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Forums - Gaming Discussion - Deus Ex: So how are you playing it?

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salaminizer said:
vlad321 said:
Kasz216 said:
vlad321 said:

Anythign that has door strength means it can be blonw up. If you have high melee weapon damage and chose that augment for more melee damage, you can use a melee weapon to break things down with really high strength, and even security cameras.

I also agree that hacking is better now, however I think a lockpick would have also made sense on a lot of things. The hubs in DE1 were also fairly well populated with places to explore, especially the Hong Kong one. In HR I crossed the exact same hub like 3 or 4 times, and gone to places that I had gone through several times already but their lcoks were just disabled up until that point, or something. It's jsut smaller, and again, just fewer options than before.

Don't get me wrong, I love the game, I just don't feel it's as awesome. Also, it is a nice touch to use names from DE1 in HR, but it really gives some of the story away in HR. I can probably safely lay down $100 on who the "Main" baddy is in HR towards the end of detroit (assuming this trend for DE1 people to show up in mails and stuff continues).

I meant in the knew one... I knew you could break doors in Dues EX, though I focues on Rifles and Multitools....

so my door opener was often Mr. Rocket Launcher.


Oh I was talking about the old one. In this one you can only break some walls if you look closely and there's a crack in them, or some other things like that. Quite restricting.

Another thing is that I'm getting closer to the end and I have just about any worthwhile augmentation. I sneak, hack, murder, run siletly, jump high, run fast, etc. etc. Sure I still die in 3-5 shots, but it's stupid easy at this point. There should have been a choice system like in the last one.

you can break doors. when you target one it says how strong it is (hard, fragile, firm, etc). there's also a "health" bar for it, I tried gunning a hard one down and after ~10 pistol bullets I literally blew the whole door. I don't know if every doors is like this though, maybe just wooden doors?

I am on the last mission (at least I assume it's the last, maybe there's more!) and I have yet to see of anything like that on something other than those cardboard boxes and wooden crates.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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If/when I do pick this up (will be next year) stealthy all the way.



 

Done and done. I don't know why people are complaining about this being such a short game since it took me a good 30 hours to finish, and I didn't even reload much at all. I feel like this is as close a game as we could have gotten to the original, which makes this one pretty fucking badass and awesome as hell (though still missing some parts, but whatever). I'll probably end up having to alternate replaying HR and DE now for the next 10 years until another awesome game like this comes out.

P.S. Stay for after the credits.

Edit: Why did it take more than a decade to come up with a proper sequel for DE, and yet shit games like Halo, Cod, etc. etc. are proliferating like rabbits?



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:

Done and done. I don't know why people are complaining about this being such a short game since it took me a good 30 hours to finish, and I didn't even reload much at all. I feel like this is as close a game as we could have gotten to the original, which makes this one pretty fucking badass and awesome as hell (though still missing some parts, but whatever). I'll probably end up having to alternate replaying HR and DE now for the next 10 years until another awesome game like this comes out.

P.S. Stay for after the credits.

Edit: Why did it take more than a decade to come up with a proper sequel for DE, and yet shit games like Halo, Cod, etc. etc. are proliferating like rabbits?

Because think how much more needs to go into HR. Hub worlds filled with detail and NPCs and then of course there is the story and all the different things you can do.

However, the main thing is that it was Eidos (now SE) who don't really have the same resources as EA and Activision AND this studio was only formed in 2007, so only 4 years in development... so hopefully another game before too long even though i haven't even finished this one or the original



Munkeh111 said:
vlad321 said:

Done and done. I don't know why people are complaining about this being such a short game since it took me a good 30 hours to finish, and I didn't even reload much at all. I feel like this is as close a game as we could have gotten to the original, which makes this one pretty fucking badass and awesome as hell (though still missing some parts, but whatever). I'll probably end up having to alternate replaying HR and DE now for the next 10 years until another awesome game like this comes out.

P.S. Stay for after the credits.

Edit: Why did it take more than a decade to come up with a proper sequel for DE, and yet shit games like Halo, Cod, etc. etc. are proliferating like rabbits?

Because think how much more needs to go into HR. Hub worlds filled with detail and NPCs and then of course there is the story and all the different things you can do.

However, the main thing is that it was Eidos (now SE) who don't really have the same resources as EA and Activision AND this studio was only formed in 2007, so only 4 years in development... so hopefully another game before too long even though i haven't even finished this one or the original


Funny thing, that is basically how I felt back in 2000 too. All the groundwork is laid down, worked out, just improve on the AI and some of the social parts and do some cursory clean up and they would be set for a sequel. Of course, a whole new story and new locations. That was 2000, and a sequel JUST came out now (Invisible War was ruined by consoles so hardcore that I can't even consider it Deus Ex).



