM was able to make nice looking/driving cars. After the Japanese entered it was 10 years (or 250k), and GM cars all still sold for the same price, but were made of crappier plastic materials in order to balance profit.

I know a ridiculous amount about cars. GM and Crysler fell apart because of poor management. Simple as that. Ford survived because they actually make cars that appeal outside of the US (in Europe you might actually find people driving ford Fiestas and Focus's :-O!) and since the Japanese have entered the market, they have done a good amount to improve quality (largly from partly owning Mazda).

What most US corporations do is make crap products, make them in slave labour conditions in China, and sell them way over priced. I mean iPhones have over a 5,000% profit margin in factories with ridiculously high suicide rates. Nike Shoes cost less then 40 cents to make and transport, and just overall US companies make me sick.

I didn't realize this until recently when my iPhone and X-Box broke on me multiple times.

1.5 - Kinect is cool, overpriced IMO, but cool. Forza 4 is awesome, and XBL is great. I'm not disspointed in quality of MS products, just market strategy.

2. Duh, but not everything is about profit. Sony also realized the main complaint with the PS3 is the high price tag and they lowered it to make it more available to customers.

3. 3 Month XBL gold costs 50% as much as 12 months. Why pay double? Where are the 1 month or 1 week cards? or pre-paid online hours? What if I want to get XLBG just to play Gears 3 online for a week? What if I want to play XBLG all year, but I only want to play an hour or two a month? am I forced to pay $5 an hour? So many flaws with XBL pricing, MS basically forces you to subscribe annually.

You know, XLB Silver accounts used to grant you online access to old games, or XBL games which have PC ports? I used to play Lost Planet online with my silver account until the mandetory XBL update of 2009. Why? I mean if XBL for Windows is free, why do they charge console gamers only? Why am I forced to pay to play old games online which used to be free to play online? The game is too pld for patches and service updates, so I am literally paying for nothing.

I fall into this category because I typically want to play XBL for only a couple days a month. So I have to choose to either pay a ridiculous amount to play Halo in April, or limit my online to 3 month bursts from Sept-Dec.

4. So many things I dislike about MS as a company. As a system, I love my 360, as a company I have little respect for MS.

You know, you do know a ridiculous amount of stuff.

So, GM designs cars to break down after a while. Really? Next time I see an '73 Impala or a '71 Challenger R/T outpricing a Toyota Crown at an auction, I'll submit a written protest.

Apple products are now crappy because they're manufactured by underpaid, overworked, suicidal chinamen? Maybe you missed post-war Japan. What about Adidas, or Asics, or Puma? Do you think better of them, because their shoes cost more than $0.40 to produce and transport? US companies and their subsidiaries employ the largest amount of workers in China, apart from domestic firms. When labor conditions improve in China, prepare to pay premium for exactly the same thing.

If you're complaining about cost, maybe you should give the (free, for now) PSN a try. From what I hear, when it's not down, it's quite a competent alternative. If you want to squeeze every cent out of your paid LIVE subscription, I sugest you play more.

I know a ridiculous amount about cars, I'm a nut I'll admit. I'm learning about gaming and corporations in general, but I still have a lot to learn.

Next time you see a 67' Impalla (thats when they were best) outprice a Toyota Camry (a Crown is a Camry in Japan), look at the odometer. There will not be a digit for 100,000km (max 99,999.9km - old fashioned dial), and it's likely the car wil be in the 30-60k range. I used to own a 76 Dodge Aspen, it was the same.

I hate US corperations for the reasons you named. Why would a 20 cent pay raise in China translate to a $50 price hike? It's because Nike and Puma can, and people will pay for the logo.

PSN is awesome, I love it. MS has no reason to charge for XBL. I can get facebook and Zune over the browser on PS3, and Netflicks is available on all consoles now. The only benefit XBL has over PSN is party chat, but why am I paying $60 a year for that? Silver accounts used to grant access to online play for PC/360 games, why did that stop, and why are PC gamers who have Windows live (which has the same features as XBL) still allowed to play for free? MS is greedy, and I can;t stand them as a company. However Halo, Gears and Forza are my 3 favorite exclusive franchises this gen, so I at least can thank them for that.

As for playing more XBL, I don't have the time. With work and school, I want a more functional option. Why do I have to play online all year long, or pick which 3 months I want to play? Why can't I suspend my XBL like I  can my internet?



