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Munkeh111 said:
vlad321 said:
Munkeh111 said:
vlad321 said:

Done and done. I don't know why people are complaining about this being such a short game since it took me a good 30 hours to finish, and I didn't even reload much at all. I feel like this is as close a game as we could have gotten to the original, which makes this one pretty fucking badass and awesome as hell (though still missing some parts, but whatever). I'll probably end up having to alternate replaying HR and DE now for the next 10 years until another awesome game like this comes out.

P.S. Stay for after the credits.

Edit: Why did it take more than a decade to come up with a proper sequel for DE, and yet shit games like Halo, Cod, etc. etc. are proliferating like rabbits?

Because think how much more needs to go into HR. Hub worlds filled with detail and NPCs and then of course there is the story and all the different things you can do.

However, the main thing is that it was Eidos (now SE) who don't really have the same resources as EA and Activision AND this studio was only formed in 2007, so only 4 years in development... so hopefully another game before too long even though i haven't even finished this one or the original


Funny thing, that is basically how I felt back in 2000 too. All the groundwork is laid down, worked out, just improve on the AI and some of the social parts and do some cursory clean up and they would be set for a sequel. Of course, a whole new story and new locations. That was 2000, and a sequel JUST came out now (Invisible War was ruined by consoles so hardcore that I can't even consider it Deus Ex).

Well with the extra powers (compared to how limited they were in 2000) of consoles it should be easier to keep them in line, and this release seems to have kept the hardcore happpy?

But I would say one thing that they need to do is actually allow you to play it as a shooter, as I hate stealth and it was only my pride that stopped me from playing on the "I want a story" difficulty setting as that is what I am here for. As far as I can tell, they have done the same thing as Mass Effect with the shooting. In ME 1, you couldn't hit anything without upgrading your aim, whereas in 2, you are a marksman from the off. So whereas ME 2 basically became a shooter, they didn't want this in DE, so don't give you any ammo. You can kind of get through by just using your enemies' guns, which is why I have mostly used my silenced pistol (if I don't want to use my tranq rifle or stun gun) and only bring out my combat rifle in really big firefights, as I only once have I got more than a clip of ammo, but I am sure I will get more once I get beyond the first section of the game


There is plenty of ammo. I have played up to and including the first compound area, and I never had problems just walking in and shooting everyone in any place. I still had to be careful not to anger entire compounds, but it works out just fine. That's on "Give me Deus Ex" btw, with my reticule turned off (it actually fucks with exploration more than with gun fighting, believe it or not). Also, ME2 was worse than ME1, part of it being what you just said, so you just gave the developers a really good reason NOT to cater to scrubs (which it sounds like you should let your pride fall to the level of your abilities, instead of bitching about the game for insulting it) and dumb down and ruin the game.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835