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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vlad321 said:
Munkeh111 said:
vlad321 said:

Done and done. I don't know why people are complaining about this being such a short game since it took me a good 30 hours to finish, and I didn't even reload much at all. I feel like this is as close a game as we could have gotten to the original, which makes this one pretty fucking badass and awesome as hell (though still missing some parts, but whatever). I'll probably end up having to alternate replaying HR and DE now for the next 10 years until another awesome game like this comes out.

P.S. Stay for after the credits.

Edit: Why did it take more than a decade to come up with a proper sequel for DE, and yet shit games like Halo, Cod, etc. etc. are proliferating like rabbits?

Because think how much more needs to go into HR. Hub worlds filled with detail and NPCs and then of course there is the story and all the different things you can do.

However, the main thing is that it was Eidos (now SE) who don't really have the same resources as EA and Activision AND this studio was only formed in 2007, so only 4 years in development... so hopefully another game before too long even though i haven't even finished this one or the original


Funny thing, that is basically how I felt back in 2000 too. All the groundwork is laid down, worked out, just improve on the AI and some of the social parts and do some cursory clean up and they would be set for a sequel. Of course, a whole new story and new locations. That was 2000, and a sequel JUST came out now (Invisible War was ruined by consoles so hardcore that I can't even consider it Deus Ex).

Well with the extra powers (compared to how limited they were in 2000) of consoles it should be easier to keep them in line, and this release seems to have kept the hardcore happpy?

But I would say one thing that they need to do is actually allow you to play it as a shooter, as I hate stealth and it was only my pride that stopped me from playing on the "I want a story" difficulty setting as that is what I am here for. As far as I can tell, they have done the same thing as Mass Effect with the shooting. In ME 1, you couldn't hit anything without upgrading your aim, whereas in 2, you are a marksman from the off. So whereas ME 2 basically became a shooter, they didn't want this in DE, so don't give you any ammo. You can kind of get through by just using your enemies' guns, which is why I have mostly used my silenced pistol (if I don't want to use my tranq rifle or stun gun) and only bring out my combat rifle in really big firefights, as I only once have I got more than a clip of ammo, but I am sure I will get more once I get beyond the first section of the game



Munkeh111 said:
vlad321 said:
Munkeh111 said:
vlad321 said:

Done and done. I don't know why people are complaining about this being such a short game since it took me a good 30 hours to finish, and I didn't even reload much at all. I feel like this is as close a game as we could have gotten to the original, which makes this one pretty fucking badass and awesome as hell (though still missing some parts, but whatever). I'll probably end up having to alternate replaying HR and DE now for the next 10 years until another awesome game like this comes out.

P.S. Stay for after the credits.

Edit: Why did it take more than a decade to come up with a proper sequel for DE, and yet shit games like Halo, Cod, etc. etc. are proliferating like rabbits?

Because think how much more needs to go into HR. Hub worlds filled with detail and NPCs and then of course there is the story and all the different things you can do.

However, the main thing is that it was Eidos (now SE) who don't really have the same resources as EA and Activision AND this studio was only formed in 2007, so only 4 years in development... so hopefully another game before too long even though i haven't even finished this one or the original


Funny thing, that is basically how I felt back in 2000 too. All the groundwork is laid down, worked out, just improve on the AI and some of the social parts and do some cursory clean up and they would be set for a sequel. Of course, a whole new story and new locations. That was 2000, and a sequel JUST came out now (Invisible War was ruined by consoles so hardcore that I can't even consider it Deus Ex).

Well with the extra powers (compared to how limited they were in 2000) of consoles it should be easier to keep them in line, and this release seems to have kept the hardcore happpy?

But I would say one thing that they need to do is actually allow you to play it as a shooter, as I hate stealth and it was only my pride that stopped me from playing on the "I want a story" difficulty setting as that is what I am here for. As far as I can tell, they have done the same thing as Mass Effect with the shooting. In ME 1, you couldn't hit anything without upgrading your aim, whereas in 2, you are a marksman from the off. So whereas ME 2 basically became a shooter, they didn't want this in DE, so don't give you any ammo. You can kind of get through by just using your enemies' guns, which is why I have mostly used my silenced pistol (if I don't want to use my tranq rifle or stun gun) and only bring out my combat rifle in really big firefights, as I only once have I got more than a clip of ammo, but I am sure I will get more once I get beyond the first section of the game