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Vote for the March Most Wanted / February Results

Tagging cause I find the conversation between Michael and ethomaz to be interesting



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Michael-5 said:
Xerofortune said:
 

No, just no. Forza is by far the EASIEST racing game I have ever played when it comes to taking corners. Burnout, NFS and Grid do not compare to the simplicity of flicking or barely moving the left stick in order to take a tight turn. Even on sim mode,with all assists off,  it's almost impossible to accidentally stick your rear end out over steering and underbraking into a tight turn. Even with 800hp at the rear wheels of a standard Dodge viper, the car controls like a BMW m3 with stiff springs and the gtr's traction control. The only thing you have to worry about in Forza is the gas/brake balance. Steering is nearly non existant. All in contrast to playing the gt5 demo at bestbuy for the first time, using a 458 italia at the nurburging, no assists. With a pad, I could not take a clean turn for the life of me without underbraking, oversteering, or overcompensating for drift, feeling the car slip out from under me every time. While Forza may have a good livery, tuning shop, online marketplace and background detail, a SIM it is not. Plus the exclusion of a weather system day/ night system, and the new "Definitive" simulator is not so Definitive after all. If gt5 had launched with just premium cars, people would call it the definitive racer of the gen. But because you want a team of only 140 to possibly render 800 cars in supreme detail in under five years, you'll never be satisfied.

No that's is just BS, you are not playing Forza if this is the case. Even in Forza Motorsport 1, you could only corner without braking if you used engine brakes (which is also possible in real life and GT5). If you don't brake during a corner, you go smack into the wall.

All this BS about cornering is literally just bs. When I play both Forza 3 and GT5, my corner speed is about the same. The only difference is that in GT5 I drift a lot more then I realize (have to look at replays), and thats probably due to a mix between inferior brake modeling and supperior weight shifting models. Forza 4 should top both GT5 and Forza 3 in this regard either way.

What? It's impossible to oversteer in Forza 3....

Weather is one thing GT5 has over Forza 4, but don't overplay this card. PGR4 models the most types of weather compared to any other racing sim, and I wouldn't call PGR4 the definitive sim because of this

You clearly don't know what you are talking about so I'm just not going to talk to you. Play Forza, get a wheel, maybe go on the track one day. The difference between Forza 3 and GT5 isn't major, and both have their own highlights to game and sim components. Forza 4 should beat both games in almost every retrospect.

and no, according to nearly 40 reviews on metacritics. Forza 4 is the definitive racing sim this generation. IGN gave it a full 10% above GT5 and the metascore is about 8% higher. There is a reason for that.

GT5 people unable to accept Forza 4 is supperior is just ignorance. When GT5 released a PS3 exclusive freind of mine blaimed the low score because "GT5 had to compete with Forza 3, where Forza 3 had no competition." Now Forza 4 has to compete with GT5, and it's clearly shown, according to most reviews, that it's supperior.

Just going to have to wait for some digital foundry type article to compare the sim nature of both games, but I would be shocked if GT5 was supperior. It afterall had about 1/4 the development time per person as Forza 4 had.

So are you denying the fact that turn 10 stated many times that they are trying to make the game more accesible and fun for everyone? what kind of racing sim allows you to rewind DURING a race. You'd have to be an idiot to believe that gt5 was rated fairly from mainstream reviewers. Almost every review cited the fact that gt5 is a "Disappointment for a game that took 6 years to make".  This was a clear case of US vs Japan developers. The bias was clear, but somewhat unintentional. You clearly don't know what your talking about because the only reason forza was rated higher was because it was a better GAME, not a better sim. Most reviews stated that Gt5 WAS a better sim. In forza, rwd and awd have almost no difference to the feel of the car. The fact of the matter is, the steering in forza is just too damn insensitive. That may have to do with wider tracks to ease difficulty or another unknown reason, but all i know is that the driving physics in forza is about as good as nfs carbon. This makes the game more boring overall and makes it too easy to win races. All in all, in forza your just fine using a controller, in gt5 they basically force you to use a wheel.

Lotus elise w/ race mod: GT5

Rice burner w/ fart cans and decals: Forza

 



someone should do a forza 4/gt5 sales table /graph that should keep people busy and you never know forza 4 might sell more than you think



                                                                                                                                        Above & Beyond

   

zuvuyeay said:
someone should do a forza 4/gt5 sales table /graph that should keep people busy and you never know forza 4 might sell more than you think

Forza 4 doesn't stand a chance against GT5 sales wise.



yo_john117 said:
zuvuyeay said:
someone should do a forza 4/gt5 sales table /graph that should keep people busy and you never know forza 4 might sell more than you think

Forza 4 doesn't stand a chance against GT5 sales wise.