There is plenty of ammo. I have played up to and including the first compound area, and I never had problems just walking in and shooting everyone in any place. I still had to be careful not to anger entire compounds, but it works out just fine. That's on "Give me Deus Ex" btw, with my reticule turned off (it actually fucks with exploration more than with gun fighting, believe it or not). Also, ME2 was worse than ME1, part of it being what you just said, so you just gave the developers a really good reason NOT to cater to scrubs (which it sounds like you should let your pride fall to the level of your abilities, instead of bitching about the game for insulting it) and dumb down and ruin the game.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Love it so far the hacking is the best ive seen in a game. also im anti stealthy.



vlad321 said:
Munkeh111 said:
vlad321 said:


Funny thing, that is basically how I felt back in 2000 too. All the groundwork is laid down, worked out, just improve on the AI and some of the social parts and do some cursory clean up and they would be set for a sequel. Of course, a whole new story and new locations. That was 2000, and a sequel JUST came out now (Invisible War was ruined by consoles so hardcore that I can't even consider it Deus Ex).

Well with the extra powers (compared to how limited they were in 2000) of consoles it should be easier to keep them in line, and this release seems to have kept the hardcore happpy?

But I would say one thing that they need to do is actually allow you to play it as a shooter, as I hate stealth and it was only my pride that stopped me from playing on the "I want a story" difficulty setting as that is what I am here for. As far as I can tell, they have done the same thing as Mass Effect with the shooting. In ME 1, you couldn't hit anything without upgrading your aim, whereas in 2, you are a marksman from the off. So whereas ME 2 basically became a shooter, they didn't want this in DE, so don't give you any ammo. You can kind of get through by just using your enemies' guns, which is why I have mostly used my silenced pistol (if I don't want to use my tranq rifle or stun gun) and only bring out my combat rifle in really big firefights, as I only once have I got more than a clip of ammo, but I am sure I will get more once I get beyond the first section of the game


There is plenty of ammo. I have played up to and including the first compound area, and I never had problems just walking in and shooting everyone in any place. I still had to be careful not to anger entire compounds, but it works out just fine. That's on "Give me Deus Ex" btw, with my reticule turned off (it actually fucks with exploration more than with gun fighting, believe it or not). Also, ME2 was worse than ME1, part of it being what you just said, so you just gave the developers a really good reason NOT to cater to scrubs (which it sounds like you should let your pride fall to the level of your abilities, instead of bitching about the game for insulting it) and dumb down and ruin the game.

Well I haven't yet found rifle ammo, so yeah, I just stick to opening fire on smaller groups and I can't imagine it on hard, it is nearly giving me a heart attack on medium cause I get so tense when ever doing anything remotely stealthy

The thing is, I don't really think that Deus Ex's gameplay is quite right for me, but the story does interest me. So in Dragon Age when I felt this way too (okay, that was probably because I was playing a PC game on console) I changed it down to easy, but I have only died in combat once so far. The only issue with diffuclty is the stres that it is causing me, not the actual difficulty

I was fine in ME 1 in terms of diffculty because I stuck to what I was good at, shooting people. ME 2 was better in terms of gameplay, I am convinced of that even if some other areas were lacking, but that is off topic



Munkeh111 said:
vlad321 said:


There is plenty of ammo. I have played up to and including the first compound area, and I never had problems just walking in and shooting everyone in any place. I still had to be careful not to anger entire compounds, but it works out just fine. That's on "Give me Deus Ex" btw, with my reticule turned off (it actually fucks with exploration more than with gun fighting, believe it or not). Also, ME2 was worse than ME1, part of it being what you just said, so you just gave the developers a really good reason NOT to cater to scrubs (which it sounds like you should let your pride fall to the level of your abilities, instead of bitching about the game for insulting it) and dumb down and ruin the game.

Well I haven't yet found rifle ammo, so yeah, I just stick to opening fire on smaller groups and I can't imagine it on hard, it is nearly giving me a heart attack on medium cause I get so tense when ever doing anything remotely stealthy

The thing is, I don't really think that Deus Ex's gameplay is quite right for me, but the story does interest me. So in Dragon Age when I felt this way too (okay, that was probably because I was playing a PC game on console) I changed it down to easy, but I have only died in combat once so far. The only issue with diffuclty is the stres that it is causing me, not the actual difficulty

I was fine in ME 1 in terms of diffculty because I stuck to what I was good at, shooting people. ME 2 was better in terms of gameplay, I am convinced of that even if some other areas were lacking, but that is off topic

I don't think you are looking hard enough then. I ended the first mission with around 90 rifle ammo, 50 10mm, and 30 machine pistol. I had to start leaving ammo behind because I couldn't fit it all. By the way, turning off the reticule is an option, not a difficulty thing.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835