that is true but it would still cause bickering,be fun and forza 4 might burst 5m which isn't  too bad

but i think you are right it would be pointless i guess,maybe a holiday battle between the racing sims from december



                                                                                                                                        Above & Beyond

   

Xerofortune said:
Michael-5 said:
Xerofortune said:
 

No, just no. Forza is by far the EASIEST racing game I have ever played when it comes to taking corners. Burnout, NFS and Grid do not compare to the simplicity of flicking or barely moving the left stick in order to take a tight turn. Even on sim mode,with all assists off,  it's almost impossible to accidentally stick your rear end out over steering and underbraking into a tight turn. Even with 800hp at the rear wheels of a standard Dodge viper, the car controls like a BMW m3 with stiff springs and the gtr's traction control. The only thing you have to worry about in Forza is the gas/brake balance. Steering is nearly non existant. All in contrast to playing the gt5 demo at bestbuy for the first time, using a 458 italia at the nurburging, no assists. With a pad, I could not take a clean turn for the life of me without underbraking, oversteering, or overcompensating for drift, feeling the car slip out from under me every time. While Forza may have a good livery, tuning shop, online marketplace and background detail, a SIM it is not. Plus the exclusion of a weather system day/ night system, and the new "Definitive" simulator is not so Definitive after all. If gt5 had launched with just premium cars, people would call it the definitive racer of the gen. But because you want a team of only 140 to possibly render 800 cars in supreme detail in under five years, you'll never be satisfied.

No that's is just BS, you are not playing Forza if this is the case. Even in Forza Motorsport 1, you could only corner without braking if you used engine brakes (which is also possible in real life and GT5). If you don't brake during a corner, you go smack into the wall.

All this BS about cornering is literally just bs. When I play both Forza 3 and GT5, my corner speed is about the same. The only difference is that in GT5 I drift a lot more then I realize (have to look at replays), and thats probably due to a mix between inferior brake modeling and supperior weight shifting models. Forza 4 should top both GT5 and Forza 3 in this regard either way.

What? It's impossible to oversteer in Forza 3....

Weather is one thing GT5 has over Forza 4, but don't overplay this card. PGR4 models the most types of weather compared to any other racing sim, and I wouldn't call PGR4 the definitive sim because of this

You clearly don't know what you are talking about so I'm just not going to talk to you. Play Forza, get a wheel, maybe go on the track one day. The difference between Forza 3 and GT5 isn't major, and both have their own highlights to game and sim components. Forza 4 should beat both games in almost every retrospect.

and no, according to nearly 40 reviews on metacritics. Forza 4 is the definitive racing sim this generation. IGN gave it a full 10% above GT5 and the metascore is about 8% higher. There is a reason for that.

GT5 people unable to accept Forza 4 is supperior is just ignorance. When GT5 released a PS3 exclusive freind of mine blaimed the low score because "GT5 had to compete with Forza 3, where Forza 3 had no competition." Now Forza 4 has to compete with GT5, and it's clearly shown, according to most reviews, that it's supperior.

Just going to have to wait for some digital foundry type article to compare the sim nature of both games, but I would be shocked if GT5 was supperior. It afterall had about 1/4 the development time per person as Forza 4 had.

So are you denying the fact that turn 10 stated many times that they are trying to make the game more accesible and fun for everyone? what kind of racing sim allows you to rewind DURING a race. You'd have to be an idiot to believe that gt5 was rated fairly from mainstream reviewers. Almost every review cited the fact that gt5 is a "Disappointment for a game that took 6 years to make".  This was a clear case of US vs Japan developers. The bias was clear, but somewhat unintentional. You clearly don't know what your talking about because the only reason forza was rated higher was because it was a better GAME, not a better sim. Most reviews stated that Gt5 WAS a better sim. In forza, rwd and awd have almost no difference to the feel of the car. The fact of the matter is, the steering in forza is just too damn insensitive. That may have to do with wider tracks to ease difficulty or another unknown reason, but all i know is that the driving physics in forza is about as good as nfs carbon. This makes the game more boring overall and makes it too easy to win races. All in all, in forza your just fine using a controller, in gt5 they basically force you to use a wheel.

Lotus elise w/ race mod: GT5

Rice burner w/ fart cans and decals: Forza

 

Dude, the reason Turn 10 says Forza 3&4 is more accessable to casual gamers is because you can turn assets on and off. You can also turn rewind feature on and off in Forza 4. Turn 10 promotes turning assets off by giving you more XP and Cash, but someone new to the game can play it how they want.

You sound like a complete biased moron.  

User has been moderated for this post - Kantor